| Unlimited Gamer » Kingdom Hearts: Chain of Memories » Game Basics |
| Game Basics |
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In the field are often boxes or breakable things that contain HP, smash them.
Other things in the field react to being slashed or touched and maybe yield
cards. Green orbs are health and red orbs are for moogle points. The moogle
points are used to buy cards at the shops. Moogle Shops appear when you use a
Moogle Card in room synthesis, here you can use points you've saved to purchase
new cards or sell cards for more points. You need to reload cards during battle to keep a constant supply. Cycle through the card reel until find the reload card, then hold down the A Button to reload. The number on the reload card is the reload counter, which indicates how long it will take to reload. - The first card you use in a sleight and certain other cards can't be reloaded. You don't have to wait for your cards to run out before reloading -- in fact, it's sometimes better to reload when you get the chance. To quickly access the reload card during battle, hold down the L or R Button to spin the card reel. It will stop automatically when the reload card is selected. Pressing the L and R Buttons simultaneously allows you to stock the currently selected card. After stocking three cards, you can unleash their power by once again pressing the L and R Buttons simultaneously. Normally, Sora will use the three cards sequentially as a combo. However, if Sora has learned a sleight that matches the types or total value of the stocked cards, then he will perform the sleight. (The total value and sleight name appear to the right of the stocked cards.) Even if only one or two cards is stocked, you can use them by selecting the reload card and pressing the L and R Buttons simultaneously. Sora can learn sleights during story events or when leveling up. - You can't stcok enemy cards or trick cards. Cards have values ranging from 0 to 9. By using a card with a higher value than the card played by an enemy, you can nullify that enemy's attack and strike back. This is called a card break. However, the opposite is also true -- if the enemy's card has a higher value than the card you use, your attack will be broken and the enemy will have an opportunity to strike back. Timing is important when using a zero card. Zero cards will always win a card break when played last, but lose the break when played first. Enemies drop various things during battle such as HP, experience points, Cards and Premium Bonuses. When Sora gains a level one of three things can be done: HP Boost: Raises max HP by 15 CP Boost: Raises max CP by 25 Sleights: Sora acquires a currently learnable sleight |




