Walkthrough

Guide Author: 

This walkthrough was written by "ChaosDemon" on GameFAQS

RE5 GUIDe

Welcome to my Resident Evil 5 FAQ/Walkthrough, everyone. If you have seen one of my FAQs before, then you will know exactly what you are getting into. You are going to find a complete walkthrough here, of course, and most importantly, this is going to be 100% Spoiler Free. Because of the element of shock in the Resident Evil games, I feel it would be unwise to ruin these pleasant surprises for you. So if I come across an enemy/surprise, I will not point it out in the walkthrough. This is the only case where an enemy will be intentionally left out so any enemy that was intended to scare you will hopefully still do so!

I also want to quickly point out this FAQ's general philosophy, and that is "detail where necessary." The walkthrough will be focused on getting you through the game, and not finding every single item possible. I have left enough for you to explore so your playing experience doesn't turn into one of robotic read and follow. Conversely, I will still stress the utmost of detail where it is required, such a couple of the complex puzzles in the game.

The year 2008 was a pretty big FAQing year for me, and I am starting off 2009 similarly with Resident Evil 5. I wouldn't bet on having another year like last year, but I'm here now, so let's hope this is going to be a good one!

-- ChaosDemon

Chapter 1-1: Civilian Checkpoint

Items of Interest
M92F Handgun N100 Gold Green Herb
N100 Gold Green Herb N100 Gold
Gernade Handgun Ammo Green Herb
N100 Gold N200 Gold Machine Gun Ammo
Handgun Ammo x 2 Green Herb Green Herb
Handgun Ammo Green Herb Vz.61

All right, it seems that it is finally time to get this chapter in the Resident Evil saga underway. As the game begins, you will find yourself in the midst of an African village. There won't be any hostiles yet, so just sprint straight ahead, and it won't be long before you come across a group of villagers beating on some pour fellow. Slow down here to avoid attracting any unwanted attention. Follow the path past the thugs and sprint ahead to activate a cut scene and a check point.

Once the scene is over, sprint straight ahead towards the "Corner Pyamy Butcher". Take the path to the right when you can to the back alley. Look for a door to the left and tap the Action button a few times to kick it open. Go up to the main inside and hit the Action button to activate another scene. At the end of the first set of scenes, he will open up a briefcase for you to pick up the M92F Handgun. Do so, and go up to him again to activate the next bunch of scenes.

At the conclusion of the cut scenes, Chris and Sheva will now be fully equipped with their vests and gear. Sprint straight ahead towards the crate on the box to pick up some Gold. Now, turn left and there's a clipboard to the right that briefly details the Dying status. It is also reviewed in the Game Basics section of this FAQ, so it's entirely up to you to speculate. When you're ready, leave through the opening to your left and back outside.

Take another left past the wagon and sprint down the stairs to activate another cut scene. Sprint straight down to the dead horse and take a right into the shack. There are some skulls and candles to create a little bit of a mood for you. To the right of those skulls is another door, kick it down as per usual. Sprint towards the crate on the table to your left and knife it open for a Green Herb. There's a barrel to the left of that with some Gold.

Now take a right a little deeper into the room and turn left when you can. You'll find another Green Herb here. Combine it with the other to have a potent recovery item. Now kick open the nearby door to emerge back outside. There's another crate on the table here, so cut it open to grab some more Gold. Time to sprint straight ahead and up the stairs. There's a door to your right, hit the Partner Action Button (PA Button, O button by default). Then hit the Action button to activate another cut scene.

At the end of it, open fire on the single Majini ahead. Continue to where he was standing and turn left to see a door. Kick it open to emerge into the next room. Turn right to find some Handgun ammo on the shelf. Now turn left and sprint straight towards the window. Jump through with the Action button to take a dive back outside. Turn around and you should see some boxes by the wall. Turn right and sprint down the path ahead. Take another right when you can to activate another cut scene.

After the scene concludes, make a Quick Turn and immediately begin your sprint. Make your way out of the alley and into the door up ahead. Once inside, go down the small stairs and take a left to activate a cut scene. In the north corner of the room is a standard Grenade. There's another Green Herb on the shelf to the left. Turn around and go straight towards the metal door. Hit the Action Button and tell you that you can't kick it down. Now the PA Button should be prompted, so hit that to kick the door down with Sheva.

Once in the next room, take a right towards the three barrels in the corner. Do some slicing and dicing to pick up the N 100 Gold, N 200 Gold, and some Machine Gun Ammo. Now make a Quick Turn and go straight towards the little hole on the ground and jump through. Run straight ahead and take a left down the hallway. Continue past the skeleton in the next room to find another hallway. Sprint straight ahead to the ladder and climb up using the Action Button. There are two Handgun Ammo on the shelf ahead, as well as another Green Herb to the right of that. Hit the Action Button, then the PA Button to activate a loading screen.

If you've played the demo, you should recognize that you are now in the stage called Public Assembly. There are some subtle differences (which I'll point out), but for the most part it's the same. Anyway, make your way down the hill and pick up the Green Herb on the table. Then go into the shack to activate the cut scene (hit Select to skip if you wish). When the scene is over, either tell Sheva to push the shelves to block the window and door or do it yourself.

Now make your way to the television set and pick up the Handgun ammo on the table. Go around and collect the rest of the stuff around the room by slicing the fruit, chopping up the crates, etc. It won't be long now until the Majini break down the shelf. Open fire on them through the window or let some of them pour through so you can use your melee attacks. Just spend the next few minutes fending off the Majini until the second cut scene initiates.

Just stay put for a while and our friend, the Executioner should make his way inside. You won't have your Shotgun this time around, so taking him out won't be as easy. So for now, just sprint through the big hole he opened up. Sprint straight ahead to the locked gate. To the right is a briefcase containing the Vz.61. Now head up the stairs directly across. Jump across a platform to find a Green Herb. If you continue jumping to the long platform to the left, you will find a crate with Gold on some tires. The name of the game is just to survive for the next few minutes. I wouldn't recommend engaging the Executioner unless you really feel like it. Otherwise, just keep running around and taking out the Majini as you see them. When Kirk arrives with the air support, the chapter will be over.

Chapter 1-2: Public Assembly

Items of Interest
Wooden Barrel x 3 Handgun Ammo Wooden Barrel
Old Building Key Wooden Barrel Fruit
Wooden Barrel Crate Ithaca M37
Ivory Relief Wooden Barrel x 2 Wooden Barrel x 3
N300 Gold .x 2 N400 Gold Handgun Ammo
N100 Gold Wooden Barrel Wooden Barrel x 3
Furnace Key

Begin by sprinting straight ahead into the opening Kirk created. If you take a right and up the ramp into the cabin, you can find a Wooden Barrel in there. Head back outside and sprint up the hill.

When you see the hole on the ground, drop down to the sewer and you'll find another Wooden Barrel.. After that, head back to surface and make your way to the gate by the car. Hit the Partner Action button to arrive at the next area.

Sprint straight ahead into the house and go to work on the Wooden Barrel again. Next, grab the Handgun Ammo on the table. Turn around and go towards the door you came from, and take a left past the flour. You should see the steel backdoor now, so go through it. A short cut scene here. You should see the prompt for the Assisted Jump now. This is optional. Whether you choose to make the jump or not, your next line of action is to take a left and then make a right towards the main street. You'll see an enemy here, so make quick work of her and take a right past her body. Yet another Wooden Barrel awaits you.

After that, turn around and sprint down the street. Once you reach the broken ladder, another enemy will attack you. Dispose of him and make your way to the ladder. This time, the Assisted Jump is necessary. Just hang tight and fight off any enemies that present themselves. Shortly after, Sheva will be able to grab the Old Building Key. A semi-big wave of enemies will now start attacking, but they shouldn't be too big of a concern.

There's an opening into a small building directly in front of the ladder. Leave through the steel door to the right. Take a left and you should see a fence. Continue down this alley and you should see yet another Wooden Barrel. Slash it up and continue past it to see the next passage. Sprint past the junk and take a right towards the cardboard boxes. Continue ahead towards the stands with the umbrellas on them. Slash the Fruit for some items. Just run past the set of stairs and you should see another Wooden Barrel in the distance. Check it out and take a right through the metal gate (Partner Action).

It won't be long until you see a building to the left. The Old Building Key opens its door. Inside, you will find a Crate on the table and the Ithaca M37 hung on the wall. You should pick it up (going to need it soon). Leave the Old Building now and head up the stairs you saw earlier to activate a brief scene. Take out your shotgun and blast her. It will just take a few more shots than usual to take her out. Once the big ugly thing comes out of her neck, you are just a few more shots away. Take her out and pick up the Ivory Relief. She'll also have the support of a few more Majini. If you're lucky though, your shotgun will deal some splash damage to them while you're attacking the blondie.

When you dispose of everyone, leave through the steel door (it's opposite of the one you came in from). Head down the stairs outside run straight ahead, past the small stairs and around the crate to the right. You should see a straight path through the hole in the wall. Sprint through the hole and you should see a really old looking door directly in front. Take a right and check out the two Wooden Barrels before heading through the door to the next area.

Sprint straight ahead and take a right to activate a brief scene. Continue ahead and go through the door. Run past the couch and take a left. Ignore any turns and just keep running straight ahead until it's not possible. Next, you'll have to manuever left a few times, and you should see the stairs leading upwards soon.

Once back upstairs, take a left and run straight ahead. Then, take a right when you can. You'll now see a ladder and a Wooden Barrel in the corner. Speculate and see what you come up with. Next, climb up the ladder. Take a left when you're up above, and you should see two more Wooden Barrels. After you've checked them out, Quick Turn and walk back outside to the wooden platform. Turn right and you should see the rusty metal door. Before going through, turn left and jump across to find a Treasure Chest. Inside, you'll find a total of N 1000 Gold. Now jump back across and Partner Action the door to initiate a scene.

After watching that one, grab the Handgun Ammo close to one of the bodies and cut up the Crate on the table to find N100 Gold. Now kick open the door and turn right down the hallway. Just follow the path straight ahead to the elevator. Get inside and you'll now head downwards to the basement. Immediately, you'll see a Wooden Barrel to the right. Pick up whatever is inside and head down the hallway. Follow the path up the stairs and through the door. Inside, two Wooden Barrels await you immediately to the right. Another one is to the left, by some flour.

You should notice an elevator door up ahead. You won't be able to go through just yet, instead, take a left, and into the hallway close to the second barrel you saw. Just keep running past the fallen BSAA troop and into the next room. There's a sparkling object on the floor--you know what means, time to... check it out! It's the Furnace Key, so grab it. Before leaving, take note of the gas tanks on the wall. There are two of them. If you go up and Investigate, you will be told that they can easily be tipped over. Also, take note of the lever on the control table, where if you pull it, it would first close the door to the cremation chamber, and torch whatever is inside. These tidbits will come in very handy later. Now, sprint back outside and keep going until the cut scene initiates.

Boss: Troboros

All right, this fight can either be done very quickly, or it could also take a while if you are not careful. Immediately begin by sprinting straight back into the room where you grabbed the Furnace Key. Immediately take a right, to the first gas tank. Tip it over, and get inside the cremation chamber we identified earlier. Watch Uroboros when he comes into the room, and make sure he can see you from where you're standing inside the chamber. You should notice that Uroboros will envelope the gas tank when he comes towards you, so it gets attached to his body. Now, lure it into the chamber. You need to position yourself strategically here, because you need to escape quickly. Here's a diagram to help illustrate:

re52The plan is to get Uroboros into the chamber, and blast the gas tank that it has enveloped. This will create a massive explosion, and it will stun Uroboros for a brief period of time. Then, you have to get outside and immediately pull the lever to close the door (which comes down very slowly). When the door closes, the flames will engulf the Uroboros, killing him instantly. So let is now turn our attention over the diagram. You should first note that there's a fence between exit "z" and the Control Hub, so if we are going to get to the hub, it will have to be through exit "y" only. The "X" on the diagram is where I believe you should be standing when you make the shot to put the Uroboros down. You don't want to be too close to the exit, because when he wakes up he would escape too quickly. You don't want to be too far either, because it will take you too long to run outside. Point "X" seems to be an ideal spot, so be around there.

