This walkthrough was written by Kraiz, you can see more of his work on GameFAQs.
Welcome to my Fable 2 walkthrough! This is my first time writing a guide for
an RPG and I hope for this guide to be a great resource to all struggling
players, or even to help others find all of the secret gems scattered
throughout Albion!
- Don't rely too much on the glowing quest trail, if you don't explore Albion
you will never find many secrets and fun little easter eggs that the great
folks at Lionhead have implemented.
- You can use the pause menu to fast travel to your next quest waypoint, the
game will scale time automatically.
- Always look to your sides, especially in caves, for opening that may lead to
hidden treasure.
- Weigh in on each decision carefully, there is no way to revert back to a
previous save in Fable 2, you live your choices.
Your first decision in the game is to choose between a male of female hero, please notice that this does not take any affect of the storyline itself.Follow Rose to the sale where a man is selling a "magical" music box for 5 gold. A character named Theresa appears, hinting that this music box may actually possess some magical powers. Your first quest is to make 5 gold to purchase the music box.
Follow the golden bread trail to the guard (warrants will be pieces of paper on the ground near the trail as you complete other jobs), who needs you to collect five missing warrants, and promises a single gold piece. After accepting you will be lead to an olde time photographer who will pay you and Rose 1 gold coin to pose for a photo. Do so and continue on your quest for "riches". From there on you will find a bully beating on a dog, and eventually hits your sister. Weild your mighty wooden sword and defeat him. Proceed on to a shopkeep who needs you to kill large beetles upstairs. When you enter the shop a man will give you the option to destroy the stock for a gold coin. I found it easier to kill the beetles and it won't have any affect on corruption
after this quest is complete.
Continue and you'll find a tramp, who needs you to grab his wine from Magpie. Magpie is in an alley behind you (not down the stairs). Don't worry about waking him up, grab the wine and give it either Betty (good) or Pete (evil). Either way you get your coin and final arrest warrant, which somehow got in the bottle. Make your way back to the guard, a man named Arthur will demand the warrants, giving Arthur the warrants will eventually have a negative impact on the town, whereas giving the warrants to the guard will yield positive results.
One more coin to go, and you will find a man named Monty calling at his girlfriend from outside. Talk to him to get a proposal letter then knock on the girlfriends door. Yet again you have an option to be good or evil, either give it to the Mother or go upstairs and give it to Belinda.
Now that you have five gold, go get the music box and bring it to a quiet place. Head into your shack and sleep, Rose's diary is also there if you'd like to take it. In the scene you'll meet Jeeves, Garth, and Lucien, who all appear later on in the main story.
Go down to your caravan and collect your items from your chest, now is also a good opportunity to put your caravan up for rent, as you probably won't feel any desire to return. There also isn't much point in browsing around, you have no money, so just head up to the gate to meet Theresa.
Theresa wants you to head into the Guild Tomb on the lake. Go straight and vault off the ledge, there is a chest there. When you get to the little island where the tomb entrance is located go around and take the silver key behind it.
Go through the tomb until you come up to some beetles, eiher kill them with your crossbow or sword, either way its easy, and collect the experience orbs. There is another silver key in this area, walk around it until your dog barks. Keep going and to your left there is an unlocked gate that contains a chest. There will be a glowing target ahead that you'll have to shoot to proceed.
When you get to the spot where you have to swim, you can go to the left and right to loot skeletons for a diary and a letter. Next is a room where you'll have to shoot at a target, melee hit it, then shoot it once more to unlock the hallway. Seach the bookcase to your left, then go down the passage next to it to find some other goodies. Enter the Chamber of Fate and you'll unlock some nifty abilities, you are required to choose at least one Will ability to unlock the Cullis Gate.
Before entering the Cullis Gate, open the chest next to it for your unwordly armour and weapon.
Upon arrival to Bower Lake, you get to kill more beetles, follow the bread trail to Bowerstone and be sure to explore a little on your way, there are lots of treasures on your way.
You'll notice the road to Bowerstone is closed, and you must kill Thag before the road to Bowerstone will reopen. Behind some ruins on your way is a chest with an Assassin's Coat, and there is another chest near the lake with a pistol in it.
The slaves at the Bandit Camp will warn you of an ambush, there will be a few bandits that drop down from trees and attack you. Use your new abilities along with your sword to drop them. Defeat Thag to complete the quest and you'll get Thag's Head (trophy) and 100 renown. Open the chest in Thag's house to get a key. There is also a cave behind Thag's house that has another chest inside.
