This walkthrough was written by Damir Kolar, also known as "Split Infinity" on GameFAQS
Some important information, if you want to get all the achievements in this game you have to play through it 3 times, thats on normal, hard, and on infinity, so for those of you wondering whether to play on normal or easy think about playing through 4 times over 3 if you go for easy. ;)
| [ ] parenthesis denote: - Missable things (items, quests) - Description of Situation Bonuses |
{ } parenthesis denote: - Things I plan to add in future updates |
|
< > parenthesis denote: - Achievements |
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[MISSABLE] ITEM - Make sure to get Eagle Emblem Gold Coin from one of
prisoners.
After watching Aya's entrance (woo, I missed those panty shots), Capell grabs
SHORTSWORD and readies himself for first battle of the game.
Here's some lowdown on battle mode / attacking:
Here's some lowdown on combos:
Here's some lowdown on Attack Points (AP):
Here's some lowdown on parrying:
Arrrgh, enought with tutorials, get me some action! Use your newfound knowledge to get rid of two stooges (they will be your worst nightmare on "Infinity" mode). Aya joins the party after the battle. *kicks Capell in the nuts*
SHOULD-GET ITEM - Make sure to get Worn Bow from one of archerwomen after you kill them. There are six archerwomen, and if none drops the bow, reload your last save and try again. You can get this bow via enchantment later, but the required ingredient is very hard to obtain, so I recommend getting the bow now.
I think we should make our escape now - go E from your position and thru the open door. Aya will give you several items and spill her beans on camping.
Here's some lowdown on camping:
Menu now becomes available. You get 3x RED BERRY POTION, BLUE BERRY POTION,
5x MIRACULOUS MEDICINE, while Aya herself HAS 2x VEGGIE SALAD, 2x BERRY BREAD,
COBASNA SALAD SANDWICH, TOAST OF DAWN, 3x FRESH HERB, 2x FAYEL WHEAT. She has a weapon Cork Bow, armor Patched Leather Jacket, helmet Patched Leather Cap,
boots Patched Leather Boots, and acc Sacrificial Doll, and begins as lv3 chr.
Proceed S by going upstairs. Looksie, a treasure chest!
Here's some lowdown on examining/(s)talking(Aya):
Here's some lowdown on treasure chests:
Smash SCH to obtain BLACK BERRY POTION, open WCH to get BRONZE SCALE GREAVES.
Equip them, then continue E towards SPN. Save your progress, and talk to 'Young
Villager' behind bars.
[MISSABLE] QUEST 1 START - GOLD COIN
Talk to him twice and choose 'Very well.' to receive EAGLE EMBLEM GOLD COIN KI. Deliver it to his family (wife Anne and son Ralph) in Burgusstadt for a prize. Climb the stairs S from SPN and look into one of the two cells for WCH with BLACK BERRY POTION. Return to SPN and proceed N for another tutorial.
Here's some lowdown on Connecting with party members:
Here's some lowdown on Connect Actions (CAs):
With this Connect menu becomes available. Now Connect with Aya and aim at the explosive barrel near the guard in distance - when the arrow will hit, you'll see the cursor change shape, so let loose and there goes the guard. If he detects you, some more guards will come running. Now go E and attempt to enter the elevator for a scene. Turn around and loot WCH for BRONZE SCALE HELMET in a room opposite of elevator, then examine 'Control Lever' next to elevator to call it. Enter the elevator and examine 'Lever' to move on.
Now on lower floor, go around the elevator for WCH with RED BERRY POTION, then attempt to climb the stairs. Master jailer Vembert the 'Fatass' will emerge from his holiday cabin, ready to rock the house. You cannot kill him, so don't try - instead make it to the top of the stairs while smashing the barricades and enemies in your way. Follow my suggestions and you'll come out on the top (almost) unscathed.
Here's some lowdown on fleeing:
When Fatass comes out, go downstairs and into his room to loot WCH with BLACK BERRY. Wait for Fatass to enter the room and slip by him. Return to the stairs and begin waltzing - draw the sword and destroy two barricades. Further up kill two guards, open WCH for MIRACULOUS MEDICINE.
While you're climbing, Fatass will often try to charge you, which can be seen by screen shaking or felt by controller's vibration. Keep going up until a cutscene - further up you have two guards, barricade and two explosive barrels. Obliterate the guards and barricade, but be careful you don't strike the barrels.
Further up is explosive barrel and two archerwomen. When you kill them, pay attention at the railing - Vembert will attempt to climb onto it. Quickly target it and slash at his arm to cause him to let go - hehe. Smash next barricade and continue up - be on the lookout for more Vembert's attempts to cut your escape by climbing over the railing.
Smash next barricade, ignore two explosive barrels for now, give Vembert some more medicine for not climbing over the railing and kill two archerwomen ahead. Further up a cutscene runs showing Vembert running after Aya (I knew he was a pervert).
Things will get hairy now - you have three barricades ahead, five explosive barrels (two in front of barricades, three behind), two guards in front of barricades and two archerwomen after barricades. Connect with Aya and shoot explosive barrels in front of barricades to clear these, as well as two guards. Kill archerwomen as well and hurry on. Smash two more barricades or let Vembert do it, carry on for another cutscene.
Connect with Aya and steadily aim at explosive barrels Vembert is closest to (there's 9 barrels in total up here). Let go and the explosion will knock Vembert out. You get PRISON KEY KI, so open the blasted door. Now you may want to return downstairs and shoot up all explosive barrels we passed as well as destroy any missed barriers. When you mop up, return topstairs and smack final barricade - doing so gives you SITUATION BONUS [Destroyed all barricades.], and award is full HP & MP recovery. Make sure you also shoot all barrels for an achievement <BARREL OF LULZ>.
Open three WCH for MIRACULOUS MEDICINE, BRONZE SCALE ARMOR, RED BERRY POTION. Save at SPN, then exit the prison.
Contains 1 Cracked Rock.
[MISSABLE] ITEM - Make sure to *never* sell Emblazoned Sword.
Here's some lowdown on detection:
Here's some lowdown on Surprise Attacks (SAs):
While you're in the areas without light source, your minimap will show static. This goes away when you approach a light source. To make it through the forest, follow the torches. If you think you're lost, bring up main menu and examine the map (map is unaffected by proximity of light sources and will always show everything you've explored so far).
You can't return to prison, so instead sneak up on soldier ahead and show him some SA. Near first torch is WCH with RED BERRY POTION. Pass the torch and continue for a scene where Aya notices two apples in the tree above 2nd torch. Shoot the down and collect 2x BURGUSS APPLE. Further ahead near 4th torch a scene plays and tactics are introduced.
Here's some lowdown on tactics:
Tactics are now selectable. Collect MEDICAL HERB near 6th torch, and go E for another scene. Press on to 7th torch, look up and shoot down two more apples, then collect 2x BURGUSS APPLE. Pass 8th torch, collect BLUE BERRY POTION from WCH near 9th torch. Don't collect rotten fruits or you'll constantly draw those silly insects into attacking you.
Pass 10th and 11th torches, press on to 12th torch, look up and shoot down two more apples, then collect 2x BURGUSS APPLE. Pass 13th torch, collect MEDICAL HERB near 14th, pass 15th and shoot down final apple in the trees above 16th torch - doing so gives you SITUATION BONUS [Shot down all Burguss Apples.], and award is BLUE BERRY POTION.
There's MEDICAL HERB near 18th torch, WCH with MIRACULOUS MEDICINE near 21st, WCH with BLACK BERRY POTION near 23rd... when you run for 24th torch, Fatass jumps on the scene. As with before, you cannot kill him, so make a run for it. Don't bother fighting the enemies on the way, just dart past them and don't stop. When you make it to wooden bridge, you're out of harms way.
There's WCH with MIRACULOUS MEDICINE near 28th torch. To get it, I suggest to wait for Fatass to perform his charge and stop, then gun it for the chest and hope he doesn't run into you and break it. Shortly before passing the bridge, you can collect FRESH HERB to the left of it.
Woohoo, take that, Fatass. You'll stop peeping on Aya now - only I can do that. When in control, talk to Genma, Sigmund, Balbagan, Eugene, and Edward - each person twice. Then collect FRESH HERB near Aya, save your game and bring up the menu. Take off all of Sigmund's and Eugene's equipment and give what you obtained to Capell. Hehe, thanks, mate!
Now some info on other four chrs...
Talk to Aya twice. You'll receive EMBLAZONED SWORD.
Capell will need to carry Aya to Nolaan, and while he holds her, his movement is restricted and you also cannot attack or use the menu (but you can collect items and open chests). Fear not, you have a powerful posse along to bash the baddies.
Here's some lowdown on healing request:
BE CAREFUL NOT TO GET HIT BY THE ENEMY UNTIL YOU REACH NOLAAN!
When in control, turn around and collect FRESH HERB, then track back to bridge you crossed before in order to gain EXP, fol and items. There's a dead end with WCH that has BLACK BERRY POTION. That's all you can collect here, so now turn around and just follow your posse to get out of the forest. Shortly before the exit there's NOVO HERB you can pick up.
Contains 2 Cracked Rocks.
You're given a save chance, so use it. You need to head W in Luce Plains to get to Nolaan. A dragon appears trying to impede your progress by shooting fireballs in your path. If you manage to reach Nolaan without sustaining any injury, you get SITUATION BONUS [Reached Nolaan without being hit.], and award is 500 EXP. You also get an achievement <ON THE RUN>.
When in control, follow what used to be a road and hide behind pillars in order to wait for dragon to stop fireballing you. There's a slight pause before it begins again, so dash for next cover. Enemies will leave you alone, and it's funny to watch them fly thru air when hit by fireball.
There's a shop inside the house at entrance of the village. Follow the twins to N part of village, go up the slope, save your game and approach the twins.
Aya temporarily leaves the party, and Rucha and Rico join the partay. WTF, I don't want underage girls! Rucha is lv2 chr, and comes equipped with TOY DRUM, KENAF TUNIC, SANDSTONE CIRCLET, CORK SANDALS. Rico is lv2 chr, and comes equipped with TOY BATON, KENAF TUNIC, SANDSTONE CIRCLET, CORK SANDALS. If you stole equipment from Eugene before, you can put his armor pieces on one of the twins now.
Here's some more lowdown on Connecting:
So people cry more and Capell to the rescue. Where have I seen this before? After the scene go back to twins' and talk to mom twice to get rest option. Nail WCH for GRAAD ONION, then try going down the slope...
Here's some lowdown on Item Creation (IC):
Creation menu has been added. Talk to various village folk to get items...
QUEST 2 START - MISSING ITEM FROM THE SHRINE
Let's do some quests in Nolaan. Rico Connect and talk to 'Distracted man' in one of the houses so that he mentions something being buried in the shrine. That's all for now.
QUEST 3 START - MISSING FRIEND SNOUTY
Rico Connect and talk to 'Spirited kid' running around the well. He'll ask you to find his lost mouse Snouty.
Also the shop is now open, but they don't sell anything hot yet - maybe buy some Red Berry Potions; loot WCH in the shop for COBASNA LETTUCE. Now that you're ready, go N in the village below the slope and follow your nose until you enter Dragonbone Shrine.
Contains 1 Cracked Rock.
Warning! There is no SPN in Dragonbone Shrine, and you also don't have the option to save before facing the boss of the Shrine. I'll tell you when the boss comes up, so you'll know to be ready.
At 1stcross go S to find two mice Toothy and Cheddar. Rico Connect and talk to mice for some clues - Toothy will mention some unfriendlies going deeper in the shrine, while Cheddar warns you of bats.
QUEST 2 CONTINUE - MISSING ITEM FROM THE SHRINE
In vicinity of two mice you'll find some 'Rubble' - examine it and Capell will comment about something being dug up.
Back to 1stcross and go NW to enter a dark cavern. See the glowing in the dark? Run to it, sheathe your weapon and examine the glow - it's a lever which will bring light to the cavern allowing you to kick ass of legion of bats that swarmed onto your location.
Continue N, pass first branch leading W and enter the second. Open WCH for ANTIDOTE, then continue N to enter a room full of cobras (here's third branch leading W that has cracked rock blocking your way). Continue N and enter 4th W branch. Rico Connect and talk to mouse Scamper to learn of a secret room, but it'll only show you the way if Sewaria will ask.
Continue E to third large cavern - if you flip the lever, you'll be ambushed, so think twice before doing it. Waltz further E and peek into N branch to find mouse Sewaria. Rico Connect and talk to her, then walk back to Scamper, Rico Connect and talk to it to have it run off in order to show the room's location.