Once you make the shot and put it down, sprint to the Control Hub, leaving through exit "y" and pull on the lever. You will now notice that the door is closing _very_ slowly. If you have any Grenades, this would be a good time to throw them in there to slow it down a little bit. Once the door closes, the flames (```) will ignite, killing the Uroboros instantly.

Do note that if you mess up the first time, there's another tank of gas that you can tip over, so you can restart the luring process. If you mess up the second time, you can also try "juking" it, by running into the cremation chamber from entrance "y", and making sure the Uroboros follows you through (you can do so by stopping momentarily in the middle to allow it to catchup). Then, leave through exit "z", and run ALL the way around the fence to the Control Hub. If you've done it correctly, the Uroboros will try to walk through the fence, realize that it can't, and try to get to you by walking through the chamber again. IMMEDIATElY pull on the lever to initiate the burning process. Use Grenades to slow it down if it looks like it'll escape. Both ways work fine, but I personally think the first way is easier.

After you've defeated the Uroboros, the door should open, so leave and go down the hallway, past the BSAA marine and inside the lift to conclude the Chapter.

Chapter 2-1: Storage Facility

Items of Interest
H&K MP5 (MG) BSAA Emblem Handgun Ammo
N100 Gold Jewel Bangle Wooden Barrel x 2
Crate Wooden Barrel Sapphire (Pear)
Port key Antique Clock Wooden Barrel x 2
Green Herb x 2 Handgun Ammo Green Herb
Crate x 2 Wooden Barrel x 2 Handgun Ammo
Red Herb x 2 Wooden Barrel Hand Grenade x 2
Guard's Key Ruby (Square) Gold bars
Topaz (Pear) Sapphire (Square) Emerald (Pear)

Let us begin by going over to the shiny briefcase to the left. You should know by now that shiny briefcases denote a weapon. Inside is the H&K MP5 Machine Gun. Next, go to work on the Wooden Barrel and Crate in the corner. Don't forget to shoot the very first BSAA Emblem that's on the wall, to the right of the door and to the left of a barred window. After doing so, head through the metal door to the next area.

You'll now find yourself outside. Turn right and sprint towards the storage crates. If you have a Sniper Rifle, pull it up and look towards the sky, to the left. You should see a crossbow-yielding Majini perched up top. Dispose of him and turn your attention back to ground level. Note the little laser trap here. Take out your Handgun (if you haven't already), and aim towards the box on the wall to the right. Stay relatively clear (don't have to be too far) so the explosion won't hurt you. Now continue onwards into the little storage crate maze and you should see some Majini. One will charge at you immediately. The other doesn't really have his attention towards you, but he'll probably run away when you aim. Take him out and continue on to the path on the right. Shortly after, you'll see another not-so-subtle trap. You know what to do. Continue deeper into the maze, and viola, some flesh eating dogs! If you still have your
shotgun, pull it out and start blasting. Now turn to the path on the right (away from where the dogs came from). Another trap. Blast it and move into the path it was protecting. Another Majini should attack you at this point, so just be mindful. Continue on the path and you should see a ladder resting against the crate. Up ahead you should see a mini-tunnel of sorts, so head through and jump down.

Now turn left and you should be out of the storage crate "maze" and back outside. A Big Man Majini awaits you here, along with a dog and a couple of Majini. Take note of the combustible tanks by the parked car and take advantage if you can. The Big Man Majini is the topless fatso, and while he looks tough, a few Shotgun Shells to the beer gut would be good enough to bring it down. If you manage to do so, you will be awarded with a Jewel Bangle. Some more basic Majini, and a few dogs will trickle in. As always, take care of the crossbow Majini first. Dispose of the rest of them, and make your way to the huge metal gate behind the cars to reach the next area.

Equip your Sniper Rifle and turn left to the huge bridge. Jump across and it won't be too long until the manic garbage truck makes its entrance. Wait for the truck to be next to one of the various explosive barrels and blast the barrel to tip it over. A few more Majini will start attacking now, so pick them off. Use the explosive barrels whenever possible. Now sprint ahead on the bridge, and you will notice that a semi-big wave of enemies will now present themselves. Once you've made it to the other side of the bridge, you can speculate in the buildings to find a few Wooden Barrels and crates. Otherwise, take the note of the stairs to the left, head down and into the tunnel. Have your shotgun ready because some pesky canine await you down there (quite a few of them I might add). Follow the tunnel a bit and you should see a gate. Kick it open and head to the door in the northwest of this room. Go on through to the next area.

You should now see daylight again. Turn left into the little alcove and you will see a Sapphire (Pear) left on the ground. Now have your shotgun ready and run straight ahead. You will see some bodies on the ground, and some flying parasites will hatch from them. Put down each Parasite with a single shotgun shell each. Now shoot the lock on the gate with your Handgun and continue through.

Just follow the tunnel for a bit until you see fenced off sewer ahead. To the left of that is the ladder to reach back to ground level. Sprint straight ahead to the second canoe ahead (past the small stairs to the left) and you should see a Green Herb. Now go down the path you ignored earlier to the beach below. Now sprint to the right along the beach and you should make it to the market place area. Turn right at the first market stand to the building with the double metal doors. Blast the lock on it and kick the door. You should see a hanging body inside, but there's also a sparkly Port key on its body. Blast it and pick it up. Now jump through the window on the wall to the right to initiate a brief scene and a semi-big battle.

A wave of Majini await you immediately outside, headed by a Big (Fat) one. Take care of each of them and pick up the Jewel Bangle. Now turn right and move ahead into the market place. Take care of the rest of Majini. Also take note of the treasure chest in the market stand in the middle. If you have a Grenade, you can blow up the stand to grab the chest and the Ruby (Marquise). Now use
the key on the locked gate and kick it open.

Follow the path up ahead and head down the ramp to the right. Now make your way to the small stairs on the left. Continue along and you should see a couple of Wooden Barrels. Slice and dice them and see what you find. I got some Gold and some Machine Gun Ammo. Time to head back down the small stairs, and take a left down the ramp shortly after. Now make your way to the small ladder with your Sniper Rifle ready.

A big group of Majini await you ahead. If you have some Grenades, feel free to launch a couple at them here. Otherwise, use your Sniper Rifle and goto work. It won't be long until air support arrives. Continue a bit deeper into the town and look for the ladder on the right. Climb up and take care of the single Majini here. Now goto where the tire is and you should see a Green Herb. Time to jump down and circle around to where the sacks of flour and big canoe is to go around the Majini blockade.

As you continue in the next area here, stick to the left and look for the Green Herb there. A pretty big wave of Majini await you here, so dispose of each of them and take the path to the left to the metal gate to the next area.

You should now recognize that we are in the second stage of our demo--Shanty Town. Begin by sprinting straight down the alley to the left. Just ignore the Majini chatter at first and make your way to the Crate on the trunk of the car. Now jump into the nearby window to the small Majini hideout. Grab the Handgun Ammo on the shelf to the right. Now kick open the door and you will find a Green Herb outside just ahead. Continue on the path to the left, and also turn left when you can to the stand with the two crates. Continue up the ramp and have your Shotgun ready.

Two Flying Parasites will announce their presence. Blast them with your Shotgun and give Sheva the Assisted Jump upwards. You can circle up the hill and take care of the Majini that start attacking. Take note of the single Majini perched on the hill. Pick him off and also take care of the flying parasite that merges from his body. There's a small stairs that leads to the side of the building in the middle, and you'll find a Wooden Barrel there. Now continue up the hill to the door.

A bunch of Majini will barge through, so have a couple of Grenades handy and start chucking. Turn left inside and to the washroom area. A single Majini will attack you, and he's standing also standing on a Handgun Ammo. Grab the Red Herb on the ground and continue deeper into the room. Another Red Herb is sitting on the table. Go into the little alcove to the left for a single Majini and a Wooden Barrel. Now time to head up the stairs and pick off the Majini along the way. You'll find two Hand Grenades to the left; one by the sacks of flour and another outside on the balcony. When you're ready, continue up the next set of stairs.

Two Wooden Barrels are up here, along with a Handgun Ammo on the shelf. When ready, turn right outside to the balcony and perform the Assisted Jump for Sheva across. Have your Sniper Rifle ready now and head down one level and once again out to the balcony. Begin picking off the various Majini across. They will be coming from the stairs to the right. Blow up the explosive barrel if you have to. When Sheva makes her way outside, time to head down to meet her at the gate.

Emerge outside and pick off the various Majini you come across. There are several crates in the building across (where Sheva came from). Head inside and procure each crate. Stay here for a while to fight off the incoming Majini. Leave through the backdoor and turn left to find another crate. When ready, sprint towards the huge set of stairs. A Green Herb is perched at the foot of the stairs to the left, and there's a Wooden Barrel to the right. Now, sprint up the stairs and it's time to do battle against your friend and mine--the Chainsaw Majini.

MB: Chainsaw Majini

MB stands for Mini-boss, by the way. When the battle begins, make a Quick Turn and immediately sprint away. Stop a few metres away from the explosive barrel when you see it. Wait for Chainsaw to come, and blast the barrel when he's close. If he falls to one knee, move in and give him a melee attack. There are a few basic Majini that present themselves, so use the explosive barrels to dispose of them whenever possible. Time to make your way to the alley and to the next explosive barrel to damage Chainsaw, and hopefully be able to land another melee attack.

re521For our general strategy, we will once again turn our attention to the diagram. The "e"'s denote explosive barrels on the battlefield. Point X is the very top of the big stairs, and where Chainsaw came from. Point Y is the fence wall where a bunch of Majini spawn from. There's of course an alley right next to it. The #'s represent areas where you don't have to go.

The "." and "," represent your two paths. For this battle, our strategy consists of sprinting first to point Y (which is path ".") with your Sniper Rifle. The idea is to create some separation between you and Chainsaw, which shouldn't be very difficult to do. Have your Sniper Rifle in scope mode and watch for Chainsaw to approach. Before making your shot to its head, you also want to wait until it's close enough so you can sprint to it and give it a nice melee attack. "z" in the diagram represents roughly the area where you want Majini to be standing when you attack. The ideal point for when you're on Point Y is right around the explosive barrel and that really broken down truck on the right. When you're standing at the top of the stairs on Point X, you want Chainsaw to be anywhere on the big stairs or just at the foot of them, as noted in the diagram.

So after attacking Chainsaw at Point X, make your way back to Point Y ("," path). Just keep going from Point X to Point Y, blasting him in the head with the Sniper Rifle and delivering a melee attack. Repeat the process until it finally goes down. Grab the Guard key from its dead body to conclude the Mini- Boss fight.

Time to sprint up the big stairs now, and take a left to the alley. Procure whatever is in the barrel and use your new key to open the gate. Continue ahead to the treasure chest to find, Ruby (Square), Gold bars, Topaz (Pear), Sapphire (Square), and Emerald (Pear). Now make your way to the graffiti'D door to the next area. Turn left and sprint straight down this path. Turn right up the hill to the large metal gate. Head on through to activate a brief cut scene and conclude the chapter.

