Memory Block 4

Status: Go to all three cities

Synchronizing Rank 4 Memory - Catch ledge and grab break

*NOTE: You catch a ledge by holding down the grab button.*

After the chat, go out the fort to do more practice. Practice the grab break and then get out, and you can practice the throwing knives too in case you missed that. Get to the Kingdom as you have before. You will get the option to fast travel to any city you want. Onto Damascus.

*NOTE: If you are collecting the King Richard Flags in Kingdom, the catch ledge ability allows you to get all of them. The final one in the ruins can only be attained by catching the ledge.*

Damascus

Status: 0/6 investigations, need 3 at least

You can go to the Bureau if you like to get verbal guidance of your next move, since there is no indication where you need to go. The next target is in the rich district of Damascus. So go west and you will find a huge building with multiple view points. There are three around the golden dome of this building. The one to the north is interesting because it's the most elaborate yet, and the tallest. That leap of faith will send chills up your back if you have any fear of heights.

I will take a new approach to the walkthrough from here on out. Since we all basically know how to go about and how to do these investigations (gosh I hope you do), then all I need to say is there are ten view points, and if you get all ten you will find all the target markers on the map to get all six investigations done.

*NOTE: Ah ha, this is the point! Right here people are thinking that the ten view points I mention will be on the map. You must use your eyes to find the remaining view points. Or perhaps it's somewhere else. I don't know, I guess I was supposed to hold the reader's hand throughout or something. You have a brain, use it and your eyes to find view points in any new district you visit.*

All you do need to know is that to get to the view point on the west edge of town, you must use beams over the guards in the archways to swing across. You have to do this in reverse to get back out of the military area.

Another thing, when going for the view point to the south, you need to find a structure inside the palace walls that is in the southeast corner. You climb up it, then along the wall, and then you should be able to find your way to the roof from there. Slay your way to the dome and sync up.

Other than that, the rest of the view points should be no trouble; they all have easy ways to get up there, even if it doesn't seem like it at first.

Once you have all ten view points under your belt, check your map to see that you have all the missions revealed and most of the save citizen events, if not all of them. You have two eavesdroppings to the north, two informants around the middle of the district, an interrogation to the west, and a pickpocket mission to the southwest.

The quests are just as you've done before, nothing new or challenging. There are just ten citizens in peril this time. Again, once you have all the view points you can just set markers on your map to any quest and go for it. No use in me constantly telling you what to do when using your map is much easier. The flag collecting in the military quarters is easy if you just take your time; the path is easy. When you get to the interrogation, you can't walk past the line of guards into the military area. You will have to use the beams in the gate to swing over the guards, then go get the guy in an alley.

Once you have all eight objectives complete (check the lit bars on the double-helix in the pause menu), then go back to the bureau for the feather.

Status: Assassinate Abu'l Nuqoud

Head back to the rich district and return to the palace to the south. This time the place will be full of people attending the party. Get within the walls and mix into the crowd. After you lose full control, be ready for the glitches as you have before. You can tell that things turn sour real quick, so just keep watching until you have to run.

Run left to the little structure in the corner. Use it to climb up and get to the second level. Make your way to the roof and then try to swing around to the south as if you will drop to his balcony to kill him, but you need to keep an eye on the minimap. If you see him start to leave his balcony, chances are he's trying to escape through the exit to the south. That is your cue to drop down there and chase him down for a quick kill. Remember to ignore the soldiers and just chase him down for a running assassination.

Then another cutscene par usual, and then it's off to the races. You will probably have to run quite a ways until you find a way onto the rooftops. Thanks to the lack of enemies on the roofs in the poor district, just get there and you're home free. Visit the bureau leader and then choose to fast forward to Masyaf.

Status: Go to either Acre or Jerusalem

Synchronizing Rank 5 Memory - Regain balance and dodge, and sword expertise

Go talk with the guy in charge in the corner, a different conversation than before. Then out the fort to practice the new ability. To dodge, just press the button right as the guy is attacking and push yourself to one side to dodge in that direction.

