Memory Block 3

Masyaf

Status: Go to either Acre or Jerusalem

Synchronizing Rank 2 Memory - short blade and counter kill (now stop crying)

After speaking with Al Mualim and getting the counter kill back, go down the steps to see that the courtyard at the back is now open. More flags if you are looking too. Then head out the fort to run into another training session. We already discussed the counter kill, but you can practice here in caes you forgot, or never knew how to begin with.

Now get to the bottom of the village and out the gates with a horse, and go to the Kingdom area. I call my horse Barthalamule.

Kingdom

Basically, just pick a city and go, but since I'm calling the shots, let's all listen to me. Head west toward Acre and to the sixth view point. Just go around and climb the tower from the back, then leap of faith like so many times prior.

The village below is heavy into guards, so stay away from them as best you can. As you move through the village, remember not to bump into too many people or they will rat you out. Just stroll through and head up the path to Acre to the east.

Take the low road when you reach a fork and head south to avoid the guards, but you pretty much have to blend the whole way, or just run past and hide in the first hay stack you see. You should end up at view point seven. Ascend and sync up. Doing the leap of faith from up here is the best way to get over the fence here, because you can't hop over the spikey fence on the ground.

You can go south and then west at the next fork, but there are more view points and more flags if you go east. So let's do that. The next view point is to the east. When you get there you notice an increased guard presence than the last view point tower. Go to the shadow of the tower, where you will also find a flag, and ascend from this darker side with less enemies around.

If you can manage, blend past the checkpoint (if you can somehow neutralize the guard on the tower). Otherwise, take the longer road east at the back of this village. You should arrive at some ruins, so speed north before anyone spots you.

The next view point will be the first one you have to fight for, there is no other way past the guys than to fight, unless you want to run and hide, but that's no fun. Target the view point and then find it with your eyes. Go to the left of it to find a trail leading alond the cliff. There will be four guards, so engage them, but then run around them toward the cliff edge by the tower. From here you will use both the counter kill and the grab and toss. The counter kill works as well as you think, but if you can toss a lot of dudes over the cliff, that is even funner. Trust me, tossing all them is possible, so
do it quick before they overwhelm you. After the fight, go claim the tower.

From the ruins area, go east toward Jerusalem, but then get off on the route that leads to toward Damascus, but you are just wanting the two view points. The many guards will probably be out to get you, so elude capture as best you can. The first view point poses a new challenge because there are watchtowers with archers that will attack you. Your best move is to climb a tower, kill that archer, and from that side of the tower you can climb. In fact, if you are flag searching, you need to clear out all the towers in this village or you will be running away a lot.

From this village closest to Jerusalem, go north to the next view point on the way to Damascus. You'll notice that the trail here is covered in guards, so either blend or dash past and hide to get by. Make your way along the path to the 11th view point, which should leave only the one by Acre. Just go to back of this tower overlooking a river, climb up the ladder, and sync up.

Now go all the way southwest to the view point by the exit to Acre. An easy one too. Nearby is a village, but you are free to go to the city now that you have all the view points in Kingdom. In this village is a camp where you can go to town on a bunch of enemies and claim a bunch of flags; 360 owners can get closer to some of the the killing achievements, such as the counter kill one, which is the best way to get through this camp. If you have no desire, then off to Acre with ya.

Acre

Status: 0/6 investigations complete

Go up the dreary path toward the gate. Like before, save the citizen outside, which will involve a lot of counter-killing, and then use the scholars to get in Acre.

As soon as you're in and arrive at the fountain, depart from the scholars and go sit on the bench to th left. Lock-on to the guys by the fountain and then listen. Now go to the view point very nearby, which is very short too and then you reveal the lay of the city. Should be a citizan in peril nearby.

Moving through this city is a constant pain because of all the guys on the rooftops, which they will spot you. This might good reason to move through the streets, unless you don't mind clearing out the skies.

Take the only view point to the north. You will notice that not only are these view points low to the ground, but they are guarded well. Assassinate some of the guards, but don't be afraid to start climbing; remember that the leap of faith will get you hidden.