Chapter 2-2: Train Station

Items of Interest
Green Herb Lantern Green Herb
Wooden Barrel Diamond (Oval) Green Herb
Wooden Barrel Wooden Barrel Dragunov (Rifle)
Green Herb Handgun Ammo Diamond (Brilliant)
Wooden Barrel x 2 Green Herb Green Herb
Handgun Ammo Green Herb

Begin by turning around and grabbing the Green Herb on the table. Also look around for some ammo. When you're ready, head out the door and to the train yard. Take a left once outside, and take a right between the two carts when you can. Sprint ahead until you see another one of the traps from the last chapter. Wait for the dogs to show up, and blow up the trap, hopefully taking out the dogs in the process.

Now take another left, and follow the path here. Set off the trap again and continue on. When you make it out of the train car "sandwich", immediately take a left and jump on to the lumber stacks. Climb up the ladder to the left and you will now see three Majini perched on top of the trains. hey are all armed with crossbows. I would ecommend just ignoring them here. Instead, jump from your cart to the platform on the left, with the yellow/black stripe. Take out the Majini up ahead and then make your way down the nearby ramp. Watch out for the trap here. Blast it and continue down the ramp, and jump down on the left. You'll now be on a cart. Aim your weapon and blast the trap up ahead. Wait for Sheva to catch up and then take the lift down to the next area.

You are now in the pitch black mines. Go forward to the Lantern and instruct Sheva to pick it up. There should also be a Green Herb to the right of that. Note that you will not have your map down here. For the first part, just keep sprinting ahead. There will be no enemies yet. Soon you will hit a fork, take the path to the left. Continue along this direction for a bit and you should soon see a Majini. Take care of it and continue up the small hill while veering to the left.

The next part is just straight ahead again, and there's another Majini waiting you. Soon you will see a bridge with a light. Just a little farther now. A group of about three Majini will try to take you out. Dispose of them and continue on. You'll have to take care of a few more enemies along the way. It won't be long until you make it to a Wooden Barrel. If you want the Diamond (Oval), look for the hidden passage towards the left leading to the treasure chest. When you're ready, just move on to the train tracks and you should begin to see some more light. Make your way to the switch and start turning. Once Sheva runs through and tells you that she'll open the gate for you, turn around and dispose of the incoming Majini. Then, sprint through the gate to the checkpoint.

Inside, sprint straight across to the ladder and climb up. Turn right and kill the Majini up ahead. Move past his body and climb up the ladder to the left when you see it. Procure the Wooden Barrel and grab the Green Herb. Two Majini await you on the path to the left, as well as a Wooden Barrel. Turn into the opening to the right when you see it. You should soon a fork pretty soon, so take the path to the right when you do. Sprint straight up until you see the single Majini aiming his crossbow at you. Take him out and procure the Wooden Barrel behind him. Turn right to the lift to exit the mines. Back to daylight at last. Sprint straight up the stairs ahead and into the room to initiate a cut scene.

Immediately following the scene, go over to the locker on the left to procure the super effective Dragunov. This is a sniper rifle, which is very handy here. Take cover near the window (hit the Action Button next to it), and start picking the Majini off. Be very careful of the any Majini who go to operate the machine gun--always look to kill that one first. After you've disposed of everyone, turn around and pick up the Green Herb by the couch. Don't forget about the Handgun Ammo on the shelf. Next, head down the stairs to the right of the bookshelf with the ammo.

Some pesky Majini will be present, so watch out for his pick axe. Once you make downstairs, leave through the metal door. Sprint straight ahead the path and you should soon come to a single Grenade on the ground. Run past the machine gun and to the huge ladder. Climb up and turn right. You should see a pile of rubble here. Now jump down on to the ledge below for a checkpoint, and jump all the way back down to the ground.

Keep an eye out for the Assisted Jump to the left. Do so and continue up the mountain. You'll meet up with Sheva pretty soon. There are is a semi-big wave of Majini here. Keep moving up and killing anyone in your way. Eventually, you should see a crib of rubble. If you go up to it, you will have the Investigate prompt telling you that you won't be able to push it alone. Move to the left, on the short side of the crib and hit the Partner Action button to push it off the cliff.

Move to the twin Wooden Barrels and procure whatever is inside. Be sure to grab the Green Herb on the table to the left. When you're ready for the boss battle, jump down the cliff to the ground below.

Boss: Popokarimu

All right, this fight should be nice and easy. Begin by procuring all of the Proximity Mines to in the Wooden Barrels to the left, along with the various items you will run into. In terms of guns, I will recommend the Dragonuv, because it's likely the most powerful weapon you have at the moment. Any Shotgun is also ideal.

Begin by circling to the lower area of the battlefield, where there's a tent. Plant a Proximity Mine here, and lure the Popokarimu on to the explosive. Once it stupidly sets off the mine, it will be stunned for a brief period of time. Immediately switch to your Dragonuv and start blasting its exposed belly (it looks vulnerable because it's a different shade than the thick skin). After blasting it for a while, set another mine down. Putting it in the same area is fine. Keep repeating the process until it goes down.

In terms of the enemy's attack, you obviously need to not get physically attacked by it. On top of that, it also has this corrosive mucus that it could spit at you. If you get caught in the mucus, you will be temporarily immobile, unless your partner frees you. Aside from these two points, it doesn't really present much of a threat. Focus on shooting its belly (and not the face) and you will finish it off in no time.

Chapter 2-3: Savannah

There are no items to report in this level. It is entirely vehicularly based so there will be directional challenges to speak of. Begin by opening fire on the Majini on the motorcycles. They shouldn't pose much of a threat. Watch for the on-screen prompt and keep tapping the button. The second wave of Motorcycle Majini will be accompanied by a truck. It will be coming from the right, so take care of that one first. Clear out the rest of the motorcycle guys, and watch for the X button on-screen prompt. The third wave will begin with another truck, this time coming from the left. Some more motorcycles will follow. Watch for the next on-screen prompt, which is L1 + R1. The next wave consists of two trucks with motorcycle support. The first truck comes from the left. The second on the right.

Soon you will reach the blockade. Start by blowing up the explosive barrel to the left of the truck. Clean up the rest of them. In the next area, a truck will come from the right hand side, so be ready for them. Shortly after that, it will be the motorcycle guys again. Finish them off to conclude the chase. Watch the next cut scene and prepare for another boss battle.

Boss: Ndesu El Gigante

If you thought the last one was easy, wait till you get a a load of this ogre. You have a turret to use, so you don't have to worry about wasting ammo. The only thing to watch out for is the machine gun overheating, which happens if you hold on to the trigger for too long. So be sure to let go of the trigger momentarily during your attacks.

Begin by opening fire on its face, non-stop. Don't be worried when he pulls up his foot in a stomping motion, if you keep firing at him he will not be able to stomp you. Just keep firing at him and don't bother letting go of your trigger just yet. Once you shoot at him long enough, he will back off. After backing off, you'll probably notice a few parasites popping out of his body. At the same time, some Majini will show up in the area to the right. Blast the nearby barrel to dispose of them quickly.

It's time for us to turn our attention to the parasites. Blast at whichever one you can see, and soon he will pick up a huge boulder. Blast the nearby Explosive Barrel to put an end to that immediately. The next phase will have him approach you. Just keep firing at the parasites until the parasite pop out of its spine. Go to town on that thing until it hides again. The next part is the same, some more tiny parasites will appear. Go to work on them until the big parasite shows itself. Blast it again. Once he picks up the telephone pole, you will have to press L1+R1 to dodge some attacks before you can keep attacking. Repeat the process until it does.

Chapter 3-1: Marshlands

Items of Interest
Beast Slate Slate Map Beetle (Brown)
Rocket Launcher Chalice (silver) Shaman Slate
Raptor Slate Warrior's Slate S&W M29 Magnum
Blue Enigma Large Pot Green Herb
Machine Gun Ammo N 100 Gold N 200 Gold
Ceremonial Mask Large Pot x 2

Begin by going to the small island ahead and pick up the Beast Slate by the dead BSAA agent. Go to slice and dice the skulls hanging to the left to pick up a Ruby. Also grab the Slate Map to the left. Have your map pulled up and sail straight to the target. It won't be very tricky at all, it is mostly driving straight ahead.

Look for the little alcove to the right, which holds the Slate Cap. Notice the gate here. Go up to it and Investigate. It will tell you that you can't go through yet. Time to head back on to the boat. Drive the boat straight ahead until you come to the abandoned ship. On board, you will find a Beetle (Brown), and near the front of the ship you will find a Rocket Launcher. Procure these items and get back onto your
boat. If you want the Chalice (Silver), sail your boat to the very top-left tip of your map. You will find an island here with a hut. Climb the ladder to find it in a treasure chest. Get back on your boat and pull up your map.

Drive to the X at the very top of your map first. Make your way to the pots and masks. Shoot the sparkly mask on the very top to grab another treasure. Check out the huts for various items. When you're ready, sprint straight into the tribal area and you should see two broken ladders, which signals Assisted Jumping time. The one on the left holds the Idol (Silver), while the one right holds the Shaman Slate.

Now some pissed off tribesman will begin their attack on you. They can take more punishment than the average Majini, so be mindful of that. The ones who come with the shields should be dealt with your shotgun; the regular M92F won't be able penetrate them. No enemies here should be too daunting, so fight your way back to the boat for a checkpoint. Now let's drive your way to the X on the right end of the map. Sheva might start firing at some Majini, but ignore that and just keep driving the boat.

Once you arrive at the island, you'll find a large pool of water ahead. Circle to the left, and stay along the edge. You will find a Beetle (Brown) around the tree. Keep traveling along the edge of the water and you should soon come to some buildings, along with a huge canoe. Go towards the buildings and make your way to the ladder near the centre. Follow the path above and circle around until you see a ramp leading downwards. It will lead you to a small hut containing the Raptor Slate. After you grab it, a single Majini will appear so dispose of him make your way back to the boat.

Let's make our way to the final X on the map. Do so by driving straight downwards, and turning left into the strip on the map when you are there. Once you've reached the location, you'll have to circle around to the docking point. Once on the ground, head up the ramp and turn right. Instead of turning left towards the cabin just yet, take the stairs down to the golden carpet and a treasure chest. There's another Idol (Silver) here. Now turn left to the ramp leading upwards (ignore the flat ramp). Sprint up the ramp then take a right, and you should see a cabin up ahead. Jump through the window and procure the Warrior's Slate in the chest--the final piece of the puzzle.

Now leave through the window you came in and fight your way back down to the golden carpet area. Turn right to head up the ramp that leads you back towards your boat. From there, just follow the path while veering to the left until you see your boat and flee to safety. Now it's time to drive your boat back to the marker--but wait, the Majini have set up a blockade. Position the boat so you're facing the wooden structure above, where the Majini are perched. Allow Sheva to pick them off.

After she clears out the first wave, drive the boat through the hole and allow her to take out the next. Once they are all eliminated, the spikes will lower and you will have a straight path to the marker. Go up to the door and Investigate four times. Then hit the Partner Action button to open the door to the next area.

Begin by jumping into the stream below. Turn left and follow the stream until you get attacked. The attacker is a Majini with the crossbow at the top of a small hut. Pick him off and proceed to the camp/tribal area. There are a variety of items in the huts on the perimeter. Don't go over to the shiny Magnum by the fallen soldier until you are ready for a battle. Once you are, go over to the S&W M29 Magnum and pick it up.

A bunch of Majini with crossbows will now appear above. They really aren't very dangerous, so position yourself so you can get a good shot, and pick them off one-by-one. After you've gotten them all, you will be allowed to leave. Head towards the nearby hill.