Pass Sewaria's hideout and path takes you S into fourth large cavern. Locate the lever and flip it, then kill a couple of cobras and bats in it. Continue S, ignore the branch to SE and enter fifth large cavern. Kill all enemies, then sniff around E side of the cavern to find Scamper. Rico Connect and you found the entrance to secret cave! Examine the wall near Scamper and you get SITUATION BONUS [Found the secret room.], with a reward of 1000 EXP.
Open three BSCH for MIRACULOUS MEDICINE, MUSICIAN'S QUILL, BLACK BERRY POTION.
QUEST 3 CONTINUE - MISSING FRIEND SNOUTY
Rico Connect and talk to mouse Snouty, then agree to 'Show him the way.'.
It is wise to level Capell to lv5 so that he learns Cutting Gavotte.
Return to previous large cavern and head W to bump into a strange door. Black wings and poisonous fangs, eh? The only enemies you met so far were bats and snakes, and another key factor is Rico's skill Penguin Parade. This skill takes control of the enemy when successfully hit with it.
Take heed that boss awaits you behind next door!
Rico Connect and return to previous big cavern, which contains one bat and one snake. While targeting an enemy, command Rico to perform Penguin Parade. If the enemy is hit successfully, you'll know so by black&white mist surrounding the enemy. Rico's control over the enemy eventually weakens, so make haste back to the door. WHILE STILL BEING CONNECTED TO RICO, AND WHILE STILL BEING IN CONTROL OF CAPTURED ENEMY, examine the door. The captured enemy will die and half of the door will unseal - repeat for the other enemy and door is unlocked.
Examine the door and...
| RAMBERT | HP: 10,000 |
|---|
| Elem-Res: | Air - 100, Fire - 100, Earth - 250, Aether - 100, Water - 50 | ||
| Skills: | Ravaging Arc, 'Punch,' 'Punch' + 'Axe smash' combo | ||
Strategy:
OK, Fatass, you asked for it! Messing with underage girls was the final straw!
Immediately cut down two Cobras tagging along to avoid being poisoned, and always be on the move to have dragon's fireballs hopefully miss. You can parry Fatass' attacks, though I never parried in the game myself as I thought of it to be a waste of time.
Fatass has three main attacks - one where it swings its arm to try to hit you, one where it swings its arm and then follows it by bashing the axe into the ground, and Ravaging Arc. As pointed out, both first and second can be parried, but I just proceeded to take the hits and dealt the hits to ogre until it fell.
| Side Combatant/s: | 2x Thorn Cobra |
| Environmental Hazard: | Fireballs |
Here's some lowdown on flute playing:
You'll get a bunch of stuff - SARULEUS AMARLISTA KI, SARULEUS FLUTE KI. Capell learns PRUDENTIAE TUNE (creates an area which cancels lunaglyph effects and magic), PERCIPERE TUNE (uncovers hidden objects).
So how do we leave now? Walk to N end of the room behind Saruleus' altar, and you'll begin to hear a strange noise. Whenever you hear it, it means that invisible object is nearby, and when you're close to the source of the noise, you'll see a wavy air around it.
Whip out the flute and play Percipere to dispel the illusion wall and make an exit appear. Follow your nose, open BSCH for MEMOIRS OF A MAGE, and play Percipere near another strange noise spot to uncover BSCH with MIRACULOUS MEDICINE in it. Walk out the shrine back to Nolaan.
When you walk back into village, peel your ears for that familiar strange sound. The source is NW from the well - play Percipere to uncover BSCH with BRONZE RING. Now go to twins' house to advance the story.
Aya's back in my lap. Store has an update in warez, so buy new weapons for
everyone, but skip the armor as you'll likely run out of fol.
QUEST 3 COMPLETION - MISSING FRIEND SNOUTY
Rico Connect and talk to 'Spirited kid'. You'll get RED BERRY POWDER.
QUEST 2 CONTINUE - MISSING ITEM FROM THE SHRINE
Rico Connect and talk to 'Distracted man' for him to mention about things going from bad to worse, since a dog dug up something he hid. Then go talk to 'Forgetful dog' - it remembers digging something out, but it'll tell us later what it was.
QUEST 4 START - LETTER DELIVERY TO BURGUSSTADT
Talk to 'Doleful man' twice, answer 'Okay.' and get LETTER KI which you need to deliver to Denton in Burguss.
QUEST 5 START - CLAY COLLECTING
Talk to 'Cranky old man' twice and he'll ask you to collect some clay for him from the Dragonbone Shrine. If you go to the entrance of the shrine, you'll spot faint glint to left of entrance. Examine it for POOR CLAY KI, which yields SANDSTONE reward when given to 'Cranky old man'.
QUEST 6 START & COMPLETION - DELIVERIES NEED TO BE MADE!
Go to the shop and when done, 'Shopkeeper' asks you to help deliver several items. Answer 'Yes, I will.' and you get POTTER'S WHEEL KI, which goes to 'Cranky old man'. Next is HAIR CLIP KI, which goes to 'Helpful young woman'. Last are IRON ARM WEIGHTS KI, which go to 'Energetic old man' (note that you can ask people around the village for clues if you want). Return to 'Shopkeeper' for a reward: MIRACULOUS MEDICINE.
{POSSIBLE QUEST} START - SON & HIS WIFE
Talk to 'Anxious old woman' and she'll request relaying the info about Nolaan being safe in case you run into her son.
Leave for Luce Plains and return to Nolaan straight away.
QUEST 5 COMPLETION - CLAY COLLECTING
Enter Dragonbone Shrine and soon after entering you'll spot a faint glint. Collect it for SOFT CLAY KI, and get CERAMIC from the old man. Return to the shrine and waltz all the way to secret room, the collect faint glint for GOLDEN CLAY KI. Old man will exchange it for HEARTHSTONE. Note that if you give Golden Clay first, he won't take anything else anymore.
Head S from Nolaan and look for a newly opened passage in the mountain range - it is a curvy path that will take you to S portion of Luce Plains. Giors and Harpies make good skinning targets for 200 EXP on former and 120 EXP on latter. Head E in the plains until you come to SPN. Make sure you save in a separate slot, then continue on.
Separate slot is needed, as the next dungeon has two achievements to be scored.
Here's some lowdown on special conditions (blue progress bar)
A battle rages between Burguss forces and Prevant forces. Set your tactics to 'Save MP' and battle on. After dispatching few enemies, reinforcements will pop out from the castle - dispatch more enemies and ogres will appear at the walls. They'll start hurling boulders your way, so how to repay the kindness?
Kill more enemies and catapults will arrive on the scene. When a catapult stops moving, sheathe your weapon, stand behind it and press A to gain control of catapult. Aim at the walls, hold down A to build power and release when at full power. Use catapults to launch rocks at castle's walls where archers and ogres are - kill ten enemies using catapults to get achievement <ROCK, STOCK AND BARREL>. Destroyed catapults will eventually be replaced by fresh ones. Now reload your save and go into the fray once again.
Wait until catapults arrive, then aim the rocks at gate and start launching! If you manage to open castle gate within 3 minutes, you get SITUATION BONUS [Opened the castle gate within 3 minutes.] for 3000 EXP! Woohoo!
Leg it for SPN and save your game, then pause the game. To obtain next achievement, you need to rescue 4 captives within 16 minutes time limit. After 4 minutes first captive is killed, after 8 minutes second captive and so on. If even one captive is killed, kiss the achievement goodbye and you have to try again.
When you make first push deeper into Prevant, you'll see an allied soldier run in front of you and step on couple of traps which will make the gargoyle come alive. The junction infront of gargoyle will be your base point - 1stcross. To the N leads a corridor which takes you to four cells (first, second, third, and fourth cell in the order as you run by them), each has a captive inside. You need to rescue these four captives. When you get first Cell Key, you should rescue the captive from first cell, not the fourth. Why? Captive in fourth cell will be killed after 16 minutes, whereas captive in first cell croaks after four minutes.
1ST FLOOR
From SPN go like this - E, 1stcross, S, ignore two cells to the E, E round the corner, 2ndcross, N, into the cell, open BSCH for CELL KEY KI (1/4), back to 1stcross, N, open first cell to E, make sure to step inside so that soldier inside mentions something like "It's an honor to fight alongside the Liberator.". FIRST CAPTIVE SAVED!
Step outside the first cell, turn N, E round the corner, and assault enemy soldier which will attempt to fight you. When he's gone, he'll drop CELL KEY KI (2/4). Turn W, S round the corner and liberate the captive in second cell. SECOND CAPTIVE SAVED!
Now gun it back to 2ndcross, E, 3rdcross, N, W round the corner, N round the corner, E exit from the room, N exit from the room, W round the corner, watch the floor for obvious traps (look for red circles), follow the path until you take the stairs to 2nd floor.
2ND FLOOR
Keep following the path until you come to dark corridor. Use Sunstone to illuminate the darkness and slowly proceed further. Aya Connect and shoot the first gargoyle statue with Ravaging Raptor to get SA on gargoyle, then kill it. Second statue are harmless, repeat with Ravaging Raptor on third statue. Rico Connect and talk to the mouse to get CELL KEY KI (3/4).
Do not return to 1st floor yet, you'll lose too much time. You have to press on! Ravaging Raptor on sixth statue and you're outta dark corridor. 1stcross, N, W round the corner, enter the cell.
You'll hear that familiar sound... Before playing Percipere, get rid of the soldiers infesting the corridor in front of the cell. Then play Percipere to uncover BSCH with MARBLE (one of the ingredients for Cell Key). Exit the cell, turn W, N round the corner, 2ndcross, E, E exit from the room, N exit from the room, dark corridor times...
Use Sunstone, and go N as far as you can until you hit NE corner. Turn W and use Ravaging Raptor for SA on first, fourth and sixth statues (this is N row). Keep going W still until you hit NW corner. Rico Connect and talk to the mouse to get IRON METAL (one of the ingredients for Cell Key).
Go S, and still S until you climb the stairs to 3rd floor.
3RD FLOOR
Go thru the doors. Rico and Rucha leave the party, Edward joins. As soon as he does, go to camp menu and have Edward craft CELL KEY KI (4/4) using Iron Metal and Marble we found. NOW GUN IT BACK DOWN TO 1ST FLOOR AND HOPE YOU REACH THIRD AND FOURTH CELLS BEFORE CAPTIVES ARE KILLED.
If you're successful, you get SITUATION BONUS [Freed all Burguss soldiers.] for an extra reward of 3500 EXP. In addition an achievement <CAPELL TO THE RESCUE> is unlocked. Congratulations!
There's still some chest looting to be done. In fourth cell is WCH with SACRIFICIAL DOLL, third cell has WCH with 1500 FOL, second WCH that contains BLACK BERRY POTION, and first WCH with RED BERRY POWDER. Return to 1stcross, continue S and check out second cell. Open three WCH for SUNSTONE, SUNSTONE, STAFF PAPER. Now hoppalongcassidy back to third floor, save at SPN and pat Aya on the back for a job well done. Open three BSCH for BLACK BERRY POWDER, MIRACULOUS MEDICINE, MIRACULOUS MEDICINE, you can talk to Genma to rest or buy provisions.
Open E door and go upstairs to 4th floor. Follow your nose until you walk into a square-shaped room. There's MCH (turns into Wooden Box Mimic) in SE corner which yields hefty amount of fol when smoked. When done, go W for a lengthy scene. You're back in the room on 3rd floor, so reorganize whatever needs organizing and save your game.
Open E door and climb the stairs back to 4th floor. The mimic chest is no longer there, but there are some enemies - SA them and hope one of those dudes drops Gladius, a good sword for Capell. Open S door to find lonely BSCH in the room - attempt to open it for 1 FOL (alarm trap) and SA against your party. Defeat the enemies and exit the room. Turn W and walk all the way until you hit the wall. Recognize the familiar sound coming from nearby wall? Play Percipere to dissipate the illusion and create path forward.
| LESTER | HP: 25,000 |
|---|
| Elem-Res: | Air - 50, Fire - 50, Earth - 50, Aether - 50, Water - 50 | ||
| Skills: | Spincleaver, Volt, 'Swordslash,' 'Groundslash,' 'Roundslash,' 'Double-slash' | ||
Strategy:
Like Aya suggests, it may be better to let Sigmund deal with Lester, while you take care of occassional passerby. Sigmund has infinite HP as he isn't part of your team, and Lester's attacks pack a punch even at lv9.
Set party tactics to Focus and seek out stray Followers to teach them some manners of not ganging up on single chr. What? I'm always doing the very same thing? I dunno what you're talking about... You can find Saranda standing on the chain, and the only way to reach her is Aya Connect, then look at Saranda so that targeting circle appears around her and Aya will start shooting her. This disrupts Saranda's attempts to further imbue power into Lester, while Ed takes care of Followers that may come sniffing into your vicinity.
