Halo 3 Walkthrough


Unlimited Gamer » Kingdom Hearts: Chain of Memories » Card Information


Cards

M a p   C a r d s

  Map cards are cards using in Room Synthesis, they are the basis of the game and create the rooms that Sora and Riku travel through in their journey.

Red Cards

.::Tranquil Darkness::.
SizeMedium
Heartless5
Treasure SpotsAverage
Description A room where only a few Heartless appear.


.::Teeming Darkness::.
SizeLarge
Heartless8
Treasure SpotsMany
DescriptionA room where many Heartless appear. Enemies are more likely to drop enemy cards.


.::Feeble Darkness::.
SizeSmall
Heartless5
Treasure SpotsFew to None
Description A room where Heartless with weak cards appear.


.::Almighty Darkness::.
SizeMedium
Heartless8
Treasure SpotsAverage
DescriptionA room where Heartless with strong cards appear. Enemies are more likely to drop enemy cards.


.::Sleeping Darkness::.
SizeSmall
Heartless3
Treasure SpotsFew to None
Description A room where Heartless are drowsy and easy to ambush.


.::Looming Darkness::.
SizeLarge
Heartless 8
Treasure SpotsMany
Description A room where Heartless attack relentlessly. Enemies are more likely to drop enemy cards.


.::Premium Room::.
SizeMedium
Heartless3
Treasure SpotsAverage
Description A room where victory often leads to Premium Bonuses.


.::White Room::..
SizeLarge
Heartless2
Treasure SpotsMany
Description A room where only White Mushrooms appear. But what happens when you help them out?


.::Black Room::.
SizeMedium
Heartless2
Treasure SpotsFew to Average
DescriptionA room where only Black Fungi appear. But what happens when you defeat one?


Green Cards

.::Martial Waking::.
SizeMedium
Heartless6
Treasure SpotsAverage
Description A room where attack cards are more effective.


.::Sorcerous Waking::.
SizeMedium
Heartless6
Treasure SpotsAverage
Description A room where magic cards are more effective.


.::Alchemic Waking::.
SizeMedium
Heartless6
Treasure SpotsAverage
Description A room where item cards are more effective.


.::Meeting Ground::.
SizeMedium
Heartless6
Treasure SpotsAverage
DescriptionA room where a friend card appears at the beginning of all battles (if your friends are with you).


.::Stagnant Space::.
SizeLarge
Heartless5
Treasure SpotsFew to Average
Description A room where the Heartless move slowly.


.::Strong Initiative::.
SizeLarge
Heartless5
Treasure SpotsMany
DescriptionA room where striking first in the field does additional damage to Heartless.


.::Lasting Daze::.
SizeLarge
Heartless5
Treasure SpotsFew to Average
DescriptionA room where striking first in the field stuns all Heartless that join the battle.


Blue Cards

.::Calm Bounty::.
SizeSmall
Heartless0
Treasure SpotsFew
DescriptionA room containing treasure.


.::Guarded Trove::.
SizeSmall
Heartless5
Treasure SpotsFew
DescriptionA room where treasure is guarded by Heartless.


.::False Bounty::.
SizeSmall
Heartless7
Treasure SpotsFew
DescriptionA room where only one treasure chest is real. Opening the wrong chest triggers a battle.


.::Moment's Reprieve::.
SizeSmall
Heartless0
Treasure SpotsFew
DescriptionA room where you can save your progress.


.::Mingling Worlds::.
SizeRandom
HeartlessRandom
Treasure SpotsRandom
DescriptionA room where anything could happen.


.::Moogle Room::.
SizeSmall
Heartless0
Treasure SpotsFew
DescriptionA room where cards can be traded with moogles at the Moogle Shop.


Yellow Cards

.::Key of Beginnings::.
DescriptionA room where untold stories unfold.


.::Key of Guidance::.
DescriptionA room where untold stories unfold.


.::Key to Truth::.
DescriptionA room where untold stories unfold.


.::Key to Rewards::.
DescriptionA room containing special treasure.





A t t a c k   C a r d s

These are the cards that are most commonly used. They deal physical damage to enemies and sometimes add on element effects -- only used in battle. The ratings go in order from D to *, * being the best. The obtained section is where you can get the card first, afterwards all cards are available in drops and in Moogle Shops.

Sora

.::Kingdom Key::.
Number1
ObtainedN/A
StrikeD+ Thrust: D+
Combo Finish D+
Swing SpeedB
ElementPhysical
Break RecoveryB
Required CP*
DescriptionThe default weapon. Not very powerful, but reliable and easy to handle.