Go to the nearby view point to the southeast that is not near the district border (it's lightly guarded). This should reveal a pickpocket mission to the south. Stand at a distance and then listen to the conversation. Follow him soon after and quickly snatch the goods. Again, you're now done with the investigations, if you want to be. I will continue on with the rest of the objectives, so you are free to skip ahead. Remember, the more objectives you complete, the closer you get to gaining a block of health to the sync bar.

From here, head south to a view point by the bureau. This tower will be badly damaged, and it's also one of the taller ones yet. Another citizen to the west.

Run along the rooftops to the west to hit another view point; try to do running assassinations (like from the trailer) by running (not sprinting) and then pressing the attack button with your hidden blade to leap on the dudes and kill them quietly. After you sync up, you will see a pickpocket mission, but this one is sorta through a building. The big building has an alleyway of sorts that is blocked with guards at both ends. You can fight your way in, or find a hole in the roof to drop through, either way. Listen in and follow like before. The hole by the way, is at the western end of the roof, and you can use it to get out of this former prison.

There is now only one view point not touching the boundary of the district, and it should be to the west side of the map. Go there to find that it is more like a fortress tower, and there is an archer at the top. But nothing should be revealed.

Now head southwest to the corner of the map. This tower overlooks the side of the city that hangs over a cliff. Claim it to reveal an informer behind the building on the ground. Go lock-onto him to get a target from the informer. Go to the north, quietly and don't run into the Templar in a building or that will cause you to retry. He will be on the other side of this broken building, so hop over and quietly kill him, then make your way back to the informant.

Now to back east along the boundary to a church tower for the ninth view point. You reveal an interrogation mission on the steps below. Leap down and then stand in the shadow of the palm tree to lock-on. Follow him after his speech down the steps and then beat him up in the alley. So sad, you a cold-blooded son.

Now just two more view points on the eastern border of the map. Swing around the city and make your way to the southern one first. This view point is a new one, because it is right on the boundary. Get up the bell tower and then jump off. Now just go to the one to the north a bit and that will be it.

You get a new informant mission right by the hay cart after you leap of faith. Go talk with the man to learn that you need to find 20 flags in three minutes.

The first one is above on a balcony. Climb the building to get up there. From here you can go south and follow a path to the remaining flags, just know they are on your map and they do follow a path. You will swing back around to the same area. You may be able to start from the flags on the rails, but either way you are given like a whole spare minute, so no trouble; just take your time and don't skip any, use the map. Real easy if you've been roof jumping the whole game. After you complete the test talk with him to get some info.

Now make your way to the bureau with all the knowledge. Hop in through the roof however you wish, then talk with the leader to get the feather. Another fast forward.

Status: Assassinate Garnier

Go to the northwest toward the "hospital." You should notice that the citizens appear to get more "mentally challenged" the closer you get, so avoid. When you near the entrance from the steps, get in with the group of scholars. Another one of those cool cutscenes, so move in with the crowd that forms around the well. Don't forget the glitches, and when not in a glitch be sure to move the camera to get a better view.

Oh man, that was not a pretty scene, nor cool; my knees hurt. Turn around and get back with your scholars on the right side (left of the entrance). Follow them all the way around until you see the big guy in your sights. But don't strike at the first moment you see him. There are two keys to this kill: there can be no retards nearby, and you must be patient. The fools in the area will blow your cover if they hit you, so you can never leave the blend with any nearby. And the scholars will keep going around and around the area, so there is no need to rush. You must wait for the doc to be away from the challenged ones and nearby, then unblend and go for a quick strike; no really, just lock-on, run, and attack to go into the movie scene.

Another one of those trippy little cutscenes with those glitches like before. When you come too, find a ladder on the western wall that gets you up to the catwalks above. Follow the beam, jump across a chandelier, follow the walkways and beams, and then jump out of a broken window. Now comes the part of just making a mad dash toward the bureau. I found it best to skip along to the southern border, then follow it to the bureau, and there was a group of scholars near the bureau that led me to the ladder to get to the roof. However you get there, hop down and deliver the feather.

After you rest, you are given the option to fast forward. Do so unless you want to journey all the way to Masyaf yourself, and you don't. After the meeting you get more stuff back.

Synchronizing Rank 3 Memory - throwing knives and tackling

Status: Go to Jerusalem

Now back down to the stables and get on your mount. Back to the kingdom. There is nothing to do here this time around, so just make your way southeast to Jerusalem.