All right, this is where it could get a little dangerous. Arm your Shotgun and pepper the Majini with shots at first. When you see the huge ones with masks (called Giant Majini) appear, get your Rocket Launcher ready. If you see the two Giant Majini, fire your rocket at them, and with any luck, both will be killed instantly. Pick up the Blue Enigma that they drop and continue up the path that they came from. Climb up the small ledge at the end of it and fend off any of the remaining enemies. Go over to the chain and instruct Sheva to turn on it.

Time to head down the hill and make your way to the bridge on the right. Also, you can go around and procure the items from the huts if you like. Watch out for the N100 Gold on the ground--it's boobied trapped, so don't bother grabbing that one. Just cross the bridge to the other side. There's a large pot in the corner to the left. Go up the stairs and procure the items in the hut. Next, take a right up the ramp towards the tunnel. Go inside and procure the Ceremonial Mask. Now leave the tunnel and make the jump to the right. Follow the path here into the small hut and procure the two large pots. Next, head into the trolley to conclude the chapter.

Chapter 3-2: Execution Ground

Items of Interest
Large Pot Small Pot x 2 N100 Gold
N200 Gold Ruby (Pear) Sapphire (Square)
First Aid Spray Jewel Beetle Wooden Barrel x 2
Wooden Barrel x 2 Venom Fang x 2 N100 Gold
Green Herb x 2 Handgun Ammo Gold Bars
Jewel Bangle

When the chapter begins, right straight ahead and turn right into the nearby hut. Procure the large pot inside and again to the two small pots on the table. A small cut scene will initiate. After it's over, leave the hut through the nearby exit.

Stay on the balcony and start picking off the Majini below. Note that the path to you is a ladder to the left. So just keep watch on the ladder and that area and take them out as they attempt to climb up the ladder. Some more Majini will come from the tunnel so watch for them as well. Jump down the ledge on the left after you've taken care of them and speculate on the two large pots.

Next, continue along the ramp on the left. Take out the Majini in front and go down the ramp to the alcove. Cut down the pots and see what's in store. Now head back to the ramp and turn left. Take out the incoming Majini and jump across. A brief cut scene will initiate here. When it's over, jump down to the platform below. Work your way to the torch, and the crank on the right. Investigate, and Sheva will come over. Make a Quick Turn around and climb up the ladder on the right. Watch out for the incoming Majini. Dispose of them and jump across to the zebra carpet. Run straight ahead to the shields on the wall, and take a left. Veer off to the right and look for another small zebra carpet. The raft awaits you here.

Don't expect a smooth ride. The water is filled with alligators, so you'll have to follow the various on-screen L1+R1 prompts to dodge. You have to do this a total of four times. Once the raft stops, climb up the ledge to the left and hit the Action Button kick the button, lowering the bridge. Go over to the door and open it. Turn left and jump across the zebra carpets again. Make your way across the newly formed bridge, and into the tunnel.

Take note of the next two torches you come across. Blast them both to get treasures: Ruby (Pear) and Sapphire (Square). Continue through the tunnel and when you emerge back outside, you'll activate brief cut scene. You'll see a couple of tents to the right. Go inside and leave through the back opening to find two Wooden Barrels worth procuring. One of the tents also hold the very valuable First Aid Spray. Go over to the water pipe and you'll find a Jewel Beetle around there. Before going on, explore the small shelter to the left, which holds two Wooden Barrels. After procuring whatever they hold, continue along the path and you should begin to see the refineries. Go over to the metal door and open it up.

Start by equipping your sniper rifle and picking off a couple of the Majini. Jump down and procure the Wooden Barrel to the left. Some Majini will start attacking you on the ground now, including a Cephalo. Clear them out and sprint straight ahead, up the steps and directly below the structures. Make your way to the large round Tricell tank and climb up the nearby ladder. Climb up another ladder after that, and after procuring the Wooden Barrels, turn the wheel to shut off one of the gas pipes.

Some Majini will start attacking you from the left of the wheel. Pick them off and then jump down the nearby ledge. Go over to where the Majini were and speculate the two Wooden Barrels. Then climb up the nearby ladder. Pull on the lever and wait for the railing to get to you. Glide on over and... uh-oh! Here comes your friend, and mine, the Chainsaw Majini. If you have any Grenades, this would be the time to start chucking at them. You should also pick up the nearby Proximity Mine, and place it between the wheel and the sacks of flour (this is where he's going to climb up).

Unfortunately, this isn't going to be enough to kill him. So switch to your Shotgun and start blasting away at its head. Be very careful to not reload when it is within Chainsaw range. Just keep blasting at its head and moving away when you have to reload until it dies. It will really help if you have been upgrading the capacity of your Shotgun. After taking it down, turn the wheel to deactivate the second gas pipe. Just one more to go.

Jump down where the Chainsaw climbed up and sprint to the large Tricell tank again. Once again, climb up the ladder, but this time, instead of climbing up the second ladder, follow the ramp to the left, and up the two flight of stairs. Pull on the lever to summon the railing again. Turn on the final wheel to deactivate the final gas pipe. Open the door, and another Chainsaw Majini will show up. Just take care of him the same way as last time. After doing so, once again make your way back to the large circular Tricell tank and climb up the ladder. Finally, go down the stairs to the left and up the next few flight of stairs.

A wave of Majini will come from where the Wooden Barrel is, so dispose of each of them. A grenade would help here. After taking them out, turn into the opening where the Majini came from and jump down below. Open the door and head on over to the next area.

Watch the brief cut scene and get ready for a battle. It won't be anything serious, because they are just a bunch of basic Majini. Your goal for now is just to ensure nobody kills Captain Josh. Be sure to procure the several Wooden Barrels around the room. The Majini will be coming from the two windows. So procure all the items, and stay near Captain Josh. Soon he will activate the elevator, so hop in and go to the 2nd level.

Sprint out of the elevator and make your way to the elevator, clearing out all the enemies in your path. There's a Cephalo here. Again, nobody should be a really grave threat. The Shotgun comes in very handy here. Once you make it to the final door, Captain Josh will go to work on the control panel, and you should see a Chainsaw Majini appear.

Don't panic--climb up the small ladder and pick up the Proximity Mine. You do not need to kill the Chainsaw here, but just to hold it off long enough for Joseph to open the door. Stand on the platform with your Sniper Rifle and start picking them off. Use any Grenades you may have too. It will only take a minute or two before the door is opened. Once it is, hop in.

After the scene is over, run down the stairs and circle around to the next set of stairs. There's a metal door at the top of them, so go on through. On the other side, run up and take a right on the platform. Keep going in this direction until you find a small set of stairs leading downwards. Take note of the two Wooden Barrels in the shelter to the right. Keep advancing until the scene activates.

After the scene, take note of the timer above. Don't worry though, you have plenty of time. Begin by making a Quick Turn and going to the alcove below. You should see a little briefcase there. Open it for the lucrative Gold Bars. Now turn up the ramp and start making your way towards your target. Blast the Majini along the way. Again, they are just the basic kind so they should be of no concern. Once you make it to the locked gate, shoot it down and proceed on through. On the other side are some dogs a Big Fat Majini. Just move right past them and down the set of stairs to the boats. Your boat is the boat on the right. If you still have some time, you can opt to not hit the Partner Action Button yet, and wait for the Big Man Majini to come down so you can blast him for the Jewel Bangle. Entirely optional. Hit the Partner Action Button to conclude the chapter.

Chapter 3-3: Oil Field - Drilling Facilities

Items of Interest
Wooden Barrel x 2 Handgun Ammo N100 Gold
N100 Gold Green Herb N100 Gold
Handgun Ammo Rifle Ammo N100 Gold
M3 Shotgun

This chapter will take place mostly on your boat. Begin by equipping your Sniper Rifle because it will come in handy. Soon your boat will come to a halt, so when it does, climb up the platform to the left. Take care of the Majini here and jump across to the platform on the left. Note that for the Majini standing on unreachable platforms across, you can blow up the large silver cylinder gas tanks to take them out easily.

Continue on down the ramp and you should see a Handgun ammo in the corner. Continue along this ramp and you pull the lever to lift the gate. Don't forget about the Wooden Barrel to the right of the lever. Some more enemies will spill in, beginning with one of those flying parasites. Blast them and continue back to your boat. For the next little bit, always try to look for explosive barrels because there are a bunch of them. As your boat approaches the first structure, there's a barrel on the left hand side. Be sure to Duck (Action Button) when you approach the structure. There's another pipe shortly after that.

For the next little bit, you'll just have to take some time to clear out the various enemies with your Sniper Rifle. Switch to your Shotgun when the enemies get close. Another stoppage is coming soon. Jump up the platform to the left and procure the two Wooden Barrels. Make Quick Turn and follow the path here. There's a Rifle ammo on the rusty barrel. Grab it and follow the path to see some Majini jump down from above. Start picking them off and follow the path left to the gate. Be sure to pick off the Majini operating the Machine Gun up above. Continue along the path and you should see the first lever shortly. Procure the Shotgun Shells on the rusty crate, as well as the Wooden Barrel on the other side of the lever. Pull the lever and wait for Sheva to pull the other one to open the gate. Be sure to pick up the M3 Shotgun before leaving.

Make your way back to the boat and hop on. It won't start moving until you pick off some enemies, so do so. Once the boat starts moving again, it's time for a boss battle.

Boss: Irving

This battle will be pretty basic. If you have a Rocket Launcher, you can speed up the battle quite a bit, so I would recommend buying one if you could afford it. Anyway, there are 4 turrets on the ship, two there are similar to a grenade launcher, and two more that are like a machine gun. So once again, you won't have to worry about running low on ammo, which is always a plus. Begin by operating the turret directly in front, because this is where Irving will be first. Take note of the four tentacles. Go to work on them, one at a time. Watch out for the on-screen prompt to dodge, which will be the Action + Run Buttons this time. After blasting at the tentacles for a while, Irving will start swimming. Notice the yellow pouch on him, just to the right of the head. As it swims, start blasting away on it.

After spending some time swimming, it will start attacking you with some tentacles, while staying hidden. Leave the turret for now and just focus on dodging his attacks. It won't be long before four new tentacles appear. Take the turret closest to it now and start blasting away. Again, after taking out the tentacles, it will start swimming with the yellow pouch exposed blast it for a while to do some damage. After a little bit Irving might swim all the way to the ship with its mouth open, which you'll have to dodge with the Action + Run Buttons.

The final phase of the battle involves Irving opening his large mouth, and exposing the human Irving on the tip of its tongue. If you have a Rocket Launcher, you can finish the battle with a single rocket to the mouth. If not, just use the turret and blast away until the battle concludes, signalling the end of the chapter.

Chapter 4-1: Caves

Items of Interest
N300 Gold Large Pot N100 Gold
Topaz (Trilliant) Emerald (Pear) Sapphire (Square)
Sapphire (Pear) Green Herb Proximity Mine
Large Pot Sapphire (Trilliant) Ruby (Trilliant)
Flash Rounds Emerald (Square) Topaz (Square)
Ruby (Pear) Large Pot

Begin by sprinting straight ahead, into the small building ahead. You'll find a few small pots in here, so procure each of them. Leave through the exit to the left and check out the large pot outside. Once you're ready, take the path to the right and into the caves.

Have your shotgun ready because a new type of enemy will make its appearance soon. They're called the Bui Kichwa, and they look like large spiders. They are pretty quick, but contrary to the old axiom, you _can_ defend speed. They will try to jump on and latch on to you, which is their basic attack. The shotgun should be able to dispose of them easily though.