If you're bursting with potions and revival items, then by all means assist Sigmund in mopping the floor with Lester, and don't get hurt too much.
| Side Combatant/s: | 2x ORDER FOLLOWER, SARANDA |
| Environmental Hazard: | None |
SITUATION BONUS [Defeated Lester within 2 minutes.] yields a bonus reward of YELLOW BERRY POTION, WHITE BERRY POTION. Completing the battle means another achievement: <AZURE AVENGER>.
Sigmund, Eugene, Balbagan, Savio, Rico and Rucha re/join the party. Holy crap,
no new girls? C'mon, Tri-Ace, you can do better than that! Savio is lv8
secondary chr, and comes equipped with IRON STAFF, BARK ROBE, GRANITE CIRCLET,
LAUAN SANDALS.
Here's some lowdown on party setup:
Party menu becomes available - your menu options are now full. For kicks reorganize the party and add Sigmund, Balbagan and Edward into it for asskicking time!
From SPN return to Nolaan.
Five more chrs to joke around with. Cool!
[MISSABLE] ITEM - Concerto Notations
Talk to Sigmund near the well twice, choose 'Okay, just a quick peek.' and scene unfolds. You'll get CONCERTO NOTATIONS KI!
QUEST 7 START - PAIN MEDICINE
Talk to 'Worried old woman' near the well twice and she'll complain about running out of medicine. You can get some from Burgusstadt. Answer 'Sure.' and you'll get PRESCRIPTION KI.
QUEST 2 COMPLETION - MISSING ITEM FROM THE SHRINE
Rico Connect and talk to 'Forgetful dog' - it'll mention some unusual creatures trolling about in Dragonbone Shrine. Let's go there and take Balbagan along. From the entrance follow your nose until second big cavern, then go into NW branch for a dead end with cracked rock. Balbagan Connect and Gigatackle the rock, which ultimately leads to BSCH with 550 FOL. Continue into third big cavern to find Hillgigas and two Giors. Skin the latter and kill the former - ogre will drop OGRE'S HAMMER. Back to Nolaan, Rico Connect and talk to 'Forgetful dog' - it came back from shrine, was thirsty and it dropped the loot. The water source is the well, so check around it for faint glint - pick it up for OLD RING KI. Finally, talk to 'Distracted man', who'll take the ring and give you 500 FOL.
Exit to Luce, make sure Balbagan is included.
In N side of plains, somewhere around middle, there's a cracked rock. Balbagan Connect and Gigatackle the rock. Behind are two chests - MCH (turns into WoodenBox Mimic) and BSCH with MEMOIRS OF A KNIGHT. Graad Woods next.
Shortly upon entering you'll find cracked rock. Balbagan Connect and Gigatackle the rock for BSCH with MEMOIRS OF A WARRIOR. Back to plains and trek into S part.
Down to SE you'll find a cracked rock. Balbagan Connect and Gigatackle the rock
to access a building with BSCH containing MEMOIRS OF A MERCENARY.
From SPN follow the road E until you reach Burgusstadt.
OMG, who's the HoTzOrZ? What the heck is Aya's problem? I feel pretty comfortable this way... When in control, explore the town to fill up the map, then let's start collecting!
In general shop open WCH for LAUAN SANDALS, and shop for weapon and armor upgrades, but leave around 5000 fol for yourself. Pretty soon you'll be able to abuse infi-fol making scheme, that is why I say to spare some monies. Inn has SPN and resting options, but no chests. Inside the bar open BSCH for BURGUSS FRUIT LIQUOR.
QUEST 4 COMPLETION - LETTER DELIVERY TO BURGUSSTADT
Talk to Denton and he'll take the letter you've been carrying. As payment you receive Karathos Wristband (when equipped on chr *not* in main party, this chr gains 100% of EXP from defeated enemies, instead of usual 50%).
Next to bar loot WCH for 330 FOL, then enter final house.
[MISSABLE] QUEST 2 COMPLETION - GOLD COIN
Talk to Anne to surrender the eagle emblem gold coin. Answer 'Tell her about him.' and you'll get WHITE BERRY POTION.
Now proceed N and enter castle gate. Go left at the cross to enter W corridor and approach one of the doors along S edge for a scene with Michelle. I feel happy with how it feels to touch... nevermind! Michelle joins the party! In same room open WCH for SOUP STOCK, exit the room and approach the left door along N edge for a scene with Sigmund. In one corner of Sig's room you'll hear the familiar noise and wavy pattern in the air - play Percipere to uncover BSCH with SEA AXE. Back into the corridor and go all the way E into room of rites for a scene of receiving a lunaglyph.
After the rite is complete, your party decides to head for Fayel.
QUEST 9 START - FLESHBITERS
Talk to 'Mid-career officer' in the castle, pick 'Not at all.' twice and you'll be tasked with killing 30 fleshbiters that appeared in Luce Plains.
Aya Connect and talk to Edward in the castle, pick 'He definitely gets on my nerves.' and you'll unlock Ed's Trait 4. You can talk to Eugene in the library for some background on why he joined the Force.
QUEST 10 START - GIOR FUR
Talk to 'Smiling minister' in the library, pcik 'Well, okay then.' and you'll be tasked with recovering some gior fur from a specific gior in Luce Plains (the drop is not random, fixed Gior has it).
QUEST 11 START - PACKAGE FOR NOLAAN
Talk to 'Energetic old woman' in Burguss (she's pacing around near the castle's entrance), pick 'Okay.' and you'll need to deliver CUT OF CURED MEAT KI to twins' mother. Yes, please, I always want to see a MILF again. Woohoo!
QUEST 12 START & COMPLETION - SINGER WAITRESS
Talk to waitress in the bar, pick 'Go for it!', 'The lyrics might need a little tweaking.', and you'll get BLUE BERRY POTION.
QUEST 13 START & COMPLETION - "#$%&%$#" LETTER!!!
Talk to Denton in the bar, and he'll complain about letter being illegible. Pick 'I'll try.' and off we go to find someone who can decrypt the letter. Talk to 'Talented man' near castle's entrance - he'll tell you about letter being written backwards. With this exciting info return to Denton for 2000 FOL.
QUEST 14 START - LONELY OLD MAN'S FAMILY
Talk to 'Lonely old man' on a bench across from bar, pick 'Sure.', then 'Sure, I'll try to find him.' and he'll tell you about his son. Old man wants you to find out what happened to his son, should you have a chance of running into him. Be on the lookout for white birth mark on son's shoulder.
There's some schlepping that needs to be done between Burguss and Nolaan. For starters, depart into Luce Plains, there's some killing to be done.
QUEST 9 CONTINUE - FLESHBITERS
Fleshbiters have spawned all over the plains - kill 30 or more of them.
QUEST 10 CONTINUE - GIOR FUR
Hoppalongcassidy to SSE of the plains - here's a dead end with lonely gior and some lumpers on the ledge nearby. Kill this particular gior to get GIOR FUR KI.
QUEST 7 CONTINUE - PAIN MEDICINE
Kill 10+ harpies - each one killed drops HARPY LIVER KI.
When you're done with all three, return to Burguss.
QUEST 9 COMPLETION - FLESHBITERS
You'll get 1500 FOL for baticide from 'Mid-career officer'.
QUEST 10 COMPLETION - GIOR FUR
'Smiling minister' will give you WISDOM COIN in exchange for gior fur.
QUEST 7 CONTINUE - PAIN MEDICINE
Go to shopkeeper and fork the livers over to get BACK PAIN MEDICINE. Now hop into nolaan.
Enter the shop and buy Cork Wood, then camp outside the village. Have Eugene craft Cork Bows until he hits lv3 IC, at which point he can craft Smiley Charms. Likewise have Edward craft various stuff until he hits lv3 IC for Smiley Charms crafting. Reenter the shop and buy as much Sheep Hides as you can. 2x Sheep Hide equals Smiley Charm - for 240 fol worth of materials you can craft an item which sells for 1500 fol, making you 1260 fol profit. With two chrs being able to craft Smiley Charms this fol scheme goes twice as fast - I suggest you gun for 4000000 fol.
QUEST 7 COMPLETION - PAIN MEDICINE
Give the medicine to 'Worried old woman' for SACRIFICIAL DOLL. Bleh.
QUEST 11 CONTINUE - PACKAGE FOR NOLAAN
Give the cut meat to twins' mom.
QUEST 15 START & COMPLETION - CRRRRRAWWWWLING IN MY LOOOOOINCLOOOOTH
Michelle Connect and talk to 'Depressed young man' to get GRANITE NECKLACE.
Return to Burguss.
QUEST 11 COMPLETION - PACKAGE FOR NOLAAN
Receive 2000 FOL for delivery from 'Energetic old woman'.
Leave for Luce Plains and head all the way S to reach a corridor between the
mountains - follow it to reach Oradian Dunes.
Aha, a dessert. *is slapped*
Contains 1 Cracked Rock.
Split your chrs into two parties. Make sure to include Balbagan for some Gigatackles to be done (otherwise my tip is to include Aya, Rico and Rucha with Capell as much as possible until few more chrs join later in the game; as the game progresses you'll understand why I made this suggestion). Enemies killed by other party also give EXP and fol, so you won't be missing out.
Go E until you come to cracked rock. Balbagan Connect and Gigatackle the rock, then open BSCH for 10000 FOL.
Follow the chrs of other party as they'll lead the way to your next destination (or basically look up and you'll see a chain in the sky - that's where you need to go). You can make detours to hunt for items... when you encounter tornados in the desert, stay away from them as they hurt. Once you pass first tornado, you'll encounter some cactus buddies. Directly S from the area where first tornado is spinning you'll end up in dead end with WCH that has STAFF PAPER.
Keep heading W for a scene where party spots a small village.
After the scene it's solo party again - turn around and go save your game at SPN near the small lake. Go S from SPN, below the stone arch and keep heading S (use the chain in background as guidance). Shortly before entering Sapran there is WCH with 1000 FOL inside.
Before you enter the village, heal to full and restore MP. You will not be able to save until you clear next mission and you need to beat a boss as well.
[MISSABLE] ITEM - OVERSIZED WRISTBAND! Make sure to get one of Hill Gigas foes to drop it.
Here's some lowdown on multiple parties:
In short? I didn't give an Aya about this crap. Woo, I got a C rating.
You can create three groups. Capell and Aya are mandatory members in party A - add Rico and Rucha to the team. Sig is mandatory chr of party B - add Eugene and Edward to his team, and remaining party members to party C. Let's rock!
You need to destroy all of the red crystals located inside the village. Notice the 'Energy Field' bar at top - destroying red crystal will reduce the bar, and when it's empty, you get to fight a boss. Kewl!
Exit the house you start in and there's crystal #1, so smash it. Hear the familiar sound? Play Percipere in the spot where crystal was to uncover a cave with crystal #2, which you'll smash, of course. Crystal #3 is in middle of the village, and W of it is crystal #4. We'll deal with crystal in the air later... Head towards E end of the village and destroy crystal #5. Hear the familiar sound? Play Percipere to uncover a hidden cave with crystal #6 inside.
Enter SE house and listen for familiar noise - play Percipere to uncover crystal #7. Crystal #8 is inside NW house. Now for aerial crystals - Aya Connect and shoot down crystal #9 (above the tree) and crystal #10 (above the entrance to N house). Enter N house and shoot down crystal #11 floating in the air. Crystal #12 is located in middle of this house as well (though it's likely to already have been destroyed by others). Now comes a scene where your party faces Semberas.
Should you manage to destroy all crystals in less than 3 minutes, you get SITUATION BONUS [Liberated Sapran within 3 minutes.] for bonus 5000 EXP!
| SEMBERAS | HP: 40,000 |
|---|
| Elem-Res: | Air - 100, Fire - 50, Earth - 100, Aether - 100, Water - 250 | ||
| Skills: | Flickering Sphere, Pyros, 'Circle slash,' Crushing Cube | ||
Strategy:
There's a handful or Order Privates to take care of, before we can bring our
undivided attention to Semberas. Sigmund is again a beefcake with unlimited HP.
After killing Privates turn onto Semb and start poking it - also switch tactict
to 'Focus' so that your other chrs start using offensive spells.
Boss' Sphere and Cube are area attacks around the boss and are easily
recognized by boss' stance, so if you keep your distance before he launches
them, you'll sustain no damage. Pyrwall can also be avoided, just don't keep
running into it.