Jerusalem

*NOTE: For the mentally challenged in the cities, you can tackle them if you
like.*

Status: 0/6 investigations completed

Well, you've done this twice already and you'll do it again. Make your way down the trail to the Kingdom of Heaven. When you reach the gate, get off your equine friend and go into the cemetery on the left. Run up, lock-on, and fast assassinate the guy standing in front. Then kill the rest with counter kills, or whatever. Talk with the man and you get your ride into the city, yet more scholars who seem to always show up on cue.

*NOTE: Now that you have knives, you will notice you have targets in the city that are not guards. These guys have pouches on their belts and you can pick those pockets for more knives. You can only hold 5.*

After you get inside, and maybe help a citizen nearby, go toward the church with the first view point. You can get on by a beam from the west. Go up and get the lay of the district.

After you leap, the interrogation target is the guy you've hearding rambling the whole time from the steps of the church. Get close and listen to the speech, then follow into a nearby alley. You may have to fight the knive-carrying dudes, but just land your blows on the target to be done with the fight.

Now look at the map of the district. There are two good columns of markers that are view points. We'll go in this order:
   8    1
   7    2
   6    3
   5    4

Start with #1 (the northern one in the center). Then go south for #2. #2 spits you an informant to the west. Go meet him to get two targets. Both at inside a massive market building. One is by the western entrance; he has yellow stripes on his clothes. Then the other will be patrolling around, so just lock-on, run, and do a quick strike assassination. Then quietly return to the informant to collect the info.

Now hop along the rooftops to view point #3. There will be a citizen nearby, so save that person if you wish. #4 is what I believe is that famous mosque (please don't hurt me if not) that is really in Jerusalem. You can climb the building using the window things with ledges. Then climb up to the dome and sync up; this is the first view point without a leap of faith, you can jump anyway if that makes you feel better.

#4 reveals two missions nearby. Go do the pickpocket nearby first. Then go see the informant in the market nearby. You have another flag fetching quest here. When you start, grab the flag on the rail nearby. Then follow the street up to the east to find a trail on the ground. Then follow the rooftops to the north. You will swing around a trail of rooftops (don't go for a Jerusalem cross when going up some buildings) and then follow the path back to a ladder which takes you back to the informant; trust me, the trail is simple so long as you stick to it.

After that, go to #5, or do some of the save citizen events. #5 reveals a pickpocket target nearby. You know what to do by now. Then head to #6, which is near the bureau. Get up and claim it; you climb it by the north face.

#7 is on another church, and it is around another dome. #8 is the last one for this district. The only way to get to the top of this tower is to scale the front of the church, the southern face, right in front of the guards. Then get up the bell tower by the same side. You can jump to the east for the leap of faith.

Your last view point reveals an eavesdropping mission inside the church. You have to kill the guards in front of the church to get in. This causes a ruckus, but you can just stroll in after the fight and sit on the bench to listen in. However, if you save the citizen outside the church (to the west) you can blend with the scholars and walk in without fighting.

After you have all the investigations done, go to the bureau and collect the death feather.

Status: Assassinate Talal

When you reach the northeast corner, pull out your map and find the nearby squad of scholars. Use them to get past the guards on the steps, or enter the area from the rooftops to the west. Either way, dodge the crazies on your way to the warehouse, and if you do use the scholars, they only go up the steps, so unblend when past the guards.

Just walk into the open doorway to begin the extended cutscene. Just move along the path and get the glitches. You end up in a room where you are surrounded. After you cutscene is over, start the fighting already. Just do your counter kills, but remember to grab guys and toss them away to make the group around you slightly smaller. After you kill the men on the ground, climb up the ladder and kill an archer on the upper level. Then take the ladder to the roof in pursuit.

*NOTE: Don't forget to use the tackle ability as you run to run fast and shove
people out of the way.*

You need to run after him and try to lock-on for a leaping assassination, but if you can't you will chase him down to a certain point where you will fight him. Kill him anyway you can and then make your escape. You know how to get to the bureau, so do what you do. After you deliver the feather, it's back to reality

Again, ask Lucy all the questions you want, up until you get the blow-off responses. That is your cue to go to bed. Oh yeah, the closet is open, if you care. Then it's wake up, talk a bit, then off to wonderland, again.

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