Anyway, let us continue along the path. Sprint past the ladder, and keep to the left hand side--ignore the pot and the light to the right. Keep going along the direction the left and you will soon find a single Large Pot in the corner holding a... N100 Gold? Nope, that's not what you came for, turn to the left of _that_ and you should find a ledge to climb up, which houses a very tucked away treasure chest. Open it up for the Topaz (Trilliant). Now turn around and make your way back to the ladder you sprint past at first. Take care of the Bui Kichwa along the way.

At the top of the ladder are some more spiders, and some pots. Break each of them and continue down the path. Take note of the single torch to the right. Slash it with your knife to find the Emerald (Pear). Continue deeper into the cave, and take out any Bui Kichwa along the way (and there will be lots of them). Soon you'll come to another torch on the ground. Slash it with your knife to find the Sapphire (Square). Once you make it to the door and the torch to the left, you should see a sparkly object on the ground to the right. Cut it up the Sapphire (Pear). The torch by the door also holds a secret--cutting it up will reveal the Topaz (Pear). Now time to open up the door to the next area.

Begin by sprinting down the passageway to the left. Jump down to the area below at the end of it. On the ground, take note of the two large pots to the left. Procure them and head through the opening up ahead. Jump down to the ground below when you are prompted. Down below, make a Quick Turn and go into the small tomb behind. The sarcophagus (casket) can be explored, so go up to it and hit the Partner Action button. You have come to what appears to be the motherload--unfortunately, most of the gold is only worth N100 and at most N200. Leave through the door on the left and you should find another single torch on the table. Slash it up for another tiny treasure. Head outside to activate a brief cut scene.

After the scene, slice up the two pots to the left and drop down to the level below. Proceed to the path on the left and a group of Majini will appear. Most of them are pretty strong, so I hope you have a few grenades. Watch out for the jumping mothers with the mask and spears. Always keep an eye out for them. Work your way along the path to find a Green Herb near the middle. Continue up the stairs and destroy the oncoming enemies. A Cephalo awaits you at the top of the stairs. There's also a single large pot here, which holds a Red Herb (how convenient). Continue along here and a wave of Majini led by two with the shields will attack.

Blast them up and head into the tomb they came from. Push open another one of those tombs to find more gold. Next, leave the tomb and take a left. Go through the next opening to the left to find some pots and also Ruby (Pear) in the casket where the skeleton is against the wall. Now continue along the path and cross the ramp to the right, to find another sarcophagus. Uh-oh!

Once below, a large wave of basic enemies will start attacking. Dispose of each of them. Do not leave this area until you explore each passage way, because there are a count of 3 treasure chests down here. After procuring each of the treasures, head towards the daylight/opening. Equip your Sniper Rifle and look towards the statue ahead. There are a bunch of the shielded Majini there, so wait for them to turn and take them out. Now make your way into the room and procure all of the pots before going to the statue in the centre of the room.

This will open the door here, but will also create a series of huge fireballs to start rolling around. Stick to the right as you run up and goto the huge torch on that side. Manuever around the fireballs and hit the Partner Action button the on door. Just keep sprinting ahead until you activate the brief cut scene.

Now it's time for some ancient tomb sprinting, a la Indiana Jones. This sequence is pretty simple. You have to constantly be hitting the Run Button and to throw you off, the game will throw various on-screen prompts that you'll have to tap. So the first one is the Action Button to jump over a hole on the floor, the next is another jump with the Action Button, and IMMEDIATELY following that jump, you have to press L1+R1 to conclude the sequence. Now jump down the ledge below and pull on the chains to reveal a large staircase.

Sprint down the staircase towards the door on the bottom. Turn left and procure the large pot to the left before continuing down the next flight of stairs in the room. Turn left as soon as you have the opportunity and follow the path here to the statue and waterfall. Hit the Investigate button and Sheva will tell you to grab the other chain. Turn around and sprint back to where you came from and turn left in the big hallway again. Keep going to the left and you should be back in the room where Sheva is, but on the other side. Hit the Partner Action button to complete the pulling.

Grab the treasure and turn around to head back into the main hallway. This time, turn right to go up the new set of stairs and go up to the statue. Pull on the statue and wait for Sheva to get here. This time, you'll see the stairs become a bridge to the other side. Turn around and sprint across the new bridge. Turn right when you are able to and keep going until the scene initiates. Have your weapon ready for a fight. A Sniper Rifle of some sort works well here. The Majini will be coming from a bridge to the left mainly. Finish them off and switch to your Shotgun as you continue on. A pretty big wave of enemies will appear here, so start blasting away.

After you've destroyed them, make your way to where the Majini are coming from. In that small area where Majini are, just sprint straight ahead to where the wall is and turn left. You should see a Majini with a crossbow here. Take care of him and continue ahead, and you should see a set of stairs leading downwards shortly. Take the stairs down then turn right immediately to go up the next set of stairs. Here's another statue so pull on the chains.

From the statue, turn right and keep going in this direction towards the statue. After Investigating it, turn around and sprint straight ahead until you see the large staircase leading downwards to the left. Turn left once at the bottom floor again, and continue straight down this hallway. Turn left into the opening once more. You should see some Majini coming from the top. Equip your Sniper Rifle and start going to work on them.

Some Bui Kichwa are on the ground floor here, so don't be caught off-guard. There's a pretty large wave of enemies, so don't pull on the chains until the coast is clear for a good minute or two. Once you do pull on the chain, wait for Sheva to run the stairs and do the same. Pick up the treasure and turn around. Stick to the left wall and go in this direction until you see the burning wood and the large pots. There's a Proximity Mine here. Turn around now and go back towards the main hallway. Sprint up the large stairs to the right when you see them. Take a right once upstairs to the statue Sheva was at to pick up the treasure. Quick Turn and sprint in this direction for a bit. Instead of going downstairs right away, turn left at the small torch and keep going in this direction to find a treasure chest containing some Flash rounds. Now head down the stairs and turn right when you can. You should see another one of those statues. Go over and pull the chains to initiate a boss battle.

You've dealt with one of these buggers before. But this time, believe it or not, is going to be even easier. Begin by looking for the stairs in the corner of the room to the right. Once you find them, sprint straight up and don't turn around. Once you reach the very top, you'll have to hit the Run button to dodge -- do so and this will end the battle. However, keep in mind that if you want the Soul Gem, you'll have to defeat it normally. If you want to do so, you can use the Proximity Mine you found earlier to stun it and blast the belly. If you're out of explosives, you can also stun it by blasting its belly with your weapon. Either way, defeat the boss and run up the stairs to conclude the chapter.

Chapter 4-2: Worship Area

Items of Interest
Hand Grenade Machine Gun Ammo N100 Gold x 2
Sea Emblem Rifle Ammo Blue Enigma
Sapphire (Square) Green Herb Earth Emblem
Large Pot x 2 Emerald (Pear) Sky Emblem
Blue Enigma Diamond (Trilliant) Idol (Gold)
Emerald (Pear) Jewel Beetle

Begin by sprinting up the stairs and turning left. You'll find two large pots here, with a Hand Grenade and Machine Gun Ammo. Continue up the stairs and through the opening. Just keep going straight up and you'll see two torches and a gate with room for some emblems. Just ignore the door for now, and take a left. Continue in this direction until the scene initiates.

You'll see a Majini below. Don't bother attacking. Just wait for it, wait for it... there it is! Was that wicked cool or what? Anyway, after the beam of sunlight, sprint straight ahead through the opening and take a left. Take note of the burning structure to the top left. Equip your Sniper Rifle and start attacking. There are a bunch of them with crossbows, so look for those first. Continue along the path and you'll see the stairs to the left. However, if you go right there are two Large pots there. Procure the N100 Gold and go up the stairs. You'll find the Sea Emblem on the structure to the left. 1/3 down. There's also a large pot on the right of the emblem.

After grabbing this Emblem, you should hear the war cry of the Giant Majini. Have your shotgun and/or Grenades ready. Go down the stairs and you will be met with some Majini resistance. The Giant Majini is stuff, but even it won't be able to handle an onslaught of Shotgun Shells. The Giant Majini's attacks are pretty telegraphed, so when it looks like it'll attack, focus on not getting hit before continuing your attack. Before heading through the opening ahead, watch out for the sunbeam. It won't kill you, but it will do some heavy damage. The best time to proceed is IMMEDIATELY after the sunbeam comes, and while the ground is still burning. It won't deal any damage, and when the ground is still burning it ensures that you have the most time until the next beam comes.

Anyway, so now that we have a little strategy in mind, head through the opening and follow the path. Turn right when you see the stairs. Insert the Emblem for a Checkpoint. Turn around and look to take the path to the left. You should see another sunbeam soon. Again, wait for the ground to be burning and sprint! You won't be able to run straight ahead, so look for the little alcove to the right near the middle to take a break. You should also be able to see a sparkly object on the wall. Slash it with your knife for the Sapphire (Square). After a bit, continue along the path and turn right again for a Checkpoint. There's a Cephalo in this hallway, so dispose of him quickly.

There's also a guy holding two torches on the stairs to the left, so be quick. Make your way to the burning structure and make a Quick Turn. There's a Majini with a crossbow in the balcony to the left. Majini also drop down from a ledge to the right of where you are currently standing so keep an eye out in that direction. Dispose of the enemies and grab the Earth Emblem.

Make a Quick Turn and go towards the stairs on the left that lead upwards. There are two large pots here, so check them out. The adjacent path is another one with sunbeam. Again, watch for the fire on the ground and immediately turn right on to the path. Sprint in this direction for a while, and once again stop in the alcove to the right near the middle. Wait for another beam to happen and go again. Keep sprinting straight ahead until you reach the Checkpoint. Be sure to also explore the pot to the right. Don't stop there, though, follow the path here to reach a dead-end corner with a single torch. Slash the torch for an Emerald (Pear). But that's not all-- () equip your Sniper Rifle and look upwards, to the left. You should see a Majini standing by a big torch. If you blast him in the head, it will shut off one of the beams.

Go back to where the checkpoint was, and explore the alternative path up ahead. You should notice that the sunbeam is still active here. Equip your Sniper Rifle and you should also see some shielded Majini approaching you. You don't have to blast them, because they will destroyed by the beam. As soon as that happens, make a full sprint across the path and don't bother turning until you reach the next Checkpoint. There's an Assisted Jump here, and Sheva will also be greeted with a few Majini immediately. Provide some support with your Sniper Rifle from this side and she will soon grab the Sky Emblem--the final piece of the puzzle.

Before you start celebrating though, turn your attention to the large pots to the right. Soon a pretty angry Giant Majini will drop down to attack you for stealing his emblem. If you took care of the other Majini though, it should be just the lone Giant Majini now so it shouldn't be too difficult. Dispose of him and pick up the Blue Enigma. Quick Turn now make your way back to the sunbeam path. You should know how to handle it by now. Sprint straight ahead until you see the opening to the right. Go down the stairs but don't jump the gun. Wait at the bottom of the stairs a bit for another sunbeam. Now run straight ahead and turn left when you can.

Once again, wait for the sunbeam. Once it appears, take a right and sprint to the stairs on the left. Go up and insert the final Emblem on to the door. Sprint straight up the long staircase. When you see the door, shoot the shiny object directly above for the Diamond (Trilliant). Open the door to the next area. Sprint straight down the stairs to the door and walk into your first mirror puzzle.

It's not really a puzzle though. Pull up your map and begin by sprinting to the right and circling around to the marker. Go behind the closest mirror and turn it to the left, directly on to the mirror to solve this one quickly. Get on the target platform now and hit the Partner Action Button to head downstairs.