Keep bashing down into Semb's HP until he runs out of vitamins...
| Side Combatant/s: | ORDER PRIVATEs, FAESPHEREs [500 HP] |
| Environmental Hazard: | None |
SITUATION BONUS [Defeated Semberas within 2 minutes.] yields a bonus reward of
GRANITE, STEEL METAL. Completing the battle means another achievement:
<ORANGE OFFICER>.
After the battle you'll appear next to SPN, so save your game, then exit the
village into the dunes.
Make your way back to SPN near the lake, then bring up your map. The general idea is to be heading W from your current position. Avoid any tornados you come upon as they hurt a lot, and kill all enemies you meet on your way. Additional levels will help some in upcoming task.
N from second tornado you'll find a dead end (past one of those bears) with WCH that has SILVER BERRY POTION inside. Eventually you'll see SPN in the distance (when going W) with a bunch of people nearby. Approach them for a scene, then you're tasked to go talk to villagers.
People you need to talk to are: Leif, 'Despairing old woman', 'Grieving girl', 'Resilient girl', 'Exhausted man' (this one is important for quest 14), Levan, Faina (woohoo!), 'Knowledgeable old lady', 'Innocent child', 'Servile man', and 'Disheartened woman'. 11 people total.
Before you return to Sigmund, SAVE YOUR GAME. Two achievements are coming your way, and both can be tough to score. Go talk to Sig now for a scene of escorting the villagers back to Sapran.
You get 4x RED BERRY POTION, 2x BLACK BERRY POTION, 3x MIRACULOUS MEDICINE. Sig, Eugene, Balbagan, Edward, Savio, Michelle (NOOOO!) leave the party.
Here's some lowdown on special conditions (red progress bar)
A red bar with word 'Refugees' appears at top of screen, and you need to escort them back to Sapran. Refugees will be going along a set route, and you should run ahead of them to clear the area of monsters, particularly of those nasty Garudas and Amigos. Do not wander too far ahead or the monsters you slew will respawn near the refugees and start taking them out.
Once you reach a checkpoint slightly to the W of SPN near the dunes' lake, and if none of the villagers perished, you get SITUATION BONUS [Delivered all the unblesseds safely.] for whopping 7500 EXP. Achievement <GUARDIAN> is also yours for valiant efforts.
There'll be a scene near the lake - one of the refugees has gone missing. Who was the last person that saw the little boy? Talk to 'Servile man' twice so that he says 'A kid? Yeah, I saw one. He was heading south.', and then talk 'Disheartened woman' twice so that she says 'I saw a kid wander off towards some rocks. I hope he's okay.'. Now go talk to Faina - Rico and Rucha leave the party momentarily. Go save your game, then head towards Sapran. As soon as you pass rocky arch, a scene shows Leif being attacked by a bear. Save Leif by slaying the bear.
It won't be quite easy though - a couple of snakes mix up the heat by attacking Leif as well. Ignore the bear and pass it to take out the snakes, then knock out the bear. This is first half of saving procedure... now Garuda will come and attempt to take Leif away. Do not move! Aya Connect and use Ravaging Raptor to aim at Garuda. Shoot it down before the red bar depletes or it's Game Over.
If you manage to save Leif without him getting hurt, you'll get SITUATION BONUS [Resced Leif without him getting hit.] with a reward of PANACEA & MIRACULOUS MEDICINE, as well as an achievement <FOR THE CHILDREN>.
Rico and Rucha are back in your party, and inn is opened in the house with SPN. Bastards charge 500 fol for a night, after I saved them? *kills everyone in the village*
QUEST 16 START & COMPLETION - AYA'S RESEMBLANCE
Sniff around W end of village near the pond and collect BONE COMB KI. Aya Connect and talk to 'Exhausted old man' near E end... Geezer thinks that Aya is Katerina, which she isn't. Pick 'Just tell me what I can do for you.' and he'll ask you to find her comb (we already have it). Talk to him again to receive MARBLE NECKLACE.
QUEST 14 CONTINUE - LONELY OLD MAN'S FAMILY
In mayor's talk to 'Relieved old woman' about a boy with white birthmark. A merchant brought him in with request for raising him... and he's still alive! Go to NW house and talk to 'Grieving young man'. This is the guy you're looking for, but for now he'll pretend that he isn't. Since we talked with the old woman, we know that he's lying... eventually he'll spill the beans. Surprisingly he asks you to relay the info about his death to the father.
Go to Faina's for a scene of staying the night, then attempt to leave the village.
BTW, the other girl in the inn is now selling stuff, but there's no new equips.
Capell gains a gift of enchantment!
Here's some more lowdown on creation:
If you return to Sapran and Rico Connect, talk to Leif for a missable scene. Also talk to Aya for a missable scene. You'll need to trek back to Burguss.
QUEST 14 COMPLETION - LONELY OLD MAN'S FAMILY
Relay the info to 'Lonely old man' about his son and GOLD RING is yours. This wraps up 16 quests I found so far. Return to the dunes.
I'm sick of sand already... traverse the dunes all the way back to where you met the refugees, only to be interrupted by your party wanting to spend the night in the desert. Aya tasks Capell with finding 10 pieces of firewood.
There's one behind Aya, but leave that one for last - instead sniff around the area and collect nine pieces of FIREWOOD KI, in addition to ANTIDOTE, RED BERRY POTION, MIRACULOUS MEDICINE, RED BERRY POTION, and collect final piece of wood behind Aya, then talk to her.
You'll obtain some TRAINING NOTATIONS KI - bring up your map and head S, then W to finally reach Fayel.
Upon entering the city Aya leaves the party. Inside the bar WCH with STAFF PAPER can be looted, you can buy new weapons and armor, checking the inn's rooms reveals WCH with ORADIAN CHICKEN SANDWICH, check the house opposite of the inn for WCH with SILVER FOX FUR, then waltz towards the castle for a scene, after which the party is reunited (Aya doesn't yet return, though).
No quests can be triggered yet at this point.
After more scenes you obtain PRELUDE NOTATIONS KI.
Aya's maid, Gina (I love maids!) comes running for help - she wants you to find Aya's bear Gustav. What the heck is Aya doing with a bear? Why am I not enough? Tell meeeeee!
When she stops blabbering, go talk to Edward (he's found to left of castle's entrance) to unlock his trait 3. This is the only chance you can do it!
Enter the castle and go straight N into room of rites. Open WCH behind Alexi for MIRACULOUS MEDICINE, talk to Michelle about what she should wear - you can choose between 'Sarong', 'Swimsuit', or 'Nothing at all'. Walk into W corridor and check out N room. Play Percipere near familiar sound to uncover BSCH with IRON BOW. S room has WCH with GRANITE NECKLACE, then go up to 3rd floor and enter king's quarters. Loot WCH for IMPERIAL STEWED HOT POT. Aya's and king's rooms also have a locked chest each, but you have no chrs yet that can open locked chests. All in due time!
Head for the exit to the dunes, and talk to 'Aspiring warrior' kid pacing around near Genma. He'll tell you 'Hey, I just saw a massive bear! Nobody believes me, but you do, right?'. Talk to him for second time to say 'The bear was running really fast out of the city!'. Now return to Gina and talk to her - Capell will relay the info on Gustav leaving the city, but Gina emplores him to find the bear himself. Oh well...
Put Sigmund, Rico and Rucha in your party and leave for the dunes.
Right after you exit Fayel, you'll notice a path branching to the right below stone arch - this is where Gustav went. After passing the arch a scene plays with Dominica's introduction. She joins the battle as a chr with infinite HP. Take out Fire Gigas without Gustav getting hit to obtain SITUATION BONUS [Rescued Gustav without him getting hit.], which yields you a reward of YELLOW BERRY POTION.
???
Leave the castle and shop for at least 30 Miraculous Medicines - you'll need them in upcoming dungeon. Go to the inn and Eugene will tell you about the plans of destroying another chain. When you're ready, come back to the inn and talk to him to confirm your decision.
QUEST 17 START & COMPLETION - BLOOD OF FAYEL
Eugene Connect, then talk to 'Accessory-selling girl', choose 'Sure, what's up?', and she'll ask you to find Blood of Fayel jewel. Leave for Oradian Dunes and walk all the way to SPN near the dunes' lake. Look for a faint glint near the lake and examine it to obtain BLOOD OF FAYEL KI. Return to Fayel, Eugene Connect and talk to 'Accessory-selling girl' - you'll obtain an awesome accessory with 3% HP regen ability - RING OF LIFE.
QUEST 18 START - NINA'S FATHER
Rucha Connect and talk to Nina nearby to get a letter. He wears a blossom ring, so you'll easily find him (kinda). He's not in Fayel, so don't bother looking for him.
REMEMBER! ONCE YOU LEAVE FOR VESPLUME TOWER, YOU CANNOT COME BACK FOR A WHILE!
Enter the inn and talk to Eugene, then tell him you're ready. You'll rest the night, then exit the inn - Aya, Gustav and Dominica join the party.
{FUTURE UPDATE PLAN! Describe how to claim everything.}
I love Dominica that plays here... I mean the music. Upon entering first open area follow the other party up the northern slope. Quickly make way to WCH you see and open it for 20000 FOL. If you aren't quick enough, it'll be destroyed by boulders.
Upon entering second open area work your way E, then up another slope - again watch for falling rocks. Make haste to open WCH with MUSICIAN'S QUILL before it's destroyed by boulders. Scene follows shortly afterwards.
After the scene talk to Genma to rest and/or buy provisions, then save your game at nearby SPN. Continue following the other party (watch for rocks) into third open area and start killing stuff. When the area is clear, go W, Balbagan Connect and use Gigatackle on the rock, then nail BSCH for MEMOIRS OF A THIEF. That third area is a good spot for level-grinding - after you kill all stuff, go away some and return to mop up the respawned enemies. Beef your levels to lv20 here then move on by following the other party. You'll reach Vesplume Tower, and are offered a chance to save.
You need to make three parties.
Party A: Capell and Sigmund are mandatory, add Rucha and Rico.
Party B: Aya is mandatory, add whoever you like.
Party C: Edward is mandatory, add whoever you like.
One party member will need to sit this one out, though. Are you ready for Vesplume Tower Assault? Directions will be liberal, so pay attention.
1ST FLOOR
Change tactics to 'Save MP', then move N and take out few enemies. Take N door, W round the corner, N round the corner, W by going upstairs, a bit S on top of stairs, E by going downstairs, then take path going W inbetween the two staircases.
S round the corner, E round the corner, and go upstairs to find Dais of Chaos. Examine it for a scene - whenever you find a Dais, you'll need to power it up with an orb to unlock relevant door. Go back downstairs and try to leave W - a scene shows Edward finding some orb.
Keep heading back, and a pigeon appears with message from Edward - he found an orb, but it's of no use to him. Meeting point is back where you first met - also, the door at bottom of twin staircase is now unlocked, so it can act as a shortcut.
You'll find Edward and other chrs on his team waiting on other side of the railing. Sheathe your sword and talk to Ed to get ORB OF CHAOS KI. Return to Dais of Chaos and insert the orb to unlock the door beneath. Back downstairs and continue E into the teleport. Save your game at SPN, and hop into next teleport.
2ND FLOOR
Follow your nose until you enter a room with strange ball. Smack it to unlock next door, then follow the path into a room with a projector and five mirrors. They are (if facing N): W, NW, N, NE, and E mirrors. Projector is in SW corner. The aim of this room is to rotate the mirrors so that they can reflect the light beam into the door in order to unlock it. The concept is pretty simple, so flip E and N mirrors, then fire the projector.
Go thru unlocked door to find a cross - take E path into a big room with MCH and some enemies. Kill them, then take care of Jeweled Cabinet Mimic. Back to cross, top your HP, and hike N.
It's an event battle against Fire Gigas on ground, and some Order Rangers on the balcony. Take care of Fire Gigas quickly, and then one of your other teams arrives to kill Rangers.
With all enemies gone, follow the path to a room with two strange balls. Strike them both within short amount of time to unlock next door, then step into teleporter. Save at SPN, and into next teleporter.
3RD FLOOR
Follow your nose, than talk to Aya to get 3x RED BERRY POTION, 2x BLACK BERRY POTION, and carry on to exit on one of tower's balconies. Check left end for WCH with BLACK BERRY POTION. Go to other end of the balcony and open two WCH for 5000 FOL (Silence trap) and MIRACULOUS MEDICINE.
Now I strongly advise you go back to previous SPN and save your progress, as you're about to face a hard battle. Return to the balcony and walk to other end again - before you enter the door, top your HP and MP and walk in...
You'll be facing your shadow clones, with exactly the same stats as your chrs. I strongly advise getting rid of Capell and Sigmund clones first, as they strike the hardest. One of your parties will eventually take care of Rangers on upper floor.
