GameSpy plays some Devil May Cry 4 on the 360
First off... if you don't have Bioshock go get it now. The reason I am slacking on UG is because I can't stop playing that shit :P.
Anyway, GameSpy got to play a demo of DMC4 on the 360 recently and while they claim the graphics felt slightly better, that may just be because it was a newer version of a similiar PS3 version they played a few months earlier. The game looks incredible either way you look at it and that's not the reason I made this post to begin with. The problem that seems to be evident is that since all the DMC games have been on the PS2 the transfer of the controls to the 360 controller just doesn't feel as good as it does on the Playstation controller. I personally had not even considered that as being a troublesome aspect of the game, but considering how hard a Devil May Cry game can be this is a bit worrying since I will and I am sure many others will be getting the game for the 360.
Argue however much you will; after five and a half years of hacking, slashing, and shooting demons, we and millions of gamers are very accustomed to the feel of the PlayStation controller, be it Dual Shock 2 or Sixaxis, for the DMC experience. Our gripe with the Xbox 360 demo is that the controls feel too directly ported over to Microsoft's controller, and it's not a good ergonomic fit. While the DMC games on PlayStation have used R1 to modify Dante's attacks, the Right Bumper doesn't feel natural to the gameplay experience, and certainly feels weird when you're targeting enemies to slay. Maybe it's just for the demo, and Capcom will allow for controller configurations that are better tuned to the Xbox 360's controller, but it felt really awkward to play during our demo. Aside from that, the face buttons feel perfectly fine, and the rest of the build, aside from the annoyance of the Right Bumper, is still very fun. We just wish Capcom hadn't slapped a ten-minute time limit on the "Exterminator" section, but then again, we've braved the Games Convention crowd on public days; those kids would never get off the machines.
I can't really complain, but when you consider the typical learning curve of a Devil May Cry game to be about an hour it might be a little longer with the 360 version especially with gamers used to the Playstation layout for the series.