Begin by sprinting towards the marker and taking a left towards the pillar. Hit the Action Button close by to kick it down. Now make your way to the mirror directly across from the target (diagonally). Grab it and turn it left so it's facing the mirror in the centre. Make your way to said mirror in the centre and turn it right, so it's facing the light. Now kick down the pillar to solve this puzzle. Go on to the marker and hit the Partner Action button.

re54This final puzzle is a little difficult, so I felt a diagram would be most helpful here. It's pretty self explanatory for the most part, but do note that "a" is the stationery beam, which is not movable. Point "t" is the treasure chest, but don't bother opening it because it's a trap, and will it just release a bunch of Bui Kichwa. Points "y" and "x" are the two rooms that contain a bunch of treasure. Point "s" is the statue with the ball in its mouth. Here's how to solve:

All right, begin by going to mirror number 1, and turning it right so it faces the treasure chest. Go now to mirror 2, and turn it right so it faces the mirror in the centre. The next point is to goto mirror 3, and turn this to the right so the beam is directed at mirror 2. This should cause the beam to be directed at the statue and points x and y to open. Go inside to find the Beetle (Gold) in point y and an Idol (Gold) in point x. In the room with the bunch of pots, watch out for the snakes. I would recommend standing clear of them and blasting a bunch of them at the same time with a single Shotgun Shell. Note that there's a Emerald (Pear) to the left of the Idol, on the ground. It's easy to miss it.

Anyway, back to the puzzle. Go to mirror 1 and turn it left so the beam is facing the wall. Go to mirror 5 and turn it left so it's facing point a. Now go back to mirror 1 and turn it to the right so the beam is facing mirror 5 to solve the puzzle. Make your way to the end-point, but make sure that you don't touch the beam because that's an instant death. Just walk slowly to the marker and hit the Partner Action button to conclude the chapter.

Chapter 5-1: Underground Garden

Items of Interest
Handgun Ammo Red Herb Handgun Ammo
Lion Heart AK-74 (MG) Gold Bars
Machine Gun Ammo Shotgun Shells Handgun Ammo
N100 Gold N200 Gold Machine Gun Ammo
Handgun Ammo x 2 Green Herb N100 Gold
Handgun Ammo N100 Gold

Begin by heading up the stairs in the middle of the area and circling to the stairs that leads to the opening. Move straight through this opening and to the door to the next area. Open the door to the left to find some Handgun Ammo, and other things. Pick up whatever is inside, and leave to continue down the central hallway.

You should notice a brief cut scene. Forget about it for now. You'll find a Red Herb at the end of the hallway. Turn into the nearby door when you're ready. More of the flowers, HM. If you'd like, you can slash the tubes the flowers in to break them. Either way, circle to the right where you'll find the door to leave.

Just sprint down this hallway for a bit and check out the wooden crate you come across. Bust it open for some Handgun Ammo. Continue down the hallway to the door that requires you to turn the wheel. Go inside and pull the lever directly ahead. After the brief sequence, go to the glass and slash it open with your knife. Go into the hallway and turn left to find the next passage. Keep going in this direction and turn left again to activate a sequence.

Here is the Licker Beta. These guys are TOUGH man. They can eat some serious damage before going down. Your best chance is to use the Shotgun (I hope you've been upgrading). Blast it a few times and pick up the Lion Heart. Then, continue down the hallway to the door. Turn it open and procure the wooden crate inside. Next, head through the hallway. Before going up the stairs, look for the room with a shiny briefcase. Inside is the AK-74 and also a safe with Gold Bars.

Head up the stairs and check out the wooden crate at the top for a Machine Gun Ammo. Pull the lever to the right of that and open the door at the end of the hallway. Sheva comments that they probably don't hear you. Your instincts probably tell you to proceed slowly. Let me tell you right now that your instincts are sorely mistaken. Sprint STRAIGHT ahead down the next few hallways. Do not stop. Keep going until you find the elevator to Investigate. You'll see that the elevator is stalling. Don't worry. Turn around and have some Grenades ready if you have them. Once the Lickers start pouring in, start with Grenades (but be absolutely sure that you have a few for the upcoming boss battle) and follow them with Sniper Rifle fire. It won't take long until the elevator gets here. Turn around and spam the Partner Action button to conclude this phase.

Go towards those little shelves to find various Ammo in there. Then, turn right to activate a scene, and at the conclusion of that is another boss battle.

Boss: T8

All right, begin right away by hitting L1 + R1 for a dodge. It's a pretty standard energy so let's not waste any time.

Take out the strongest weapon you have start firing at the little pouch on one of its arms. Do so and it be stunned. Now move towards its mouth with a Grenade and activate the "Toss-in" action when it prompts. If you don't have any Grenades, blast it with your weapon.

After that, reset the process and open fire on the pouch. Once you stun it again, toss in another Grenade. Repeat the process a few more times and this will be history. If you don't have any Grenades this battle is a lot tougher, so it is strongly advised that you save some Grenades for the fight. Anyway, watch the remaining scenes to conclude the chapter.

Chapter 5-2: Experimental Facility

Items of Interest
Handgun Ammo x 3 Rifle Ammo Green Herb
N100 Gold x 2 Wooden Crate x 2 Green Herb
Wooden Crate Rifle Ammo N100 Gold
Rifle Ammo N10 Gold SIG 556 (MG)
Green Herb Power Stone Wooden Crate
Green Herb Dead Bride's Necklace

Let us begin by sprinting straight down the catwalk ahead. Go up to the door and head through to the next area. Go down the hallway and turn right to find a bunch of crates plus a variety of ammo. Head through the door at the end of the hallway when you see it. Proceed and you should see a brief cinematic.

Head downstairs to where the Majini are throw a Grenade at them. A well-placed throw should bring them all down. A few more Majini will start spilling in so take care of them and continue down the hallway. There's a Green Herb tucked away on the crates to the right. Take care of the enemies and pick that one up.

Go on through the door and take cover behind the big tank to the left. You can do so by using the "Against the Wall" action when you are at the corner. Equip your Sniper Rifle and begin picking off the guy at the crates. Now emerge from the tank and open fire on the Majini. You can also use your Grenades if you have any to speed up the process a bit. Either way, defeat each of them and make your way to the door. Before heading through, you might want to turn into the little room to the left of it to find a couple of crates. Procure whatever is inside and head through the door.

Proceed down the hallway and check out the two wooden crates. Continue on and into the next room. You are immediately greeted by some Majini. Fight your way up the stairs and don't forget about the four crates at the foot of each flight of stairs. When you make up the stairs, some reinforcements will spill into the room. There's a gas tank to the right of them, so blast it for a quick remedy. Take cover at the wooden crates and begin the fight with the enemies in the next room. There's another gas tank there, so look for it. Proceed to the catwalk on the left and look for the elevator to goto the next area.

Grab the Green Herb and procure the wooden crate. Proceed down the hallway to the left and you should see a few Licker Beta shortly. Try to see if you can get by without getting noticed. If that fails, the worst case scenario is just you filling their craniums with shotgun shells. Anyway, turn right at the end of _this_ hallway to find another passage. You won't be able to avoid the Licker Beta this time around, so start blasting away. Proceed to the end of this hallway and turn to the left to the next door.

This next room is immediately dangerous so sprint down this catwalk and quickly check out the two crates before jumping down below. Turn to your left and dispatch of the Majini here. Print straight ahead and turn right to climb up the ladder when you see it. Fast-equip to your Sniper Rifle and pick off the Majini up ahead. Turn to the right and dispatch of the two to the left of the conveyor belt's end. There's another guy on the ground to the left of them, too.

The next Majini to attack is the one at the catwalk above you. Now proceed to the end of your own catwalk and jump down. Proceed to the yellow railing and procure the Wooden Crates nearby. If you are still getting attacked, chances are it's from some guy standing near the light at the end of the conveyor belt. Speaking of which, you should head over there now. Go up the small stairs, and jump down on to the conveyor belt through the little opening to the right. Now you'll have to run against the conveyor's belt motion, and jump up the catwalk to the right when you are able. Head up the stairs and open the door above to the next area.

Some more enemies are here. Begin with the Majini at the catwalk above. Now jump on to the conveyor belt with your Sniper Rifle handy. Look to the catwalk above and you should see a gas tank. Blast it with your rifle to dispatch of the Majini up there. Proceed along the conveyor belt, but check with your Sniper Rifle every few steps for some Majini. When they drop down to the belt, fire a bullet at a nearby gas tank to kill them instantly. Also check for the Majini that will enter to the catwalk above. Anyway, jump up the catwalk to the left at the end of the conveyor belt when you get there.

Just head down the nearby stairs and open up the large briefcase on the table ahead. Inside, you will find the SIG 556, a machine gun. It's not quite as good as the AK-74 in my view, so you might want Sheva to pick this one up. Don't forget about the crates to the left of the dumpsters. Head up the small stairs near the SIG 556 and continue up the next flight. Go straight ahead until you see the next set of stairs going downwards to the right. Proceed along this catwalk for a bit and past the egg on the wall. Turn left and you should soon see some Machine Gun Ammo on the crate. Proceed along the catwalk to the stairs ahead. Turn right at the top to find a bunch of crates on the table, along with a Green Herb. Now proceed to the marker and pull the lever.

Turn around and follow the arrow downstairs. Continue on this catwalk, and go right this time. Soon a Reaper will drop from above. Nothing some Shotgun Shells can't handle, though. Dispose of it and pick up the Power Stone. Now run up the stairs behind it, and proceed down the small set of stairs after to the marker. Pull the lever to get the conveyor belt going. Drop down on to the belt and just go towards the fire at the end at first, and switch to the conveyor belt to the right when you are able. Run on the black strip between the two conveyor belts until you get the prompt to pick up the Dead Bride's Necklace. Keep running against the conveyor belt until you see the opening to the right, to get back on to the other belt. Do so and climb up the nearby catwalk. Proceed to the crates on the crates (lol) and check them out. Now head up the nearby stairs and to the marker to the next area.

Follow the hallway and jump down the ledge at the bottom. Be sure to check out the crates to the right. When you're ready, take a deep breath, and prepare for the rematch against Uroboros.

Boss: Troboros (2)

This battle is completely different than the last one, and it will be treated as such. The only thing in common as last time is the fact that fire is still your main weapon against him. This time, however, the flames will come in the form of a flamethrower. When the fight begins, immediately Quick Turn and sprint straight forward to the wall. This is where the flamethrower is, so take note of it. You won't be able to use it yet, because it's charging. This is something else of note--even after it finishes charging initially, once you deplete the flames in the tank (IE the flamethrower "ammo" goes from 100 to 0), you have to put the flamethrower back to allow it to charge again.

For the actual strategy, take note of the three gas tanks around the area. There's one on the centre pillar, and there's two more to the left and the right. We aren't going to be able to strategize with the tanks this time around, so just make sure that you damage the Urobros with them. Take some time to deal some damage with the gas tanks while the flamethrower charge. When the flamethrower is ready, you will get a little cut scene. Go grab the flamethrower (if you're done blowing up the gas tanks), get right in front of the Uroboros and start firing away. You might take a tentacle attack for your troubles, but it's worth it if you can get hit once for emptying half of your tank.

Speaking of the Uroboros attacks, watch for the Dodge prompt (Action Button + Run Button). Also, watch for the Uroboros to do a little "degenerating" attack, where it will dissipate completely, and suddenly rebuild itself close to you. Don't get caught off-guard by this. If you get in trouble, note that there's a First Aid Spray near the surgical chair, and another one in the cabinet to the left of the flamethrower. If you start this battle with full health, you should have no problem winning.

I do want to note that while your flamethrower is charging, switch to your shotgun or Sniper Rifle and start blasting the yellow bulbs on its arms to deal damage. Just keep charging your flamethrower, blasting it with flames, and shooting its yellow bulbs until it goes down to conclude the chapter.

