Memory Block 5

Synchronizing Rank 7 Memory - Defense break

You can go into the courtyard and practice this new ability. If you can't tell, there is a step button to press. So it's step and then quickly press the attack button.

Go to Damascus since we haven't been there in a while. Get into the city.

Damascus

Status: 0/6 investigations

You know where you need to go, but go ahead and run by the bureau if you wish to hear some conversation.

Pretty much south of the bureau is a view point in the middle district, and it is real easy to get. The other six are easy grabs. Watch out though, you are now under even more watchful eyes and there are many more obstacles in your way, such as two beggars at once.

If you finished your view points by getting the one on the far east, you need to drop into the minifort for the eavesdropping. The pickpocket mission not far you should sit on the bench as you listen, so that the special people don't hit you, and then watch out after you start the picking. The timed informant mission to kill five targets is not as hard as it seems; just do quiet kills when no one is looking, no leaping kills. Let the interrogation go to the tiny pool and then start fightin'.

The informant mission with only three targets and three minutes is heck. But it's only harder than you make it out to be. The best thing to do is take the target in the open square (near the two beggars), then the one in the alley, and then climb up the building for the other. This only works if you are as fast as lightning.

Once you're done with all the objectives, return to the bureau.

Status: Assassinate Jubair

Go to the building and get up to the top however you can. Once you are on the locked building the screen should turn into that cutscene way. Walk along the roof and down the steps to a balcony where you will watch.

After they leave to go book burning, it's your job to find the one that is Jubair. Mine was the target in the southeast corner, but yours may be one of the others. If anything, just approach each as a separate assassination. Once you do find him, just chase him down for a leaping kill and then watch the scene.

Then it's just onto the rooftops and back to the bureau, same old same old. Just make it to the poor district where there are no roof guards.

Synchronizing Rank 8 Memory - Short Blade Expertise

Off to Acre.

Acre

Status: 0/6 investigations

To the east of the bureau is a view point in the middle district; good luck getting up without detection. There is a view point just nearby too. The lighthouse at the docks will be tough, but if you are spotted as you leap over the boats, just kill one guard to slow up your pursuers. The rest of the view points are easy.

For the investigations, nothing too bad, except for an usual eavesdropping mission. The interrogation by the docks is not hard, just beat him up on the side with least enemies. Both informant missions are nowhere near as bad as they seem, just be cool, be patient, and mostly you need to take the long ways around to get each target. Same old.

Status: Assassinate Sibrand

*NOTE: Be sure you have ten daggers, you may need them.*

Make your way into the docks, without detection if possible, and go to the circle of plebs. Watch the scene; that's too bad.

Watch as the dude in the horned helmet floats away on a boat. If you thumb through some of the information you have in the pause menu concerning this mission, you will know that the docks to the north are devoid of guards. So head north and you will find a dock with only citizens and drunks. Be sure to always avoid the drunks and gently push the crate carriers. You should be able to look east to see a platform in the water with a guard atop it; it's near the lighthouse. Wait for him to look away, then get close and toss a dagger at him. Now cross over the poles in the water to get to the lighthouse.

Kill the three under the lighthouse. You can kill the archer in the platform nearby, but you don't have to. Just hop along the boats, but you should notice the horned helmet will be moving around the deck of the ship. You can't just run up to the ship while he's looking, so wait for him look away and start hopping along to the ship. You should end up on the side of the ship, so just inch up to look to where Sibrand is moving. He should eventually walk up to the front of the ship and start talking. That is your cue to get up, run, and put him out.

After the scene, make your way back the path you came. Get over the side of the shop, line up with the pole, and then hop your way back to the lighthouse; kill the archer on the platform if you must. You don't have to go directly to the lighthouse, just get back on the dock, but take your time so you don't mess up, and no one is chasing you as of yet.

Just get out of the docks, perhaps by following the rooftops along the wall, and then take the rooftops in the city back to the bureau.

Again, keep talking with Lucy until you get the blow-off responses. Then to bed.

Back to NeverNeverland after the morning conversation.

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