Ext S into another projector room. Facing N, you have NW, N, NE, W, center, SW and S mirrors. Flip NW mirror, then fire the projector to unseal E door. Inside you'll find BSCH with ORB OF ORDER KI. Back to projector room.
Flip NW, center, W, and SW mirrors, then fire the projector to unseal S door. You'll find Dais of Patience, and get sealed in - Aya will bring you ORB OF PATIENCE KI, while handing ORB OF ORDER to Aya. Insert Orb of Patience, then hike S to another balcony.
Go left to find two BSCH - upper one if empty and has poison trap, while lower yields ORB OF REBIRTH FRAGMENT KI. Go right all the way and loot another BSCH for ORB OF REBIRTH KI, then walk inside and follow your nose into another trap.
Soldiers will keep pouring down, and you just keep bashing them for more. Eventually one of other parties will unseal the door for you. Exit E into a room with four strange balls. Stand in middle of them and use Spinning Waltz to activate them at same time. Exit N into teleporter, then use SPN ahead, and talk to Genma to rest or buy provisions. Hop into next teleport.
4TH FLOOR
Follow your nose into a room with projector. Before doing anything, check for the source of familiar noise - there is an empty pedestal in front of locked door. Play Percipere to uncover the mirror. I'll need a crappy ASCII art for this puzzle.
Flip M5, M2, M3 and M1 mirrors, then fire the projector to unseal E door. Enter the room and kick BSCH for ORB OF REBIRTH FRAGMENT KI. Enter camp and go to IC, then choose Sigmund. You'll see Orb of Rebirth at top of his list - you have three fragments, so use them to craft ORB OF REBIRTH KI.
Now flip M6, M4 and M1 mirrors, then fire the projector to unseal S door. Exit to yet another balcony - go left and nail WCH with Panacea. Walk right into another trap. Do not move from your position, and try to dodge magic missiles coming your way. Eventually one of your other parties will arrive and kill everyone blocking your way.
When path is free, continue to the right and open WCH for 1 FOL (Curse trap), then enter the door for a scene. Aya needs Orb of Rebirth - talk to her to fork it over, thus unsealing N door. Continue on into a room with two strange balls. Sigmund Connect, then target one of the balls and command Sig to use Levantine Slash on it, while you strike the other ball at roughly the same time. This will unseal W door, leading to teleporter. Save your game and hop into next teleporter.
5TH FLOOR
Follow your nose into room with four strange balls. Sigmund Connect, then target one of the balls and command Sig to use Levantine Slash on it, while you strike the second ball at roughly the same time. Repeat the same for remaining two balls, and N door is unsealed. Top your HP and MP, then waltz into N room.
| KRON THE VICIOUS EYE | HP: 43,150 |
|---|
I hate sidekicks that hit hard. Skin both Dire Wolves, and then turn onto Kron. Kron has a couple of status attacks up its... hm, sleeve? It can stun you, paralyze you or put you to sleep. If you keep Dire Wolves around, that's bad news for you, and no wolves means bad news for Kron.
When wolves are history, only thing Kron has going for it is ability to warp, but just find its new location and slime its ass.
| Side Combatant/s: | 2x DIRE WOLF |
| Environmental Hazard: | None |
SITUATION BONUS [Defeated Kron within 1 minute.], which yields you a reward of BLUE BERRY POWDER, GIANT EYE.
Before going further, return to last SPN and save your game, then return to Kron's room and continue N.
What, last boss already?
| DMITRI & DINOEL | HP: 45,650 & 30,000 |
|---|
Sigmund (infinite HP) will be soloing Leonid, while you face off against Dmitri
and a handful of Rangers. Dispose of them, then hunt down Dmitri. He can warp,
and once he reappears, he'll try to charge up either a spell or SpAt.
Eventually Aya and Edward arrive to help you out. As they're not part of main
party, they have infinite HP for this battle. Watch out, as Ed's arrival means
appearance of several Order Warrior reinforcements. Don't dance near dueling
spot of Leonid and Sigmund, or you'll be facing damage from Leonid's chains.
Once Dmitri falls, it's down to Leonid. Gang up on him and keep damaging him
until several scenes unfold.
| Side Combatant/s: | ORDER RANGERs, ORDER WARRIORs |
| Environmental Hazard: | None |
SITUATION BONUS [Defeated Dmitri within 2 minutes.] yields LENTESCO WOOD, DOWN FEATHER CLOTH awards.
Achievement <CRIMSON CRUSADER> is gained. You obtain SIGMUND'S PENDANT KI.
From this point on, I'll no longer describe in detail how to get to earlier towns or dungeons, except in cases where a new path has opened up in an area you've already visited.
Ayatorious we are! Capell is alone at the moment and you start at 2nd floor of the castle. Descend to 1st floor, try to walk out into the town and game switches to scene with Edward once you approach his room. Walk out into the town and enter the inn.
Approach the doors of all three rooms for: scene with Rico & Rucha, scene with Eugene, scene with Michelle. Exit the inn and head for the archway, which lead to Oradian Mountains for a scene with Balbagan. You will not be able to count on him for a while. Gustav is another chr who can break rocks when Connected.
Return to the castle, ascend to 3rd floor and enter the balcony. You'll get FANTASIA NOTATIONS KI.
There are two ways to reach Port Zala - one is thru the dunes, the other is to go to Oradian Mountains and take Bihar Mines path. I suggest the latter, as it means loot, EXP and fol. Hence, return to Fayel and enter the mountains.
Climb and make it past first slope with rolling boulders to enter the big area after it. Take the path leading down to SE to find the entrance to Bihar Mines.
{FUTURE UPDATE PLAN! Describe how to claim everything.}
Achievement <RECKLESS DRIVES> is obtained if you manage to kill 10 enemies using the carts inside the mines, but without leaving the mines!
B1 FLOOR
There is a cart, and three enemies ahead. Walk forward, wait for enemies to walk on tracks, and slash the cart with your sword to send enemies flying. Do be careful not to have any chrs stand in cart's way, as it really hurts if you're hit. Left of two N rooms is locked, and before using nearby callpipe to open them, walk more E and clear all enemies there.
LEG IT FOR NE CORNER AND KILL EVERYONE THERE before they call for reinforcements from N room you passed (reason being another callpipe in NE room). If they succeed in reinforcements call, hurry back to the cart and slash it in the way of incoming opposition of enemies.
Alternately, you can use callpipe near N room and wait for enemies to come pouring out the room, then sending cart greetings their way, but you risk the ambush from E enemies. In any way, it's your call. N room has SCH, which is locked, naturally. Leave it for later - walk into right of two N rooms and use callpipe to bring up an elevator with handful of enemies on it. Examine the lever to travel down.
B2 FLOOR
This room doesn't have anything worthwhile, except couple of enemies for fol and EXP. Return topside.
B1 FLOOR
Walk into SE corner and use the elevator to travel down.
B2 FLOOR
As soon as you step off, kill some enemies. Door towards N side of the floor can be opened by callpipe further in the floor, so ignore it for now. Walk along S path and then up some stairs to end on the catwalk overlooking some lava. SCH with MUSICIAN'S QUILL inside is on this catwalk - immediately opposite of the catwalk open the door to find (leave nearby callpipe alone for now).
Careful now - when you step into the room, turn around immediately and wait for group of three Lumper Leaders to come to you, then kill them. If you're ambushed, it's tough to emerge victorious, so tap that Y for healing. Open WCH for FUGUE NOTATIONS KI (alarm trap, which would summon Lumper Leaders, but we already killed them).
Exit the room, and walk into SE room, kill some enemies, use the callpipe for elevator, and kill enemies that arrive with it, then use the elevator.
B3 FLOOR
Again a small area with handful of enemies for fol and EXP. Return topside.
B2 FLOOR
Exit the room and use the callpipe (near the room where Lumper Leaders tried to ambush you before) to open NW door and quickly run there, ignoring enemies in the way. Once you're past the door, kill any opposition around you. Follow the path to the elevator.
B3 FLOOR
Kill some enemies, enter first room, and kill more enemies. Chest you see is actually MCH (Jeweled Cabinet Mimic) - exit the room after killing it and proceed E for exit from the mines back into the dunes.
If you chek the map, you'll see that you're somewhere in NW part of the dunes. Entrance to Zala is slightly E, then N from your position - you can't miss it. {collected SILVER BERRY POTION from WCH during this time, forgot where}.
{FUTURE UPDATE PLAN! Describe how to claim everything.}
After the scene let's explore this place a little. NW house has locked SCH, which we'll leave for later; as for the inn, play Percipere near the counter to uncover locked SCH. There is SPN, and resting possibilites - before you head for the chain, make sure to rest and save your game. There's a tough achievement to get during next boss battle.
Going up N slope leads to two houses with nothing in it; bar also has nothing to claim. Take path leading S (near the inn) and claim WCH with ZALA ROCK SALT in W dead end. Nearby is a store with nothing new to offer equips-wise.
Next to inn is mayor's - loot WCH with MUSICIAN'S QUILL inside. When done, exit the house and walk towards the pier to run into Faina and Leif. Faina is now a traveling merchant - she has a wide selection of materials to choose from.
S from the pier is a path leading to storage houses. S storage house has three WCH with SLICED FISH, FISH FIN, FISH FIN. N storage house has four WCH with SLICED FISH, SLICED DEVIANT FISH, SLICED DEVIANT FISH, SLICED SALMON.
N from the pier is a path leading on the beach and towards your next destination. Check between the debris for WCH with ZALA ROCK SALT. Is your game saved, and have you rested? If the answer to both is yes, proceed on!
Scene plays as you enter. If for some reason you don't like your party setup, or you forgot to save, return to Zala and reorganize. Follow your nose and brace yourself.
Follow your nose and brace yourself. *braces onto Aya*
| NIEDZIELAN & CERULEAN | HP: 62,500 & 50,000 |
|---|
From now on all chain battles will unfold differently. As before, the link holding the chain is protected by a barrier. In order to temporarily dissolve the barrier, you need to keep attacking Nied until he slumps over. At this moment the barrier is gone and you can start attacking the link. Eventually Nied recovers and starts attacking again - keep repeating the exercise until you defeat Nied for good. Now all that is needed is final slash at the link.
Things will not go quite as easy. Nied is reinforced by a couple of fishes and crabs - get rid of those, then gang up on Nied until he slumps over. Turn on the link and start attacking it. Be wary of water receding and impending tsunami (no water on fround, vibrations, screen shaking)! You need to hide behind the rock formations to avoid damage from tsunami. Each tsunami will bring into battle some more crabs and fishes.
When Nied recovers, barrier reappears and knocks you back. The closer Nied is to defeat, the faster the barrier returns. Every time tsunami hits, some free loot will wash up ashore (mostly fish food ingredients)
Once 4th tsunami hits, pay close attention to surroundings of the link. There will be a WCH! Claim it for 10000 FOL. Chest gets washed away with next tsunami, so you need to be quick.
| Side Combatant/s: | GREMLINFISHes, STONESHELL CRABs, WOODEN BOX MIMIC |
| Environmental Hazard: | Tsunami |
SITUATION BONUS [{Title of SB?}] awards extra 20000 EXP!
Achievement <THE TIDE OF BATTLE> is unlocked only of *none of your chrs* took any damage from tsunami's waves. Everytime the water retreats (watch the ground), seek safety behind the rocks. Controller's strong vibrations will also warn you of impeding waves. If at any time any chr takes damage from a tsunami, you're screwed for this achievement.
<CERULEAN SAVIOR> achievement is awarded for plastering the boss.
QUEST 4 START - ZALA CLEAN-UP
Before you reach the pier, collect three bags on the ground for TAIL KI, BOUQUET KI, BATTERED NOTEBOOK KI. On the pier you'll find a bag with RAG KI, and on E-most end a bag with PIECE OF WOOD KI. Near start of S path from the pier there's a bag with VASE KI, dead end near S storage house has a bag with DOLL KI, and S storage house itself a bag with WOODEN BOX KI. Finally, there's a bag with STRANGE-COLORED BAG KI near the barrels of mayor's, and a bag with DENTURES KI in the dead end between inn and shop (near 'Repetitive Woman').
Shops have new equips to offer. When done, enter the inn for some scenes.
Exit the inn and walk to end of pier for scene with Edward. Exit the inn again, and ship is here.
WARNING! Are you sure you have completed everything there was to complete up to this point? It'll be a while before you can return to Zala.
TIP: Set Symphonic Blade to one of Capell's skill slots.
Talk to 'Town-loving fisherman' near the ship to board it and head to Kolton.