Now make your way to the archway leading to Kingdom, but choose to zap to Acre (get the bad city out of the way).

Acre

Status: 0/6 investigations

You know how to get in, so do it. Once in, run through the streets and make your way to the bureau for some info. You need to enter the rich district, and he advises that you take the cathedral. There are support things attached to the sides of the roof that you can climb up; so if you are climbing up the wall, there will be skinny pillars you can jump and grab and then climb up. Kill the guys up here (a Templar too), and then up the steeple. Like for real, go all the way up, on top of the cross for a flag. Then sync and leap to the south for another long fall to safety.

Again, get one view point and you basically complete the rest of the district, all that is left is for you to set up the markers and go achieve the objectives throughout.

An informant mission to the north is only doable if you are patient and wait for no guards to be around. When you find a pickpocket inside a guarded mini-fort, enter from above. The interrogation target does not go down an alley, so just wait for him to be away from many guards and thugs. When you reach the informant in the square, just start up the street to the right of him and follow the path to the rooftops (these are not hard if anyone has that false impression by now). You know where to go after your investigation is done.

Status: Assassinate William de Montferrat

Head toward the south end of the district, toward the castle. You will stop in the square out front, so stand with the crowd. Again, keep your eyes open for them glitches. After the scene, go through the gate.

The crate carriers are the bane of this mission, so avoid running into them at the cost of going slower. You may also find a group of scholars to the south, so jump in with them. Ride with them for a while and they should get you into the area where William is speaking. Wait for the line of soldiers to be broken, then unblend, run through the opening, and then strike.

After the scene, the escape is way hard. Run/tackle through the bad guys and run back toward the gates. They are closed, but run to the northeast corner of this fort into a dark alley. You should find a ladder by the wall. Take it, then jump and climb onto the corner building and get in the garden at the top. Don't stay around too long, jump out as soon as the coast is somewhat clear. You should be able to jump over the walkway on the wall, then hop down a series of wooden platforms and beams to get back into the city proper. Then it's just a case of getting to the rooftops. If you follow the eastern side of this district, you will either have to run through the streets, or go over the church; your call, but the church will take a long time.

Once safe, just fast forward to Masyaf again.

Status: Go to Jerusalem

Synchronizing Rank 6 Memory - Extra throwing knives (that's it?!)

Make your way to Jerusalem.

Jerusalem

Status: 0/6 investigations

Make your way to the bureau to get pointed in the right direction.

Head south to the poor district. One good view point that you may not realize is one, this view point is almost directly south of the bureau on top of an archway. It's short and easy. The synagogue to the southeast is accessible from the northern face.

For the interrogation on the western border, you can just get the dude in the narrow path nearby. For a pickpocket target that goes behind a row of guards, use the beams above to get into that corner. The informant mission in the very bottom corner is the toughest yet. For the objective, two of the three will be easy, but the third is tough because of the increased awareness. You should consider killing the guards on the other side of the mosque before attempting the mission. Watch for the many special people who will blow your cover. Just remember to not do any leaping assassinations and you'll be fine, even better if you can wait for one to go a bit away from the area.

Once you get all the view points, citizens, and investigations, head back to the bureau and get your feather.

Status: Assassinate Majd Addin

Slip past the guards in the area and get to the marker. Another scene like you know, but try to make your way to the front of the crowd, and to the right side near the scholars.

After the scene is over, get in with the white robes and let the ride take you up right next to the guy you need to save. Sadly, you need to let the target kill the other three so that he will get close to your guy and closer to the group of scholars. Wait for him to get close and about to strike your fellow assassin, then strike.

*NOTE: You can try to strike and save any of the other prisoners, if you like and are fast enough. It doesn't matter, just make sure the guy in white does not die.*

Once the scene in the void is over, run north and up the ladder, or however you wish to escape, but you need to head north toward the bureau. There is a garden to the west of the bureau that will prove easy to hide in and then run into the bureau from. Then off to reality.

After the intrigue, it's off to bed.

When you awake, go up to the doc and interact have something up your sleeve. Then lie down and off to the danger zone.

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