When you go to the slaves a man will appear, he will pay you to give him the key. If you give him the key you will get evil points, and if you attack him you will get evil points, but if you wait for him to attack you after freeing the slaves you can get 200 gold and no evil points.
Go back to the blockade and you will be travelled to Bowerstone. Roland the Bard will be following you around singing about your adventures, you can also find him around towns later on, but he'll want fifty gold per song. Your dog will find a few chests around Bowerstone, for the sake of my not having to point them out.
Theresa would like to meet you under the clock tower, but she is going to be late. She advises you to seek work at the Blacksmith, which I'd recommend if you need some easy money. After the time expires you can either meet Theresa right away or continue exploring Bowerstone. Theresa will hand you three fate cards, The Pilgrim, The Mage, and The Thief. Our first visit will be to Oakfield.
On your way you'll see a man looting corpses of the bandits victims, you can kill him if you want to, you'll get evil points and nobody will know. You can also take some of the items laying around. Up the path you'll encounter some bandits, use your crossbow or will attacks to get rid of them without confrontation. There is also a chest and dig spot near where they were sitting.
As you continue, you will encounter a group of bandits, some will be near you and others will be up on a hill. Take them out with a crossbow or run up and kill them with your sword. Follow the path behind them to a chest and keep going on your way. You'll come across the Rookridge Bridge which is out, you'll have to dive and walk up onto a nearby beach where you will meet a distraut man.
The man has lost his child inside the Hobbe Cave, and is afraid to go in alone. When you enter the cave there is a dive spot in the water next to you. Follow the parth and you'll stumble upon a few Hobbes, it shouldn't be too hard of a fight. After killing those ones you'll have to travel across a rickety path, there is a hidden area with a chest just off the path.
When you come across a locked door, your dog will show you a way around where you find out that the mans child has been converted into a Hobbe. You'll come by more Hobbe's in the cavern, you can easily kill these by pushing them off the ledge. There is also some treasure off the main path that you can take, and some more right before the exit, go up the ladder to go back to Rookridge. To your right there are the three bandits still guarding the bridge, you can take two of them with your crossbow before the other one charges you. There is also a silver key behind you.
Follow the glowing trail to the Abbot, and he'll request for you to build up your reputation through side quests before he can trust you.
After you gained enough renown, go back to the Temple of Light and speak with the Abbot. He'll send you to the cave, to accompany a monk named Hannah. At the first spring there is a silver key sitting near the pressure plate you have to stand on. As you exit the first spring there will be two groups of Hollow Men that you'll have to kill, these are a little stronger than the Hobbes, but still isn't too bad. In the second spring you have to protect Hannah as she is filling the jug, the fastest way is to shoot them from the plate and use your will abilities against them, this way you can protect her while standing on the pressure plate.
The third room you'll fight a few waves of Hollow Men, follow by a Headless Hollow Man (boss). He has hard melee and the Shock spell that can wreck you if you aren't careful. The easiest way to kill this guy is to stay at a range and shoot him with spells, if he gets close get a couple hits in and get your distance back, eventually he will go down. In the next room you'll be informed of something and complete the quest after you go back to the Temple of Light.
Turns out the monk Hannah becomes the badass "Hammer", she is the second hero. Shortly after doing something to her fathers grave you will receive a Golden Oak Leaf and 1000 renown points.
Travel to the Heroes Guild to gain this quest then make your way to the Brightwood Tower through Bower Lake. Watch out for these Spire Guards, they can definitely kick your ass if you aren't powerful enough or don't have a good enough weapon. Make your way up through the Tower, fighting Spire Guards until you come by the scene that has The Commandent taking Garth away to The Spire.
You'll have to make way to the Cow and Corset Pub in Bowerstone and talk to Jeeves. You'll have to pony up 1000 gold for the directions to Lucien's Diary. Make sure you have a good ranged weapon and upgraded spells before you go to Bower Lake, you will be fighting a Forest Troll.
The troll with throw rocks at you, and has a tunnel attack, it will also slam you if you get close enough, hence the ranged weapon. To defeat this beast you have to shoot the glowing red nerves on the Troll. After you kill the Troll, go to the empty spot and dig to get the diary and return to the Guild Hall.
