Memory Block 2

Status: Investigate and find Masyaf's traitor

*NOTE: You can press any button during this kind of cutscene to change the camera angle, to be more cinematic.*

Well, after the scene you will get a series of messages outlining which abilities you have lost - pretty much all of them, including the counter kill (cry now).

Walk down and out of the fort to run into a guy along the way. Return to the bottom of the hill, then look north and go left to the market. When you get close to the target, go set on the bench and lock on, or the other way around, and then listen to the conversation.

Now go to the east side of the village and get close to the target. Climb on the building and then press the lock-on button to listen to the conversation. After the two depart, follow the guy up the ways. Get close and pick his pocket without alarm.

Go up this path to find the next target preacking by a rail. Let him finish and then follow. He will stop in a dark spot in the corner. That is when you go high profile and then punch him a few times to make him talk.

Status: Speak with the Bureau leader in Damascus

Synchronizing Rank 1 Memory - sword and hidden blade

With a few of your toys back, head back to the village. You will get a chance to practice some swordplay, so try it out (the combo kill is nice, attack and then press attack as the sword hits to kill). Return to the village bottom and go out the open gates to find a trusty steed, either black or white. Jump on and start running down hte road.

Make the jump when you hit one and keep going. You will cross under some arches and then load the next area.

Kingdom

*NOTE: The most important thing to remember is that you can set your own marker on the map. This helps highlight objectives not on the minimap. It's the easiest way to know where you're going without following directions. Learn to use this well and the game almost plays itself.*

You are now in the Kingdom. Your first task is to claim the view point on top of the tower nearby. Just ride up, get off, and start climbing. After you get it, to a leap of faith off the beam to land in hay below. Now you are free to keep going.

When you hit a fork nearby, watch out for enemies in the area; go into eagle vision to see the red guys, or use the change in the light in the corner of your HUD. Get past them and take the path going east, simply because you can't go to the west side of this area.

*NOTE: Just stay away from enemies even though they clearly see you. They won't bother you unless you provoke them by getting too close or doint something you shouldn't be.*

*NOTE: Remember, if you do get spotted by anyone, just run around until they cannot see you, and then hide in some hay. No need to fight.*

When you hit a small village with another view point, you can just run up the tower and start climbing if you like, which does alert the guards. You could even go around the back and climb, so long as no one sees you. Either way, get to the top, synchronize, and then leap of faith off to vanish. You can now go view point hunting, or just head to Damascus, your call. I will go into the view points you can get here right now, so skip ahead if you just want to get on with the story.

*NOTE: Remember, blend to get by guards unnoticed, and once they can't see you you are free to climb.*

From this tower, go to the west to find a path leading up the mountain. Follow the long trail to the tower. Blend past the guards and then go up the side. You will also find a flag up here, then synchronize. Again, leap of faith off the beam. Then back down the trail.

*NOTE: Since that was the first mention of the flags, refer to my flag section if you want to tackle all 100 at this time. You can't get them all now, but you can get a bunch out of the way. Again, just as the view points, these flags are not mission-related, so skip if you don't care.*

Go back to the second view point in this village and then go around it to find the path leading down to another/other part of the village. Go around the path until you find a path leading up, not the winding path leading up to some buildings. Follow the path to Damascus. If you try to go anywhere else you will not be able to go.

When you reach the village with the fourth view point, just go around the back to avoid the many men in the road and get up there. Keep heading north to the next village with the next tower. This area is more like an enemy camp, so just stay away from the guards. Go through the camp and on your way to Damascus, see, the view points were easy.

Damascus

Status: Climb a view point, 0/6 investigations

*NOTE: The best way to get around is by the rooftops. If you do get spotted and are being chased, get up to the roofs and find a garden to hide in.*

*NOTE: Now that combat is a factor, I will remind you how to do the quick kill just in case someone doesn't quite have it down. You will attack, press attack as the blade hits, and then do it one more time and that should do the kill animation. Just stay with it for two hits and then the animation should go, and it's well worth it every time.*

Make your way down the path to the city. Near the gate you will get a message about saving a citizen. Get off your horse, walk over there, and lock-on to a guard. Start fighting and then lock-onto the citizen you just saved. Then you will be showed some scholars walking. Blend with them to walk into the city. Just go over to them and press blend, no need to hold, and just wait for the "ride" to get you in, then exit the blend.