{FUTURE UPDATE PLAN! Describe how to claim everything.}
Here's some lowdown on invisible enemies:
Your party is Capell, Aya and Edward. Play Percipere to make the foe visible, then Aya Connect and use Symphonic Blade. Remain connected, and hack the foe to pieces. SITUATION BONUS [Defeated the mysterious foe within one minute.] yields BLUE BERRY POWDER.
After more scenes Edward and Michelle leave the party, and Vic joins. Haha, too bad, Edward, now you'll learn not to shoot your mouth off. More underage girls, Tri-Ace? Meh. Also, Vic is the first of two chrs that can open locked chests, as well as disable trapped chests.
You start in the inn. Vic Connect (she's nearby... yeah, Vic is a girl, inspite of Capell referring to Vic as a he), then exit the inn. BTW, there are no chests in the inn, and there are two rooms, one on 1st floor, one on second (also leads to balcony).
Kolton is a big city to explore, and it has two exit points, 4 junctions, and four passages which connect aforementioned junctions
Straight across the inn is a general store - no new equips, darn it. Enter SE passage and then walk into SE house - here loot WCH for KOLTON OMELET. That's it, so waltz to S junction and enter the emporium. Loot WCH for LUX SANDALS and buy new weapons and equips for party members.
SW passage and into the bar, then go to 2nd floor and loot two WCH for SACRIFICIAL DOLL. Now head into N junction; take W door for a stairs which end with locked WCH that contains 10000 FOL, then take E door for a stairs which end with BSCH with SHAMSHIR. Enter the church and go downstairs, then search behind the rows of chairs for WCH with MICHELLE'S DIARY.
At this point I replaced Rico with Vic. Go to E exit and warp to Cobasna.
{FUTURE UPDATE PLAN! Describe how to claim everything.}
Has 3 Cracked Rocks.
Make two parties, where Capell is leader of first, and Vic is leader of second.
Cobasna is a confusing place, as it has a series of warp walls which teleport you to a different place inside Cobasna or back at where you started. Follow these directions precisely and you will not get lost.
Also pay attention to your surroundings, as many of the enemies blend with the environment making them hard to see. Every so often a big chimera will pass by, ramming everything in its way - you cannot harm it yet.
When you arrive, walk E, then S at the cross, then E at the cross, and S at next cross. There is trapped WCH with MALUS WOOD inside (ATK down trap), and further S is entrance to Halgita.
{FUTURE UPDATE PLAN! Describe how to claim everything.}
Halgita is the last town of the game, and also the biggest. It can be divided into four floors:
We'll start with looting B1 floor. From entrance to Halgita walk N, then turn E, and again N past the general store. Open the door and you'll be on the stairs which lead down to B1. There is a lot of stores here, so it may be wise to Vic Connect and shop (Vic has a trait for scoring 10% discount every so often).
Once you pass armor shop, enter the first house and get MIRACULOUS MEDICINE from WCH inside. Second house has WCH with EBONY WOOD, and at the bottom of the stairs you'll hear familiar sound. Play Percipere to uncover BSCH which contains SILK SHAWL. An Ayaload of new equips is available, so burn your money.
Once we're done here, return to 1st floor and walk all the way W to find the inn. Rest and save at SPN, then check around the beds for WCH with PANACEA. Now go to the chapel (N from where you entered Halgita), and climb W stairs to find locked SCH with BISHOP STAFF.
Exit the chapel and walk E to take the stairs up to 2nd floor. You'll end up in NE corridor with Shido and 'Woman passing by', which has doors leading to four houses. Going from left to right (according to map), 1st house has nothing, second has WCH with STAFF PAPER, third has locked SCH with SACRIFICAL DOLL, and fourth has nothing.
Ascend some more stairs and you'll find Dominica. The rest of 2nd floor is like this: W end has stairs leading to 3rd floor, then the elevator S of Dominica, another corridor-with-multi-doors on NW end, a lonely house on extreme SW, and finally a library in the middle.
Enter the lonely house on SW and nail locked SCH with MALUS WOOD, then waltz into SW multi-door-corridor (nice rhyme). From left to right (as per map), first house has nothing, second house has WCH with BLACK BERRY POTION, third has nothing, and fourth has WCH with MALUS WOOD. For the end library remains - climb NE stairs to find locked SCH with KARATHOS WRISTBAND.
Climb E stairs up to 3rd floor. When you arrive, you'll see the elevator ahead - opposite of elevator are another stairs, which lead to queen's chambers. Inside you can find WCH with BLACK BERRY POTION (behind the chair set). Exit queen's and walk all the way W (don't walk too close to the door with two guards or you'll trigger next story scene). W-most house is empty, so enter NE corridor with multi-doors. From left to right (as per map), first house has locked SCH with MIRACULOUS MEDICINE, and second has locked SCH with 5000 FOL. These are all the chests, now go into throne room.
You'll obtain 100000 FOL! Thanks queen! Hm, she was hot... that kunoichi too. We need to find some old fart hidden deep inside Cobasna. When you make a party, include Vic in it. Leave Halgita.
Old fart's hideout is in NE part of Cobasna, and it's difficult to get there. But you have some help - whenever you reach a cross, look at the paths leading in different directions. Above one of them you will see purple lights emanating from the ground, denoting correct direction.
Ergo - N, W at the cross, N at the cross, N at the cross, E at the cross, get ready for the next battle.
| ORTHROS | HP: 70,000 |
|---|
This is not a hard battle, as Orthros has only two moves: Snakesnap for
continuous flame damage around it, and Charge for physical damage. Take into
consideration side effects of the rainfall on your other chrs and you've got
easy fight on your hands.
From place of battle, head E, W at next cross, step into the warp (it's a right way, trust me), then walk a bit W, Vic Connect and open trapped WCh for PANACEA (bomb trap), turn back E, S at the cross, step into the warp, turn to the S and carefully approach the warp, but don't take it; nearby is locked SCH with SONATA NOTATIONS KI. Walk N for a scene, then continue N for another scene, N at the cross, and there's the house.
A bunch of scenes will unfold, explaining the mystery of lunaglyphs and what lies beyond the rainfall.
After the scenes you'll obtain LUNYTOL, and another party member Kiriya. Now you want to save your game at nearby SPN, and make haste back to Kolton.
From SPN, go S, W at the cross, step into the warp, proceed E, S at the cross, W at the cross, S at the cross, W at the cross, stop in front of teleporter. Ensure you have Percipere song set, and are able to use Symphonic Blade. Take the teleporter, you're back in Kolton.
Brace to your nearest babes! Set up the party as you see fit (Aya and Split are
mandatory chrs!), then hop into your next battle.
| Vermified | HP: 20,000 |
|---|
Stage 1: Play Percipere immediately, then Aya Connect (or whoever else) and use Symphonic Blade. You must stay Connected! Begin slashing at the boss until a scene occurs.
Stage 2: If Percipere is still in effect, continue assaulting. When boss turns invisible, you have to Disconnect and play Percipere again. Continue until next scene.
Stage 3: This is the last stage. After few seconds boss bursts on scene by destroying some wall. Invisible? Play Percipere and then Symphonic Blade his ass to kingdom come.
Careful - if time limit depletes, it's Game Over, no questions asked.
| Side Combatant/s: | None |
| Environmental Hazard: | Defeat the boss before red bar depletes to zero! |
SITUATION BONUS [Stopped [spoiler] within 3 minutes.] yields extra 20000 EXP!
Edward and Michelle are back. You also get 8x LUNAR SUPPRESSANT (I never needed them, meh).
Here's some lowdown on glyph rate:
Faina and Leif can be found at the pier, sporting new warez to sell. Before you head for Halgita, save your game, as next achievement is on the line. Take the teleporter to Cobasna and follow the path to Halgita. Use the map as guidance, as you have treaded this same path before.
As you get near Halgita's entrance, a scene plays.
SHEATHE YOUR SWORD! Then RUN all the way up to throne room on 3rd floor, WITHOUT stopping to fight the enemies. Even though it looks like it, there is no boss battle at this time, just a lot of scenes.
SITUATION BONUS [Reached Svala within 3 minutes.] yields MALUS WOOD, in case you were fast enough. This also bags achievement <IMPERIAL GUARD> on your tab. Now sit back and enjoy some scenes.
Your next destination is set - a place called Dais, NW in Cobasna. Come on, I'm bored to death with that forest... but Mandragoras are hawt.
Touma and Komachi join the party. Komachi is second chr that can open locked chests, and disable traps on trapped chests. Additionally, when you Komachi Connect, she has a skill Honeybiteme... er, I mean, Honeysuckme... what in the world is wrong with me? *gets ass kicked by Aya* Focus! OK, she has a skill called Honeysuckle which can get you the contents of those distant chests you've been seeing.
My party of choice was Capell, Aya, Rucha and Komachi. There's new equips available as well, and you can find Faina and Leif near the entrance to chapel on first floor. I suggest to buy lots of paralysis removal items. Leave for Cobasna.
Dais is in NW corner of Cobasna. Difficult to find, perhaps, but you have some help - whenever you reach a cross, look at the paths leading in different directions. Above one of them you will see green lights emanating from the ground, denoting correct direction to the Dais!
If green lights are mixed with purple, there's nothing wrong with that, purple lights merely denote right direction to Kiriya's house we've visited earlier.
So from entering Cobasna, go N, W at the cross, N at the cross, N at the cross, N at the cross, W at the cross, open BSCH for MEMOIRS OF AN ALCHEMIST, N at the cross, step into the warp, N, E at the cross, step into the warp, there's WCH with LIZARD SKIN VEST behind you, continue N and you're in Dais.
As soon as you're in, you're attacked by a bunch of spiders. Defeat them all, then save at SPN - there is only one more SPN at the top, and you have to get thru a boss to reach it, so be careful.
1ST FLOOR
Take N path to a cross, and then go NW - Komachi Connect and use Ash on the web to remove it, then kill some small spiders that will appear. At the dead end is locked SCH with HALGITIAN PAPER. Return to cross and take NE path to reach a room with two further paths - E one is dead end with a scorpion, and S one will eventually put you in SPN room. Before that there is small dead end with two chests - MCH will turn into Iron Chest Mimic, WCH has RED BERRY POWDER in it.
Back in SPN room, take S path, Aya Connect and use Cardinal Cloak on the web, then take path branching S to dead end with a spider, and then return to cross and waltz W. Don't touch the shrooms as they will confuse you, and it's not pretty watching Aya tearing Capell apart (more action for me, though).
When you approach the pit, a spider will be shown how to cross it. Press on.
2ND FLOOR
Squish everything, go E at 1stcross, kill two Iron Chest Mimics (silly MCH), back to 1stcross, go S, wait for spidey-bridge, press on.
3RD FLOOR
Aya Connect and Cardinal Cloak the web, then go E, and play Percipere near familiar sound source to uncover BSCH with RACHNUVUS CLOTH. Back and continue SW - wait for spidey-bridge, press on, wait for next spidey-bridge. You've come to 1stcross, go NW, Aya Connect and Cardinal Cloak on the web, smash all enemies, open WCH for PARA-GONE. Back to 1stcross, E, wait for spidey-bridge, 2ndcross, go N for dead end with a spider, back to 2ndcross, go S to reach 3rdcross, go E for dead end with locked SCH with ANTIDOTE, and BSCH with GENIUS' QUILL (gas trap). Back to 3rdcross, SW, wait for spidey-bridge, then press on.
4TH FLOOR
Aya Connect and Cardinal Cloak the web, continue to 1stcross, go E to dead end with three scorpions, back to 1stcross, go W and press on.
5TH FLOOR
There's a clearing with three exits, and a spider is parked on the E side. Make spidey-bridge to E, then make the spider follow you to either W or N exit. What you need to do is go left/right in front of the pit and wait for spider to shoot the webbing, hopefully missing you and creating spidey-bridge at the same time. This is a super-easy process if you brought Rico along - I didn't, so I had to do it the hard way.
W exit takes you to a fork in the path - one leads to a dead end with MCH (Iron Box Mimic), and the other to a room full of spiders (also need to Aya Connect and Cardinal Cloak the web).
N exit takes you to another dead end. Look around and you'll spot BSCH on the wall - Komachi Connect and Honeysuckle BSCH for RACHNUVUS PUMPS.
Take E exit now - continue to 1stcross, NW for dead end with three chests - one is MCH that turns into Iron Chest Mimic, trapped WCH has WHITE BERRY POTION (gas trap), and locked SCH has MALUS WOOD. Back to 1stcross, SE, Aya Connect and Cardinal Cloak the web, press on.