Chapter 5-3: Uroboros Research Facility

Items of Interest
Sapphire (Marquise) Shotgun Shells Machine Gun Ammo
Handgun Ammo Shotgun Shells N100 Gold
Machine Gun Ammo x 2 Power Stone PSG-1 (Rifle)
Green Herb Green Herb Ruby (Brilliant)
Chalice (Gold) First Aid Spray Magnum Rounds
L. Hawk (Magnum) Sapphire (Brilliant) Emerald (Oval)

All right, make your way to the newly opened door to the right. Turn to the left and climb up the ladder. Make another left and go straight down the hallway to the area where Excella was standing. Once inside, immediately turn to the left to the safe. Open it up to find the treasure Sapphire (Marquise).

Now make your way to the right of the x-ray to grab the Shotgun Shells and Machine Gun Ammo. Time to turn around and head through the hallway again. Turn left once you see the opening. Continue deeper into this room and go all the way up the stairs. There's a door at the top here, so hit the Partner Action button to head through the next area.

Continue down the hallway and turn right to the crates when you see them. Turn around and go down this hallway here for a bit and you'll soon find a door. Help yourself through and take out your Sniper Rifle. Look to the catwalk across and you'll see an incoming wave of three Majini. Take cover behind the metal covers if you need to. There are also some crates in the short side to the right. After disposing of the Majini, continue down the catwalk and explore the room to the left for some items. Whenever you're ready, make your way further down the catwalk and soon a Reaper will descend on you. Equip your Shotgun and open fire on the glowing bulb on its chest to deal the most damage.

After taking care of it, make a jump across the gap in the catwalk. Follow the catwalk for a bit and another one will attack, so be ready with your Shotgun. A Majini armed with a Stun Rod is advancing from the left, so take care of it and sprint down that direction to the door. Two more Majini will stand in your way towards the door, but they should be nothing new. Procure the various Wooden Crates in here, as well as all the items on the shelf. Most importantly though, don't forget about the PSG-1 Sniper Rifle. It's has semi-automatic capabilities, but it's not quite as powerful as the Dragonuv.

Leave the room when you're ready and make your way down to the catwalk. Another Reaper will attack, and you know how to take care of it. Now make your way to the lever (marker) and pull on it. Two Majini will appear on the sliding elevator, so open fire on them with your Sniper Rifle. When the elevator gets here, get on it and Sheva will pull on the lever to get you across. Aim to the right to rout the enemy to the right. When you arrive on the catwalk, you will be greeted by a couple of Cephalo. Take care of them and wait for Sheva to get on the elevator you came from. Once she does, pull the lever to tell her to GET OVER HERE.

When the elevator arrives, circle to the right on the catwalk to activate a brief cinematic. Immediately after the scene's conclusion, get out your sniper rifle and aim to the Majini to the left of the door, holding the rocket launcher. Pick him off and look way to the left of the catwalk to see another Majini, who turns out to be a Cephalo. Continue along the catwalk to the left, and a few more basic Majini will attack. Once you make up the small stairs, you'll see yet another one with a rocket launcher. You'll also see a door, but don't go in just yet. Follow the catwalk until you see the large window. Take cover under it (you can lean against the wall), and ready your Grenade. Throw a couple in there to immediately rout the Majini. Go through the nearby door when the coast is clear.

Grab the Green Herb sitting on the controls, and don't forget about the rest of the items on the desks, crates etc. Now kick open the door leading inside, and follow the hallway to the next door. Hit the Partner Action button and head to the next area. Sprint straight ahead and don't forget about the Green Herb on the floor. Turn your attention to the bunch of crates to see what you can find. Then, sprint directly on the catwalk to get into the room with all the body cases again. Continue downwards and make your way to the controls on the big circle on the bottom. Make your way to the control panel and hit the Partner Action button.

The elevator will start spinning now. Turn your attention to the various Majini positioned on the balconies. Aiming is a little tough, but you should still be able to get the hang of it. The only real adjustment you have to make is to initially direct the scope a little bit to the left of the Majini. It might take a few practice shots before you get them all, so don't be shy to take a few to get the timing down. Once the elevator reaches the top, turn your attention first to the Majini standing at the top of the catwalk. Blast them and proceed on to that long catwalk yourself. Make your way into the hallway and to the interesting looking door to the next area.

Look towards the ceiling as you make your way down this hallway. As you approach the exit, you should see a sparkly object near the final light. This is the Ruby (Brilliant). Continue into the next room and take note of the wooden crates close to the door on the right. Still staying close to this door/building, circle around to the back and you will find a lever. Pull on it to power the lift operator. Turn around and run forward/left and you will soon find the machine. Don't forget about the crates to the left of that. It's important to stock up on some stuff, because a pretty tough sequence is coming up.

Pull on the lever to bring down the lift. Sheva might insist, but it is important for you to be the one to go up instead; so hit the "Command Partner" action on the lever to get her there. Hop on to the lift and have your strongest weapon ready for the incoming onslaught of Licker Beta. When the first one appears, take a few steps back and open fire on it. The second one is coming shortly after that, so be ready to take him out.

Sprint forward on the catwalk and wait for the next scene telling you that some more are on the way. Retreat back to where the lift was and wait there-- do not fire. With any luck, Sheva will be blasting away, and the Lickers will crawl down towards her (they are blind, and are sensitive to sound). Switch to your Sniper Rifle, and sprint to where the Lickers crawled down. You should also see the Jump Down prompt there, but don't take it. Instead, start picking off the Lickers from here. Sheva will have to tank a few shots, but it's all for a good cause.

After disposing of these two, make your way down the catwalk to the other side. Cut up the wooden crate for some Flame Rounds. Make your way to the catwalk with the fence and take aim at the wall below the platform you were just on. You should see some incoming Lickers, so pick them off with your Sniper Rifle. Keep watching until the coast is clear, then push the junk blocking your way. Jump down to the platform below when you're finished. Drop down into the building and pull the lever to lower the bridge. Now open up the door and let Sheva through.

Go first to the lockers and open them for three very valuable items: Chalice (Gold), First Aid Spray, and Magnum Rounds. Be sure to pick up the Magnum Rounds because they will come in handy later. Now leave this room and cross that bridge. Be sure to blast the Topaz (Brilliant) sparkling above the doorway before leaving to initiate the boss battle.

Boss: Wesker

Watch the scene and you will come to a shocking revelation. Jill will be supporting Wesker with machine gun fire. Don't attack her, because if she dies, you will be taken to the Your Partner is Dead screen. All right, let us begin this battle. If you want to skip this whole first phase, turn around and Investigate the door to activate the cut scene and go to the third paragraph. If you want to experience it, read on to the second.

Wesker will tell you that he only has seven minutes, and this translates into real time. This first phase will only last 7 minutes. You basically just need to run around for now, and survive. Try to minimize the damage that you take from Jill's machine gun, and be sure to watch for the Dodge prompt to avoid Wesker's gun shots. Finally, when you see that Wesker is dashing towards you, repeatedly tap the Action Button, and you should soon see the "Counterattack" prompt. If you tap the button face enough, you will indeed counter Wesker. Don't bother shooting at him, just try to avoid Jill's attacks and counter Wesker whenever possible. After 7 minutes pass, you will witness a brief cinematic, and Chris will be kicked through the door.

Turn around, sprint up the stairs and just keep going down the hallway. Keep to the right hand side and go through the opening when you see it. Go into the room after that and push open the coffin to find the L. Hawk (Magnum), a very powerful weapon, Sapphire (Brilliant), and Emerald (Oval). Now turn around and leave these rooms. Pull up your map and look for the big moving blip, which is Wesker. As it looks like he is getting close, lean against the wall and get your shotgun ready. As soon as you see him, open fire on him immediately. Stay in front of him for a while, but don't bother shooting. If you see that he dashes towards you (as opposed to walking), keep tapping the Action button to counter attack him. You can just run around for another five minutes or so, and this battle will be over. Watch the next scene and come back for the battle that we have all been waiting for.

Boss: Jill Valentine

You won't need any guns for this battle, so don't worry about those. The key to victory for you is the Action Button. Begin by sprinting down the stairs to the larger battlefield below. Run close to Jill and keep tapping the Action Button to have Chris call out to her. If you do this enough, it will cause her to stop in her tracks and hold her hands to her ears. Once that happens, run up behind her and Grab her. Sheva will now go to grab the object out of her chest while you have to keep tapping the Run Button. The first time won't be enough, and after she breaks free be quick to activate the Dodge prompt to avoid getting attacked.

Sheva will also get the best of Jill here and there, where she will perform her leg-scissor takedown. At which point sprint to Jill's body and keep tapping the Action Button to sit down on her chest and begin the grabbing process (this is sounding kind of wrong). Immediately after a failed attempt of grabbing, be ready for the Dodge prompt. If you get into trouble, there are two Green Herbs at the foot of both stairs. Just keep repeating the process to pick up the victory and conclude the chapter.

Chapter 6-1: Ship Deck

Items of Interest
Wooden Crate Machine Gun Ammo Green Herb
N100 Gold x 2 N300 Gold Jewel Bangle
Wooden Crate x 2 N100 Gold x 2 Wooden Crate
Green Herb Rifle Ammo Machine Gun Ammo
Green Herb Wooden Crate Jail Breaker (Shotgun)
Tanker Keycard A Tanker Keycard B

Begin by jumping down to the platform below. Run up the stairs pick off the Majini here. A few more Majini will spill in, so take care of them with your Shotgun or whichever. Continue up the stairs and climb up the ladder to the left. Circle around the platform above and climb up the long ladder here.

Take note of the wooden crate. Cut it up and see what you find. Equip your Sniper Rifle and look to the distance (behind the wooden crate), to find some Majini. Pick off each of them. The guy to keep an eye out for is the one who is standing on the highest level to the right. This will make sense soon.

Anyway, jump down the two platforms now and rout the two dogs. Climb up the ladder to the left and you will find a bunch of Wooden Crates. There are a few more crates on the catwalk you are standing on. Procure everything and jump down to the level below and go up the small stairs up ahead. Head down the stairs at the end of the short catwalk and stick to the left. A few more dogs will peak out so blast them with your Shotgun. Immediately after disposing of the dogs, make a Quick Turn and you should see the Big Man Majini coming (it'll probably be too late). Start by taking him out and grabbing the Jewel Bangle.

Continue along the path now and stick to the left. Move past the flag and jump down to the area below. Check out the two wooden crates. Take the path to the right now and take another right when you can. Keep going in this direction and then take a left. Go up to the big tank looking thing, and press the Action Button on the button to the left. Run through for a checkpoint.

Go over to the wooden crates and procure the two N100 Gold. Climb up the ladder hit the Partner Action button push the junk up ahead. Now jump down towards the left. Turn to the right and climb up the ladder. Slash the Wooden Crate to the right and pick up the N100 Gold. Don't forget about the Green Herb. After procuring it, turn to the right for a Checkpoint. Immediately make another right and another Big Man Majini will attack. Quick dispose of it and also help Sheva take out the other one. Move on to the green ground and wait there. Sheva will shoot the switch soon, allowing you to ascend. Shoot the switch to the left of the lift for Sheva as well.

Proceed to the path to the right and jump down to the area below. Drop down to below and look for the path to the left to jump down once more. Watch out for the jumping dog. Proceed up the nearby stairs and hit the Partner Action Button to the next area. Begin by grabbing the Machine Gun Ammo and Green Herb on the shelf. Now go down the stairs to the right, behind the shelf. Keep going down the stairs until you reach the very bottom. Slash the Wooden Crate and most importantly don't forget about the briefcase for the Jail Breaker shotgun. Now go to the marker to initiate a cut scene.