.::Three Wishes::.
Number2
ObtainedAgrabah
Strike C+ Thrust: D+
Combo Finish B
Swing SpeedA
ElementPhysical
Break RecoveryB
Required CPA
DescriptionObtained in Agrabah. Fairly strong with a fast swing.


.::Crabclaw::.
Number3
ObtainedAtlantica
StrikeC Thrust: C
Combo Finish B+
Swing SpeedB
ElementPhysical
Break Recovery*
Required CPB
DescriptionObtained in Atlantica. Easy to handle with an impressive recovery time after card breaks.


.::Pumpkinhead::.
Number4
ObtainedHalloween Town
StrikeC+ Thrust: C+
Combo Finish D+
Swing SpeedB
ElementPhysical
Break RecoveryA
Required CPA
DescriptionObtained in Halloween Town. Easy to handle with a fast recovery after a card break.


.::Fairy Harp::.
Number5
ObtainedNever Land
StrikeC+ Thrust: C+
Combo FinishC
Swing Speed*
ElementPhysical
Break RecoveryB
Required CPB
DescriptionObtained in Never Land. Easy to handle with a formidable swing speed.


.::Wishing Star::.
Number6
ObtainedMonstro
StrikeC Thrust: C
Combo Finish D+
Swing SpeedA
ElementPhysical
Break RecoveryA
Required CPA
DescriptionObtained in Monstro. Not very powerful, but very easy to handle.


.::Spellbinder::.
Number7
ObtainedHundred Acre Wood, present from Owl
StrikeD+ Thrust: A
Combo Finish D+
Swing SpeedC
ElementLightning
Break RecoveryA
Required CPB
DescriptionA special attack card with lightning-based attacks.


.::Metal Chocobo::.
Number8
ObtainedOlympus Coliseum, Hidden Chamber
StrikeC+ Thrust: C+
Combo Finish B+
Swing SpeedC
ElementNeutral
Break RecoveryB
Required CPB
DescriptionA special attack card that can break through physical defenses. A bit difficult to handle.


.::Olympia::.
Number9
ObtainedOlympus Coliseum
StrikeC+ Thrust: D+
Combo Finish B
Swing SpeedC
ElementPhysical
Break RecoveryA
Required CPA
DescriptionObtained in Olympus Coliseum. Powerful with a quick recover after card breaks.


.::Lionheart::.
Number10
ObtainedTraverse Town, Hidden Chamber
StrikeB Thrust: B
Combo FinishB
Swing SpeedD
ElementFire
Break RecoveryA
Required CPB
DescriptionA special attack card with fire-based attacks.


.::Lady Luck::.
Number11
ObtainedWonderland
StrikeC+ Thrust: C+
Combo Finish D
Swing SpeedA
ElementPhysical
Break RecoveryB
Required CPA
DescriptionObtained in Wonderland. A balanced weapon that is easy to handle.


.::Divine Rose::.
Number12
ObtainedHollow Bastion
StrikeA Thrust: D+
Combo FinishC
Swing SpeedA
ElementPhysical
Break RecoveryC
Required CPB
DescriptionObtained in Hollow Bastion. Features a powerful strike and fast swing.


.::Oathkeeper::.
Number13
ObtainedAfter Darkside battle
StrikeB Thrust: *
Combo FinishB+
Swing SpeedB
ElementPhysical
Break RecoveryB
Required CPC
DescriptionA well-balanced weapon with a very powerful thrust.


.::Oblivion::.
Number14
ObtainedAfter Larxene II battle
StrikeA Thrust: A
Combo FinishD
Swing SpeedC
ElementNeutral
Break RecoveryA
Required CPC
Description A special attack card that can break through physical defenses. First-class strength.


.::Diamond Dust::.
Number15
ObtainedCastle Oblivion after defeatin Marluxia
StrikeB+ Thrust: B+
Combo FinishB
Swing Speed*
ElementIce
Break Recovery*
Required CPC
DescriptionA special attack card with ice-based attacks. Powerful and the easiest to handle.


.::One-Winged Angel::.
Number16
ObtainedTwilight Town after defeating Marluxia
StrikeC Thrust: C
Combo Finish*
Swing SpeedA
ElementFire
Break RecoveryC
Required CPC
DescriptionA special attack card with fire-based attacks. Exceptional combo finish.