6TH FLOOR
At 1stcross go W, and play Percipere near familiar sound to uncover BSCH with PRISMATITE SWORD. Back to 1stcross and stop... N path leads to boss battle. As I said before, there's no save before it, so if you feel the need to be safe, travel all the way down to 1st floor to save. When you return, continue the climb until a scene pops up.
| QUEEN RACHNUVUS | HP: 76,850 |
|---|
Queen will be blocking the exit, and every so often use a move against you. First obliterate everything that crawls and doesn't resemble the queen. Once you've stimped all the little guys, boss comes out and you can damage it without fear of counters. While boss is out, it'll summon more reinforcements, then retreat again.
Don't stand too close to the queen when it's blocking the exit, or fear needless damage. Each time when new spideys enter the battle, squish them, wait for queen to come out and damage it. Capell's Reginleif deals tremendous damage in thousands, and can very well save the day.
Also make sure you're stocked up on Para-Gones to cure paralysis, otherwise it can spell the death of your team.
| Side Combatant/s: | CAVE RACHNUVUSes, LARVAe, SCISSORCLAW CENTIPEDEs |
| Environmental Hazard: | None |
Continue N, open BSCH for ODIOUS EYE, WCH for PANACEA, and you're at the top. Open two BSCH for OVERTURE NOTATIONS KI, SILK ROBE. Make sure to save at SPN before going on!
| HELD | HP: 60,000 |
|---|
Kiriya and Savio join the battle as NPCs with infinite HP. Still, if everyone on your team dies, it's Game Over, as Kiriya and Savio can't revive you.
Faespheres will keep popping up during the battle, so try to destroy them to limit the damage Held can do to you. Otherwise he packs some pretty dangerous moves that continuously damage your party. It may be a wise idea to bring ranged/mage chrs into battle and let them duke it out with Held while you destroy Faespheres.
| Side Combatant/s: | FAESPHEREs [4000 HP] |
| Environmental Hazard: | None |
SITUATION BONUS [Defeated Held within 2 minutes.] yields a bonus reward of MEMOIRS OF A MAGE.
| VERMIFIELD HELD & AMBER LINK | HP: 60,000 & 105,000 |
|---|
Kiriya and Savio join the battle as NPCs with infinite HP. Still, if everyone on your team dies, it's Game Over, as Kiriya and Savio can't revive you.
Great! Not only do you have to bring down the boss, he's invisible. Play Percipere near it to make him visible, then Aya Connect and start playing Symphonic Blade on his cymballs.
Faespheres will keep popping up during the battle, so try to destroy them to limit the damage Held can do to you. Otherwise he packs some pretty dangerous moves that continuously damage your party. It may be a wise idea to bring ranged/mage chrs into battle and let them duke it out with Held while you destroy Faespheres.
Kiriya and Savio will keep Held busy most of the time, giving you ample chances to stay away from them and heal your wounds. I was able to change skills on the fly with ease.
Once you reduce Held's HP low enough, he'll keel over and barrier around the link is gone. Run to it and start smacking. When Held recovers, barrier reappears and knocks you back. The closer Held is to defeat, the faster the barrier returns. Eventually Held croaks, and you can smack the link.
| Side Combatant/s: | FAESPHEREs [4000 HP] |
| Environmental Hazard: | None |
Achievement <AMBER ACE> is yours!
Back in Halgita stuff happens. Go down to 1st floor and head for the exit to Cobasna for a scene with Faina... leave the chapel and head for exit to Cobasna for a scene with Genma.
Party needs to return to Fayel. Leave Halgita and head to Kolton.
Upon entering there will be a scene. From your position in S junction head N and enter the palace for more scenes...
New chrs join the party: Kristofer and Seraphina (my, you're pretty)... explore teh palace afterwards to get the know-around of the area. 1st floor has nothing of interest, 2nd floor has meeting room to the N, and non-working teleport pad to E. This is where you'll be able to enter bonus dungeon upon completing the game. Hold onto your chocobos for a while longer.
Exit the palace and board the ship to return to Zala.
After the scene save your game at the inn, then leave for the dunes (there are new enemies present in the dunes, and vermiforms as well) and leg it for Fayel.
Achievement is on the line, so save the game at the inn and enter the castle. Ascend to 3rd floor and enter king's room...
You'll appear in Oradian Dunes. RUN TO SAPRAN AS FAST AS YOU CAN! DO NOT STOP TO FIGHT ENEMIES! SITUATION BONUS [Reached Sapran within 3 minutes.] will award you bonus 30000 EXP! Additionally you'll receive achievement <MARATHON MAN>.
Forced party of Capell, Aya and Edward (plus Rucha - ya need a healer) needs to take down three Vermiforms. Percipere to make them visible, then Aya Connect and Symphonic Blade their asses back to the moon...
Watch a bunch of scenes and bring a handkerchief.
You're back in Fayel - new weapons and armor are available. Enter the castle, ascend to 3rd floor and pass Aya's room for more scenes...
Stupid emir... Balbagan returns and joins the party. Your next task is to return to Zala, board the ship and hoppalongcassidy to Kolton.
Scenes only.
Scenes only.
You start in 2nd floor of the castle. Go N to meeting room for another scene with Svala, then exit the castle for a scene at the inn. Next chain has been found at Castle Valette. To get there, take E exit of Kolton to the teleport pad that usually leads to Cobasna. Well, it still leads there, only this time you can choose another destination - Castle Valette.
Make your party Capell, Aya, Komachi and Rucha. Then check your items to see if you're stocked on revival items, and status-curing items (especially charm!). Head to Valette.
Make three parties - party A Capell, Aya, Komachi and Rucha, party B whoever, party C whoever, but make sure they're full, okay?
As soon as you arrive, teleporter goes kaputt. Kill all enemies, then walk N, killing enemies as you go - every level you gain will be worth it, so do kill everything.
Second chamber you'll reach has MCH in NW corner (it's Iron Box Mimic), and locked SCH in NE corner with MIRACULOUS MEDICINE. Follow the path to third chamber, where you'll see some undead bozo spawn a bunch of skeletons. You need to shatter them all to continue forward.
Follow the path further to 1stcross, take E path. There's a blue door with an orb above it - it flashes red and blue. Aya Connect and Ravaging Raptor the orb when it's glowing blue. This will unlock the door, otherwise you'll be ambushed if you strike it when it's red. Inside the niche open three WCH for 1000 FOL, 5000 FOL, 3000 FOL. Read the blue writing on the wall that says "The road lined in crimson spirals to demise. Feed you desire following the azure way.". We already figured it out the hard way... Back to 1stcross and take S path to fourth chamber.
E path from fourth chamber is dead end, so take N path to fifth chamber. In this chamber you have two further paths - N one leads to a small room with blue door and an orb above it. Aya Connect and Ravaging Raptor it when it's glowing blue to open the door. Komachi Connect and open three locked SCH for FEATHER WRISTBAND, VIPER FANG, GLACIAL DELIGHT. Back to fifth chamber and take E path to 2ndcross.
Continue S to a dead end with BSCH with MEMOIRS OF A MAGE, back to 2ndcross and fill your HP/MP. Take E path into sixth chamber for a skeleton army massacre. N path leads to a small room with blue door and an orb above it. Aya Connect and Ravaging Raptor it when it's glowing blue to open the door. Open two WCH for JUNK, CRYSTALLITE METAL, and BSCH for MEMOIRS OF A THIEF. Back to sixth chamber and take E path into seventh chamber.
Go downstairs for next skelly massacre, then top your HP/MP. A boss is coming up as soon as you step out of the underground tunnel located in seventh chamber. Set your tactics to 'Save MP', and ensure your party can use Maiden's Scorn to cure charmed chrs.
| ENVY | HP: 230,000 |
|---|
Stand your ground for a while, removing skellies as they pop up. Eventually other two parties will arrive for a huuuge festival fest with fireworks and more babes you can shake your stick at! Get your mind out of the gutter, you!
Charmed chrs will regain senses soon due to Maiden's Scorn usage. I suggest setting Reginleif and Cutting Gavotte as Capell's battle skills. Use Gavotte frequently as it can mow down multiple targets. So can Regin, but it has longer activation time for the trade-off in thousands of damage.
| Side Combatant/s: | RIB FORAGERs [10000 HP], SKULL SOLDIERs, SKULL KNIGHTs |
| Environmental Hazard: | None |
Exit S into 8th chamber with SPN. Cool! Head S and read the writing on the wall that says "The crimson flame engulfs the alabaster bird, Which ever-hungry feeds on azure skies, Clouds that cover amber lands, sealing in, Onyx seas whose waters quench wild fire. Repeat the cycle to weave the path together."
Confusing, is it not? By looking it up in the dictionary these are the meanings of colors: crimson is red, azure is blue, alabaster is white, amber is yellow, and onyx is purple. Once you logically put together the colors and wording of the puzzle, you get this order - red, white, blue, yellow, purple, red, white, blue, yellow, purple, red, white, blue, yellow, purple, the end.
So beginning from the spot in front of the blue writing... take the door to S (note red circle on the ground, denoting cycle has started), white door to E, blue door to S, yellow door to S, purple door to W, red door to W, white door to N, blue door to W, yellow door to W, purple door to S, red door to S, white door to E, blue door to S, yellow door to E, purple door to S. SITUATION BONUS [Solved Chamber of Elements with no mistakes.] will fully recover your HP and MP.
Enter ninth chamber and smash enemies lurking nearby, then wait for one of other parties to clear the enemies from catwalk above. Notice a chest up there as well? That's why we have Komachi - Komachi Connect and Honeysuckle BSCH for INSTRUMENTAL SWORD. Walk to SW end of ninth chamber for passage leading S to tenth chamber, W to 11th chamber, N to 12th chamber... hmmm, MCH (turns into Iron Box Mimic) with plenty of gil, then walk W into 13th chamber.
Just before you step into 14th chamber, read the writing on the wall that says "The road lined in crimson spirals to demise. Feed you desire following the azure way. The future is framed in emerald light." - oh noes... Crimson is red, and that is bad. Azire is blue, and that is good. Emerald is green, and it opens the path forward.
You have two crystals in 14th chamber - their colors glow in specific order of blue, green, red, blue, green, red, and so on. Strike either crystal when it's blue, and then strike the other crystal when it's blue as well. You need to be somewhat quick, otherwise the colors of striked crystal will begin cycling again. Smacking two blues will open S door, leading to a room with two WCH with 40000 FOL, 6550 FOL, and BSCH with MEMOIRS OF A HUNTER. Then smack two greens to open W door into 15th chamber.
Smacking two blues opens N door into a room with three WCH with RACHNUVUS CLOTH, CAPRICCIO NOTATIONS KI, RACHNUVUS SHELL. Then smack two greens to open W door into 16th chamber.
Ugh, can it be more obvious? Play Percipere near orb stands (familiar sound source) to make two crystals appear. Smacking two blues opens S door into a room with three WCH with BLAZE METAL, BLAZE METAL, SALAMANDER SKIN. RACHNUVUS CLOTH, CAPRICCIO NOTATIONS KI, RACHNUVUS SHELL. Then smack two greens to open W door into a long corridor, which eventually leads to the boss. I suggest returning to SPN to save your progress - you can walk through that darn Chamber of Elements without harm now.
Whether or not you decide to go save, proceed down the corridor until you find another door. Top your HP/MP and enter...
| SARANDA & ASHEN LINK | HP: 250,000 & 150,000 |
|---|
Run around for a while so that reinforcements arrive in form of one of your teams. They act as NPCs, have infi-HP and cannot die, but same can't be said for your team. If everyone is KOed, it's Game Over, so tread with caution. I found it best to let my other chrs and NPCs smash Saranda around, while tapping Y for healing requests. Ocassionally I'd run and touch Saranda with Gavotte or Regin.
Once you reduce Saranda's HP low enough, she'll keel over and barrier around the link is gone. Run to it and start smacking. When Saranda recovers, barrier reappears and knocks you back. The closer Saranda is to defeat, the faster the barrier returns. Eventually Saranda croaks, and you can smack the link.
Achievement <ASHEN ASSAILANT> is unlocked.
Has 1 Cracked Rock.
Go W, talk to Genma to rest or buy supplies, save at SPN, and follow the path. Once you walk near some water puddles, Komachi Connect and Honeysuckle BSCH for MERCURIUS METAL. Further W and a scene occurs, where Capell is cut from others by a giant centipede.
Try to avoid the centipede, N, open WCH for CRYSTALLITE METAL, then follow the path until dead end. Aya and others are to your right, out of reach, but remember that chest you see. Try to avoid the centipede, and it'll destroy the wall opening your path further.