After the scene, begin by kicking down the door in front. Turn to the left into the opening and have your Sniper Rifle ready. Start blasting away at the Majini. Take a quick scan of the whole room and pick them off. After that, continue down the catwalk and drop down to the area below. Proceed along and take cover behind the crates. As you fight to the middle of the crates, a brief cut scene will initiate. A Gatling Gun Majini will approach from the stairs to the right.

Have your Shotgun ready, and don't be afraid to get nasty and get right in his grill. Shoot him with your weapon and go for the melee attack. Some really cool ones like the Haymaker and the Backhand can be used, so check them out! After taking him out, pick up the Tanker Keycard A. You're likely going to be on the stairs where the Gatling Gun Majini was, so move across to the stairs on the side of the marker (check your map), and move across the catwalk to the safe. Open it up for the second keycard. Go over to your marker and use the keycards to conclude the chapter.

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* Notes
1. If you come across a Majini that, after dying, has its whole body taken over by a parasite that doesn't resemble the Cephalo, you need to shoot the parasite on its leg to damage it. After a few shots, it will drop to its knees and reveal its head, at which point you must shoot its face. It's called a Duvaliaa, by the way.

2. If you are looking for the elusive Topaz (Oval) treasure, you must kill the Majini operating the crane (that eventually drops the cage on Sheva) at the very beginning the level and pick it up on the ground later. Check the Treasure Locations for details.

Chapter 6-2: Main Deck

Items of Interest
Green Herb Rifle Ammo Chalice (Gold)
Bridge Keycard Wooden Crate x 2

This is going to be a pretty short chapter. Begin by going down the stairs and taking a right. Go towards the pile who knows what to activate a cut scene.

You're going to get one of those interactive sequences, but it's pretty simple. Begin by watching for the first Dodge (which will be the Action Button), almost immediately after that is the Partner Action Button. Then, Action Button again, and quickly Partner Action once more. After that, you'll have to hit the L1+R1 Buttons, before repeatedly tapping the Run Button to complete the sequence.

Once inside, just sprint straight down the hallway, but be ready to hit the Duck Button when it's prompted. It will happen right before the Green Herb. Next, turn into the door immediately to the right and look for the opening to he left shortly after. Take the hallway for a bit, and another Duck sequence is coming up. Shortly after that, make your way through the door to the left. Inspect the two lockers for Rifle Ammo (you will soon need all the ammo you can get). After that, kick open the door to your right to emerge back into the hallways.

Turn left and head towards the stairs while tapping the Action Button because one more Duck sequence will happen. Run up the stairs and turn left into the room. Look for the lockers; the one in the middle holds a Chalice (Gold). Grab the Green Herb on the table and leave the room. You should notice a Majini on the ground up above. If you have learned anything from this game, it should be that never believe a zombie on the ground is dead for a moment. Indeed, that Majini will spring to life, so blast it and continue down the hallway. Great-- more of them. If you have a few Grenades, this would be a good time to do something really, really cool.

Either way, the Duvaliaa will drop a Bridge Keycard, so pick it up and head through the door at the end of the hallway. Use the Keycard on the door to the right and proceed up the stairs in this next room. Turn left up one more set of stairs and hit the Partner Action Button to emerge back outside. Procure the two nearby Wooden Crates, and head up the stairs and through the gate for a boss battle.

Boss: Excella Gionne

Am I the only one who was just a bit disappointed we don't get to see that hot piece of ass anymore? Anyway... this fight will be fairly simple. It will help if you have some high powered weapons like an upgraded Shotgun or L.Hawk at your disposal. Begin by turning around and using the Bridge Keycard to grab the Stinger Missile. Now lock on to one of the four orange bulbs (you have to follow the bulb with your Right Analog stick as it moves to ensure it locks on), and fire a missile at the bulb to take one down instantly. Drop the Stinger temporarily and open fire on another bulb with one of your high-powered weapons.

Try to see which bulb Sheva is attacking, so you can concentrate on one together to bring it down faster. Also keep an eye out for the little parasites she spits on to the deck. They will go down from even a single M92F shot, so save the heavy mustard for Excella. Work down the 4 orange bulbs and eventually she will show one giant bulb (you'll know when you see it). Pick up the Stinger Missile, lock-on, and fire a missile at it.

She will now have this phase where all of her bulbs will be raised to the sky (and will change colour, to pink I think). At this point it is absolutely crucial that you shoot down one of them, otherwise it will be game over. After you shoot one of them down, the fight will reset, and you will have to shoot at the orange bulbs until she shows the big bulb again. At this point, you might find it useful to climb up the ladder, because all those parasites are probably filling up the bottom deck by now. You just need to repeat the process until this fight ends, and thus concluding the chapter.

Chapter 6-3: Bridge Deck

Items of Interest
Power Stone x 2 Proximity Mine x 2 First Aid Spray
Green Herb x 7 Flash Grenade Red Herb
Nitrogen Rounds Electric Rounds Hangar Card A
Hangar Card B Green Herb Rifle Ammo
Hand Grenade Diamond (Marquise) Green Herb

Kick open the gate and head down the stairs below. Circle around to the ship door and hit the Partner Action button to initiate a cut scene. After watching it, run straight ahead and take a right up the small stairs. Go to the elevator and take it to the floor below. Equip your Sniper Rifle and pick off the Majini below, to right and near the lever.

Turn to the left and pick off the guy with the Stun Rod across the room. Next move further left along the catwalk and rout the Majini below. Look slightly to the right of the one you just killed to see another one hiding between the two crates. Now continue to the catwalk on the left and jump down on to the floor below. Before jumping down to the opening on the left, pick off the Majini that is barely visible, in the
corner to the right near the puddle. Jump down now and climb up the ladder. Go up the stairs to the right, and follow the path left. Pull the lever at the end to open the bulkhead (it opens very slowly, so each time you open a bulkhead there will be a wave of enemies to deal with). Turn around now, and go down the stairs and turn right. Two Majini will immediately charge.

Go back to where the lever was, and have your weapon in aim mode for the incoming Cephalo--there should be two of them. Go down the stairs and take cover at the middle (of the three) structures and pick off the Majini up ahead. After jumping across to the other platform, watch out for the rocket launcher yielding Majini to the left. Clean up the rest of them and go pull on the lever to open another bulkhead.

Make a Quick Turn and get ready for the incoming Reaper. As soon as it appears, open fire on its belly with your Shotgun to make quick work them. Pick up the Power Stones and just stay put right near the newly opened bulkhead door for now. Wait a bit until the Gatling Gun Majini appear from the ground on the platform across. If you have any Grenades, it's a good time to spam them all here, because they are pretty much useless for the final parts of the game. If you are getting in a lot of trouble, look for the ladder to go up to the catwalk above. There are two doors here, if you goto the one on the left, you will find two Proximity Mines on a table and a First Aid Spray.

If you set the Proximity Mines at the foot of the door, as soon as the Gatling Gun Majini come in they will be dealt heavy damage. Follow with all the Grenades that you have with Shotgun Fire immediately behind it. I would also strongly recommend having your L.Hawk here, because it helps a lot. If you need Ammo, upgrade its capacity. The key is to stick and move--don't stay put for too long. The Gatling Gun Majini needs to fire many shots before any of them land, so maintaining your movement is key. There are many Green Herbs scattered around in just about every crate you find, so be on the lookout for those as well.

If you are STILL having trouble, perhaps you should consider going back to Chapter 3-1 and picking up the Rocket Launcher, or buying one. A single Rocket Launcher blast will stop the Gatling Gun Majini in their tracks.

Boss: Wesker

All I can say is, here we go. Begin by immediately turning to the right and running to this corner to find a lever. Pulling on it will turn off the light in this section. Run to each of the corners to shut off the lights, because this will help conceal you to be able to attack Wesker without him seeing and blinking away. After you have shut off all the lights, return to your starting point and you'll find a glass container holding a Rocket Launcher. You'll need to slash the glass with your knife, of course. Pick up the Rocket Launcher and pull up your map.

Watch for the big blip again, which is Wesker. Get pretty close to him, but stay hidden. Use the structures in the middle to your advantage. When it looks like he's close enough for you to land a rocket, fire it at him and if you did it correctly, there will be a brief cinematic where he grabs the rocket with his hands and hold it off. Immediately sprint closer to him, and fire a shotgun shell (because it has splash damage) on the rocket--note that Sheva might have also fired at the rocket. Either way, it will blow up Wesker's face, and you need to immediately run up to him and hit the Action Button to Restrain him. If Sheva is nearby, and she should be, she will inject Wesker with the syringe, and finish him off.

If Sheva wasn't close enough, Wesker will break free. If that's the case, return to the starting point and climb up the ladders. You'll find a glass case (similar to the one containing the Rocket Launcher) with a bunch of extra rockets in there, so go up there to grab another one and try again. After you pull it off successfully, you will initiate a cut scene.

Don't get too comfortable watching this scene, because Wesker will eventually charge at Chris (it happens on the ship as immediately after he says "complete global saturation"). You should just be constantly tapping the Action Button (for Dodge) if you are not sure what I'm talking about. After that, follow the on-screen prompts that consist mostly of the Action Button, but the final action is L1+R1 to "save". When this scene concludes, it's time for the absolute final battle.

1. Volcano Stage

Begin by turning to the left and procuring the Wooden Crates. You will find some much-needed ammo here. After you've gotten everything, advance along the path to initiate a cut scene.

Diamond (Marquis)

If you want the Diamond (Marquis), turn around and go towards the bridge, but don't walk on it. Shoot the rock that appears to be the same type of rock as the bridge, and it sticks out to the right. Hit it a few times, and if you've done it correctly, the rock should collapse. Now walk on to the bridge, and let it collapse. Once you are on the bottom, turn to the left and jump along the rocks here. You should see it the Diamond now. Retrieve it and jump back to where you were when you dropped.

Battle continued

Whether you grabbed the Diamond (Marquis) or not, you still have Wesker to deal with. Begin by walking on to the bridge and allowing it to collapse. Move up the nearby hill and grab the Green Herb if you'd like. You will see Wesker approaching. Move to the ledge right next to the small hill so you can get a glimpse of his back as he moves up. After you see the sequence showing the glowing bulb behind his back, blast it and you will see some yellow fluid spill out.

Hit him a few more times, and he will jump over to the ledge where Sheva is standing. Eventually she will be forced off the cliff and is in danger. Don't bother going to her, because you won't be able to. Instead, aim at Wesker and blast him a few times to get his attention to you. You will now have to hit the Square Button to dodge a few of his attacks to allow Sheva to get to safety. After that, drop down to the ledge below on the right, and begin pushing the boulder. Follow the on-screen sequences to push the boulder over.

When Sheva gets to safety, spend the next little bit retreating to where you were when you dropped. This will initiate the final phase of the fight. When he does the thing where he sticks up his arm, you have to run behind him and blast his orange bulb. The best way to do this is to run past him and make a Quick Turn when you are behind (L.Hawk is invaluable in this fight).

There are a couple of attacks you need to watch out for. One is when he sticks his arm into the ground. When he does this, he's trying to attack you with one of his tentacles, so just run around the arena and you should be fine. The next is a tentacle swing, it is usually accompanied with an on-screen prompt, so keep an eye out for that.

You just need to repeat the process until you see the orange bulb in the front. At which point, when he sticks his arm up in the air, you must run up to him and press the Action Button to restrain him, while the other partner goes gangsta style on him. Alternatively, you can also defeat him by constantly blasting his orange bulb. Whichever method you choose, after you defeat him, there's one more on-screen prompt to do in the cut scene that follows, and the game is over. Sit back after that and watch the final cut scenes. Congrats!