To the right will be another poor sap in trouble, so do some slashing (remember the quick kill move) and then talk with him. Should be some scholars to hide with after it's over, so blend with them until you're back to green.

Now go to the east by the wall until you run into some vigilantes and another poor citizen in trouble. Save her and then you can use the v-men to cover your escape, but probably no one will be chasing you.

Your goal is to get to the view point, but if you run into citizens in peril along the way, help them out. Right now, make your way to the view point to the south of the gate, the only one on your map. Once you do you can look to the map to see all there is in the poor district.

You should see a pickpocket marker on the map, so go to the narrow market and lock-onto the target from a distance. Follow him down the market path and pick his pocket to complete one investigation.

You can now find more citizens in danger if you want. Getting the first view point to the east of the gate will reveal another pickpocket mission. After you do it you can go to the bureau leader with what you've learned. You can do this but I will still list the remaining view points and missions.

Status: Return to bureau leader

If you go to the nearby view point, the last on the east, you will reveal an eavesdropping mission. Before you do this, you should be able to save yet another citizen nearby (gee, they could have separated these out a bit more). After, lock-on to the guys, sit on the bench, and then press listen.

Now start taking the three view points along the south rim of the poor district. The first one to the east, by a gate, will not reveal any missions, but it does have a guy at the top. The next one to the west will have a citizen nearby, and this view point will reveal an eavesdropping mission. Do it to learn of some beams in the courtyard.

Go directly south after to get the sixth view point. No rewards for it. Now go a bit north to tackle the view point atop the mosque (I hope that is a mosque because I don't want to offend anyone). I was able to use the windows to get on top of the main building, and from there jump to the tower.

Only two more. The one to the southwest should reveal both an interrogation and an eavesdropping mission. Do the interrogation first. When you arrive at the speech-givers platform, walk past the guards and sit on the bench nearby, then lock-on. After he starts walking, get up and follow. Once he's in the dark alley, start punching away. There should also be another citizen in danger to the south.

Now for the eavesdropping mission. Go to the open square, sit on a bench, and then listen in. With all the investigations complete, go north and up the building to get to the last view point tower. All that should be left are a few citizens to save. You can just run around the whole map and look for the citizen markers on your onscreen map.

Make your way to the southwest of the map to find the bureau. Get on the roof and jump down from the opening. Go talk with the leader inside and explain the situation. Then Animus will fast forward you.

*NOTE: If you decided to get all six investigations you will have a better chance at this target.*

Status: Assassinate Tamir

Climb out the way you came and start the rooftop jumping to the northeast. When you get near the target, drop down to the streets and walk into the square, where the game turns into one of those sorta-cutscenes where all you can do is move. Be sure to hit the glitches. Move toward the two men talking and just stand by the crowd looking. Be very aware of the glitches so you can get the full enjoyment out of this cutscene.

After that and you get full control back, make sure your hidden blade is on. You can just run up to Tamir and assassinate him, simple as that; if you do get caught, just let them kill you and try again. And remember to gently move through the crowd or your cover may be blown, but dash when you have an open shot. Then you go into an odd cutscene with more glitches that you must use if you want full enjoyment.

Okay, so after you're back, run up a wall nearby and get to the roof. Your goal now is to lose the men chasing you and to find a garden when no one sees you. It's not too tough, so just run far, make good jumps, and get in a garden when no one is around. Let things cool down and then come out, but you will probably be spotted again. So just make another dash to a garden. That should be enough, but if you are spotted again just hide in another garden. Just make your way back to the bureau and be sure you are in the green before you drop back inside. Then go meet the leader. Then you fast forward and then it's back to the real world.

Talk with the girl yet again if you like, and you can ask quite a few questions with vague answers. Then you can go to the computer nearby and visit Lucy's mailbox. Miss Stillman has nothing much interesting in her email, so exit when done and go to bed.

Go follow the doc after you awake for a conversation. Then go lie down on the Animus to get back to the good old days.

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