The next step is to go to Westcliff, you'll meet Hammer on the road into Brightwood toward Bandit Coast. On your way you'll have to fight waves of bandits, these won't be particularly tough, but they will severely outnumber you. There is a ton of treasure you can find on the way, your dog will alert you for most of these but you might have to do some snooping around. You'll come to the Highwaymen Camp, avoid getting stuck in the middle of all of them while fighting, there is also a spiral staircase that has a chest on the top. Cross the bridge into Westcliff.
You'll come across a fair share of Balverines, try to stay near them and charge for more damaging attacks when they jump. Avoid getting hit by their charge attack, it is the most powerful thing they have. Continue to meet a Lilith, her son has been captured by Balvarines. Just past the bridge there will be a silver key adjacent to the silver chest.
Move down the hill into the Howling Halls, there is a digspot with a resurrection phial near the entrace, keep going until you enter the large room. In the room you'll have to fight a couple waves of Balvarines, then a White Balvarine. Hammer will create a bridge for you to go over, there is a chest to your left on the other end of the bridge. Move up the stairs where you will be facing a silver key, up the next flight of stairs is Westcliff.
Stock up on food, potions, and weapons before you dare entering the Crucible. There are eight rounds of the Crucible, most rounds have three waves of enemies and start immediately after the one before is dead. If you complete eight perfect rounds you will get a bonus legendary weapon, don't worry if this doesn't happen on your first play through, you can return to the Crucible. I've find that the Rise Dead spell is a great way to distract the enemies.
| Round | Enemy | Strategy |
|---|---|---|
| 1 | Beetles | These are easy to kill with spells and a sword. |
| 2 | Hobbes | Use area spells and your sword, like Beetles. |
| 3 | Hobbes | Use the exploding barrels and push them into the middle. Watch for some of them to be hiding. |
| 4 | Hollowmen | Hollowmen take more damage from Inferno spells. |
| 5 | Bandits | Only charge at them if you are drastically weak with your ranged weapons, otherwise shoot and use the pressure plate and barrels. |
| 6 | Bandits | Waves here will appear before the first is dead, and try to push them into the pit, didn't find much use for the pressure plate that shoots fire. If you step on the plate twice they will be moved and it makes it much easier. |
| 7 | Balvarine | There isn't that many of them, its just like going through the Howling Halls without Hammer. |
| 8 | Rock Troll | Just like any other troll fight, only exception are some obstacles and a few summoned Hobbes. |
After doing this the quest, The Spire will be unlocked, do not start this without doing the "Westcliff Development" sidequest and having children. Another good idea is to invest in shops and houses before starting this.
| Defender of Light / Oakfield Massacre | X |
| Cold Comfort Farmer / Red Harvest | X |
| Westcliff Development | X |
| Blind Date | X |
Meet Hammer at the docks and head down to the ship where you will hand over your possessions to Hammer and part ways with your dog. Next you'll meet a man named Bob, move ahead to listen to Lucien's speach.
When you wake up you'll be sent to go meet the Commandant, when you get there you'll be given the option to obey or disobey, if you disobey you will lose experience, if you obey nothing will happen.
At week 38 you'll be assigned to guard the prisoners and you will have three minutes to decide whether or not to feed them or starve them, which affects your purity/corruption in obvious ways.
At week 137 you are asked to kill Bob, he's going to die either way so make your choice. There really isn't a penalty for doing it or not, I found it faster just to finish him off myself.
Many years later you are summoned yet again by the Commandant. He asks you to check on a guard, when you find the guard take all of his stuff and meet up with Garth. Bring Garth to the Commandant's Chambers, on the way you'll encounter about five groups of Spire Guards, they aren't particularly difficult. When you get to the Chamber, defeat the Commandant and his guards, these guards are more powerful than the Spire Guards, so play careful. The Commandant is a tough cookie himself and will block most of your attacks so you'll have to charge up. Most of the experience will go to Garth once everyone is defeated.
At the dock you'll encounter more Spire Guards, but now Garth can fight for you so you can sit back a little if you are low on health. Make your way on to the boat with Garth and the others.
You'll appear in Oakfield, ten years passed, reunited with your dog and the rest of Albion. Theresa will bring Garth with her and instruct you to visit your family and look around and see the changes in Albion. You will also be given 5000 renown points, Broken Spire Collar (trophy), and your items.
Meet Hammer and she will tell you to catch up with Albion, this is a good time to check in with your family and look at Westcliff if you took the development quest.