Follow your nose until you end at a clearing with a chest and a spider (centipede suddenly busting outta right wall scared me). Michelle will help you destroy the spider, then open trapped WCH for {what kind of trap is it?} RED BERRY POWDER. Remember the chest on the ledge where Michelle is.
Walk S into big cavern system. At 1stcross go SW for another two paths, both leading to dead ends - one has a spider, the other locked chest and familiar sound... play Percipere to uncover BSCH with MYSTERIOUS MEDICINE. Return to 1stcross and take E path. The rest of this part of cavern doesn't have anything else interesting, except one more thing - at E end you'll hear that familiar sound. Play Percipere to dissipate the wall and discover part of cavern with MCH (Iron Box Mimic) and BSCH with 160000 FOL (wow).
The path that'll take further is found in SE part - it'll take you downward some into a corridor with some stalactites. Sheathe your sword and stick to S side of the corridor. Open trapped WCH for WHITE BERRY POTION (paralysis trap) and continue hugging S side. That stupid centipede will charge from front and miss you.
Follow the path for a scene of party being reunited. Make sure your party includes Komachi, save at SPN and retrace your steps to NE of SPN to claim contents of three chests we left back there.
Locked SCH has RACHNUVUS CLOTH, then Komachi Connect and Honeysuckle those two BSCH for GENIUS' QUILL, MERCENARY HELMET. Return to SPN, save your game, and take W exit. I also advise spamming enemies within the caverns until Capell reaches lv50 at which point he learns Grinn Valesti.
Has 1 Cracked Rock.
Komachi Connect and Honeysuckle BSCH for ATLANTIS METAL, then go E.
| DRAGON | HP: 160,000 |
|---|
When battle starts, retreat to SW end of the field. This not only reduces the amount of reinforcements dragon will be getting, it also avoids chests to be destroyed.
Kill any enemies that may have followed you, and patiently waits for the boss to stop flying and to come down to the ground. Be on the move to avoid damage from Flame Cone. When it's grounded, assault the boss mercilessly, and tap Y every so often. Also take care to remove sidekicks if any spawn.
| Side Combatant/s: | MANTIFISHes, MOSS GLUTTONs, BLUE DROGO WARRIORs |
| Environmental Hazard: | None |
SITUATION BONUS [Defeated the dragon within 2 minutes.] yields a reward of DRAGON EYE, DRAGON FANG. After the battle Komachi Connect and open trapped WCH for GLUTTON HIDE (dwindle trap), trapped WCH for PIUS WOOD (bomb trap) and open three locked SCH for MYSTERIOUS MEDICINE, CASANDRA BANAPPLE, DRAGON EYE. Exit N for a scene.
After several scenes Split and Aya make up. *tied Capell and disposed of him* I'm Aya's Man now.
Ahem... party of Capell and Aya. Familiar sound behind you, eh? Play Percipere to uncover BSCH with DRAGON HIDE. Before you go downstairs to that SPN, check to your S - there's a teleport pad back to Kolton, though it's inactive at the moment. Save at SPN, then walk E for a scene. Make your party of Capell, Aya, Rucha and Komachi (my favorites) and return to Kolton's warp. There's also Genma for restocking on provisions or free resting.
Should you need to do anything in Kolton or the rest of the world, now's the last chance to do so. Once you leave for Underwater Palace, you aren't coming back until you beat the game. Add Balbagan to party, then leave to Pieria.
Walk towards the entrance to Plodhif, and before you arrive at the place of battle against the dragon, you'll spot a cracked rock. Balbagan Connect and Gigatackle the rock, then open BSCH for WHITE BERRY POWDER. Go to Plodhif now.
Race to SPN area, Balbagan Connect and Gigatackle the cracked rock, then open BSCH for EMPYREAN CLOTH. Go to Pieria now.
Pass the place of dragon battle (or return to Kolton to get rid of Balbagan if he isn't part of your main team), and continue towards N/NE...
Are you ready? You will have to smash thru four bosses before you get a chance to save, so doublecheck your inventory. Step into the teleporter for the palace and let final assault begin!
Walk E for a scene...
| ISKAN DU BAL | HP: 350,000 |
|---|
Most of Bal's attacks are telegraphed long enough for you to get out of the
way... which you should or face fearsome damage. Getting behind Iskan's back is
often times best medicine to avoid his attacks, except for uppercut slash jump,
and forward slash which ends with a shockwave.
I usually pointed Capell behind Iskan while he was charging one of his moves
and spammed Regin on his ass until he bit the dust. Don't forget tapping Y for
healing requests, as other party members are sure to be taking a beating.
SITUATION BONUS [Didn't finish off Iskan via Capell.] yields extra 35000 EXP!
After scenes have ended, make three parties - my party A was Capell, Aya, Rucha and Komachi. Walk E and sniff behind the warp pad for BSCH with SOLAR NECKLACE, then hop into the warp.
1ST FLOOR
The rest of the dungeon is extremely straightforward. You basically just follow your nose, opening doors as you go, and defeating a set of enemies in order to unlock the way further, then collecting the chest, and hopping into warp to next floor. Your foes on this floor are several Fountain Beaks and two Garms. Reward is BSCH with FEEBLE CAPE.
2ND FLOOR
This is a boss floor.
| 2x VELD THE EVIL EYE | HP: 120,000 |
|---|
Not very different from Kron way back in Vesplume Tower, except more HP and there being two of them. They love to warp thus making you waste MP for missed attacks, but you'll get them in the long run. Healthy supply of status recovery items will keep you going until both bastids are history.
Reward in BSCH is PHOENIX FEATHER JACKET.
3RD FLOOR
A couple of Order Experts, Order Sorceresses, Order Officers, Order Snipers, and Frost Gigases are here to meet you. Prize from BSCH is FEEBLE WRISTBAND.
4TH FLOOR
This is a boss floor.
| TARASQUE | HP: 167,250 |
|---|
This is not a hard battle, as Orthros has only two moves: Snakesnap for continuous flame damage around it, and Charge for physical damage. I was having Capell stand just out of reach of flame spewing and spammed Regin until Tar went into history.
No rewards from chests this time.
5TH FLOOR
You'll face some Queen Wasps and two Lava Gluttons. Reward from BSCH is PHOENIX FEATHER HOOD.
6TH FLOOR
This is a boss floor.
| GREED | HP: 277,777 |
|---|
Greed is a bit different from Envy pal - it'll often summon Ribs to act as a shield for it, and they can also be used as a very potent and dangerous move Sword Dance. Hence I recommend spamming Grinn or Regin on Greed, with former being much more efficient as it's faster and covers wider area. Don't forget Y button.
| Side Combatant/s: | FLYING SWORDs, RIB FORAGERs [18000 HP], SKULL WARRIORs |
| Environmental Hazard: | None |
Reward from BSCH is PHOENIX FEATHER BOOTS.
7TH FLOOR
Finally SPN, and Genma's usual service of rest or buying provisions. BSCH has AMARLISTA inside.
8TH FLOOR
This is a boss floor.
| KRAKEN | HP: 287,250 |
|---|
Whee, a new boss foe, not a recycled one! Fairly easy boss, stay behind its back and use Grinn or Regin until it falls. Be ready to take some damage when it uses a move which damages everyone around the boss, and heal afterwards.
BSCH award is SOVEREIGNTY RING. If you want, return to 7th floor to save your game - there are two more bosses to plow thru before next SPN.
9TH FLOOR
Walk forth and hold onto your closest babes! Fix up some favorite party and off I go.
| KARATHOS | HP: 250,000 |
|---|
Stay behind its back and use Grinn or Regin. Frontal attacks are not recommended because of very high attack power of Kar's bites. It'll often KO a chr, so you're likely to burn thru some revival items. When it decides to start spinning around, seek cover behind pillars or stay close to outer perimeter.
Boss spits out KARATHOS HELMET when smoked.
| ENVY | HP: 300,000 |
|---|
Din is surrounded by six Chainspikes, which need to be destroyed. Grinn is a perfect offensive move for that, and Din can be attacked after all are destroyed.
He has a couple of dangerous moves in arsenal - shooting out a whip in straight direction, then slashing with it twice; XIIIth Word which makes several chains protrude from ground below your chrs; VIIth Violation which makes chains appear on his back and start swaying back and forth damaging everyone they touch (parry these to stun him); and finally ZERO Revolution - big energy ball, which deals extreme damage when it hits the ground.
Rucha and Aya were dealing good amounts of ranged damage with their arrows and spells, while Komachi and Capell took care of close quarters business. Keep on Y button as well - don't neglect healing.
| Side Combatant/s: | CHAINSPIKEs |
| Environmental Hazard: | None |
SITUATION BONUS [Didn't finish off Dinoel via Capell.] yields extra 40000 EXP! You also get an achievement <VENGEANCE AT LAST>.
WARNING! WHAT YOU SEE BEFORE YOU IS THE FINAL SAVE POINT OF THE GAME! WARNING!
After you defeat the last boss, you'll be able to make Clear Game Save. When you load this particular save data, you'll be returned just to the point before entering Underwater Palace.
Save your game at SPN. If you need recovery items, return to 7th floor and restock at Genma's.
Walk W, open the door and go upstairs for some scenes of getting access to final... dungeon, so to speak.
Nothing special, keep walking N. Final challengers, here we go!
| DINOEL | HP: 300,000 |
|---|
Din isn't very different from last battle (more HP and higher stats, though), and has same moves in arsenal - shooting out a whip in straight direction, then slashing with it twice; XIIIth Word which makes several chains protrude from ground below your chrs; VIIth Violation which makes chains appear on his back and start swaying back and forth damaging everyone they touch (parry these to stun him); and finally ZERO Revolution, which involves powering up a big energy ball, which deals extreme damage when it hits the ground.
Rucha and Aya were dealing good amounts of ranged damage with their arrows and spells, while Komachi and Capell took care of close quarters business. Keep on Y button as well - don't neglect healing.
Bla bla bla... come on down, bastard. I'll teach you some manners.
| FINAL BOSS | HP: 100,000 |
|---|
Y button - my best friend, after Aya, of course.
{Write down what different Nethers cast!}
Boss is surrounded by six Nethers. These must fall before boss himself steps onto the field, trying to level your party. And boy, will he be doing that... at least 50x Miraculous Medicine is recommended to have, in addition to Seraphinaload of recovery items, because magic healing will hardly keep up the pace.
You must not strike Nethers that are spinning, but can dish damage to those that are not spinning. Grinn, sick 'em! His most dangerous moves during this stage are summoning of your clones (try facing lv255 chrs!), a spinning storm, and gas-type attack which causes all sorts of status ailments.
Once Nethers are history, couple of Supers become a target. Use Regin or Grinn to attack from distance, then retreat. Boss will be summoning fire or electric balls for some continuous damage to nearby targets. Once you also destroy both Supers, party time.
Boss will now begin moving around and start summoning small meteors on the battlefield in wide circle around him. Continuous melee damage is very dangerous to consider right now, cos multiple meteors can toss you around until you're KOed. Wait for meteors to stop raining, then quickly move in, smack him twice or thrice, and move back out. Repeat until he's gone.
| Side Combatant/s: | 6x NETHERMYRMIDONs [42000 HP], 2x SUPERNHELOTs [68000 HP] |
| Environmental Hazard: | None |
Achievement <DEICIDE> is unlocked.
Sit back, grab some chips and enjoy the scenes.
Sit back, grab some chips and enjoy the scenes.
Sit back, grab some chips and enjoy the scenes.
When ending credits have rolled, SAVE YOUR GAME IN A DIFFERENT SLOT. It'll be labeled as 'Clear Data' and star will appear to the right of save slot number. Then return to title screen. More on extra stuff in Epilogue.
When you load 'Clear Data' save, you'll appear at SPN in Pieria Marshlands. Take the warp behind you back to Kolton and enter the palace. Climb to 2nd floor and check E room.
Warp pad here is now active and will take you to Seraphic Gate.
{Details on SG will be added in later updated.}
Chad L. comments: First you'll need Balbagan in your group and the game has to be beaten on normal or higher, because it requires the extra dungeon. Once you've entered SG you'll want to get to the Luce Plains area, in that area you'll find a cracked rock which contains a Gold Chest Mimic. This Mimic drops between 57k to 61k. Now after defeating it go to the Mines section that can be located in the next area after Luce Plains. In here you'll go up the steps and defeat the crowd. At the top of the steps is a door to the right just before the lift. Inside that door you'll find another Gold Chest Mimic. Once it is defeated you'll reap between 57k and 61k again. Go back to Luce Plains and you can repeat the process or just leave the mines and come back in and the Gold Chest Mimic will reappear.