You need to find a pirate in Bloodstone named Reaver. Meet Garth and Hammer and go to the rear entrance of Brightwood Tower. When you get there, there Spire Guards there that you will have to deal with, but it is much easier with your allies. There will also be a Spire Shard there to take care of, but it is easy to defeat, especially with Garth doing most of the work.
As you rise to the top of the tower you will find anoter Spire Shard that will, instead attack you, but spawn Spire Guards and other enmies to attack you, making your job of protecting Garth much more difficult. The enemies will come from both of your sides, Garth will tell you when he's ready for you to use the Cullis Gate.
After the cutscene you will be all alone in Bloodstone.
Follow the path into the where you will encounter a Banshee, these aren't all that hard to kill. Use a spell and some melee to kill the demons she summons, when you kill those the Banshee will be vulnerable to repeated slashing. As you progress there are a few groups of Hollow Men you'll have to kill, then you will be told that you've made it halfway through the marshes.
Next you will fight an Elder Hollow Man, he isn't too difficult, kill him, take the silver key in the area, and move on to where you'll face another Banshee. Shortly after facing the second Banshee you will meet face to face with a Troll, this Troll is no different than the others you've killed before it, take the treasure next to it. Once you make it to the town you can explore around or go meet Reaver right away. You might as well just talk to him right away though. Reaver will ask you to gain more renown before he will consider your offer, so, just as before, complete some sidequests or do some jobs to spike your renown.
Talk to Reaver after you've reached a worthy reputation, he'll send you to deliver a Dark Seal in Wraithmarsh, on your deliver job you will encounter various creatures, the first being a Banshee. Follow the path and unlock the door into the Shadow Court. Once inside make your way down, there will be a hidden door to your left with a chest behind it. Keep going, you can hear Elizabeth crying. You will come to a room with a gate where you will have to fight several waves of Shadow's, these are just weaker versions of monsters you've alreay faced time and time again.
After you've defeated them vailt down and speak to Elizabeth, she needs help. The Shadow Judges will appear and you'll have a choice to make, if you give the Seal the them and age you will gain purity, if you give it to Elizabeth you will gain corruption. Whatever happens, walk back and there will be a chest in your path.
Now you'll have to go back to Reaver, and much like The Spire quest, you'll be a while so take care of everything you need to first.
When you're ready, speak to Reaver and escape down the tunnel with him. You'll have to fight some of Lucien's men, Reaver will help you by using his pistol. After you're done in the first area you'll run into more of Lucien's men in a small room with a water floor. Proceed and take care of the men on the tracks, above you there are exploding barrels that you can shoot to kill all of Lucien's riflemen. Follow the tracks to the next area to get up top. You don't have to worry about the enemies below if you don't like a ranged fight, just run across into the next room and they will follow you there and you can kill them with your sword. Make your way to Smuggler's Beach.
You'll meet Garth and Hammer on the back, and all four heroes will be united for the first time. When Reaver thinks he is on his way out a Great Shard will arrive, this is the kind of badass thing that will spawn enemies at your feet and shoot at you! The only way to defeat it is to wait until it opens up and shoot a spell at it, watch out for enemies on the beach though, especially Spire Shards. Keep cycling between killing Lucien's men on the beach and running up into ranging and focussing on the Shard, I found a level five Blade spell really useful for this. Watch out for a red beam concentrating on you, this is a major powerful attack, immediately vacate your position when you see this. For defeating the Great Shared you get Shard Shard (trophy) and 10,000 renown points.
Now you will be transported to Bower Lake, you and the others will assemble to construct a great weapon, one powerful enough to take down Lucien. Unfortunately you are interrupted by Lucien and his men.
Lord Lucien has killed your family, and now he is going to kill you. You'll then come to find yourself, a young boy with your big sister on a farm. There are a few things you can do but soon enough Rose will want to go to bed. Rose's diary is next to her bed, a good thing to check into if you grabbed her diary from the beginning of the game.
Go to bed and you will hear some music playing, you can either follow the sound or go back to bed, if you sleep again the day will restart. Go through the charred path and pickup the music box, your characters life with spiral before your eyes. Rose will say something to do, and you will be sent to the Tattered Spire.
You walk up and see Lucien there, hold the music box against him. Reaver will kill him and Theresa will appear and tells that that the Spire has power to grant you one wish, you can choose between:
Sacrifice: Restores life to all that were lost in the building of the Spire.
Love: Brings all of your loved ones back to life, including your dog.
Wealth: Gain 1,000,000 gold and 300 evil points.
Choose wisely.