.::Ultima Weapon::.
Number17
ObtainedCastle Oblivion after Reverse Rebirth is complete and after Marluxia is beaten the first time, Calm Bounty room
Strike* Thrust: *
Combo Finish A
Swing SpeedB
ElementPhysical
Break RecoveryB
Required CPD
DescriptionThe strongest attack card to be found.





M a g i c   C a r d s

The magic spells deal element damage and are great for exposing an enemy's weakness.

.::Fire::.
Number1
ObtainedAxel
DescriptionMagic that deals fire damage. Stock 2 cards for Fire and 3 cards for Firaga.


.::Blizzard::.
Number2
ObtainedN/A
DescriptionMagic that deal ice damage. Stock 2 cards for Blizzara and 3 cards for Blizzaga.


.::Thunder::.
Number3
Obtained Larxene
DescriptionMagic that deals lightning damage. Stock 2 cards for Thundara and 3 cards for Thundaga.


.::Cure::.
Number4
ObtainedBarrel in tutorial
Description Magic that restores HP. Stock 2 cards for Cura and 3 cards for Curaga.


.::Gravity::.
Number5
ObtainedAgrabah, Calm Bounty room
DescriptionMagic that deals damage relative to the enemy's remaining HP. Stock 2 cards for Gravira and 3 cards for Graviga.


.::Stop::.
Number6
ObtainedWonderland, Calm Bounty room
DescriptionMagic that halts enemy movement for a set time period. Stock 2 cards for Stopra and 3 cards for Stopga.


.::Aero::.
Number7
ObtainedAfter Riku battle
DescriptionMagic that blows away nearby enemies and inflicts damage. Stock 2 cards for Aerora and 3 cards for Aeroga.


.::Simba::.
Number8
ObtainedFrom Leon
Description Simba lets out a mighty roar that deals damage to enemies in front of him. Stock more than one and his roar will also stun enemies.


.::Dumbo::.
Number9
ObtainedAfter final room in Monstro
DescriptionDumbo douses enemies with water over a set time period, dealing ice damage. Stock more than one to prolong the attack.


.::Bambi::.
Number10
ObtainedComplete all of the Hundred Acre Woods
DescriptionBambi bounds around and drops recovery items. Stock more than one to boost the effect.


.::Mushu::.
Number11
ObtainedHollow Bastion, Hidden Chamber
Description Mushu breathes fire at the enemy, dealing fire damage. Stock more than one to prolong the effect.


.::Genie::.
Number12
ObtainedAfter Agrabah is complete
Description Genie casts Thundara, Gravira, or Stopra. Stock more than one and Genie will cast mutliple spells.


.::Tinker Bell::.
Number13
ObtainedAfter Never Land is complete
DescriptionTinker Bell restores HP over a set time period. Stock more than one to boost the effect.


.::Cloud::.
Number14
ObtainedAfter Olympus Coliseum is complete
DescriptionCloud unleashes two successive sword attacks. Stock 3 cards to use Omnislash.





I t e m   C a r d s

These cards are most helpful when you need to recharge but the recharge meter is high.

.::Potion::.
Number1
ObtainedN/A
DescriptionQuickly reloads attack cards with no charge time required. It does not work on cards that cannot be reloaded.


.::Hi-Potion::.
Number 2
ObtainedAfter Cloud battle
DescriptionQuickly reloads attack cards with no charge time required. Even normally unreloadable cards are restored.


.::Mega-Potion::.
Number3
ObtainedAfter Riku III battle
DescriptionQuickly reloads attack cards with no charge time and reset the reload counter. Even normally unreloadable cards are restored.


.::Ether::.
Number4
ObtainedAfter rescuing Jasmine
DescriptionQuickly reloads magic cards with no charge time required. It does not work on cards that cannot be reloaded.


.::Mega-Ether::.
Number5
ObtainedAfter Vexen battle
DescriptionQuickly reloads magic cards with no charge time and resets the reload counter. Even normally unreloadable cards are restored.


.::Elixir::.
Number6
ObtainedRoo in the 100 Acre Wood
DescriptionQuickly reloads attack cards and magic cards, uncluding normally unreloadable cards.


.::Megalixir::.
Number7
ObtainedDestiny Islands, Hidden Chamber
DescriptionQuickly reloads attack cards and magic cards, including normally unreloadable cards. The reload counter is also reset.





F r i e n d   C a r d s

Friend cards are dropped randomly in battles and can be used like normal cards would.

.::Donald Duck::.
Number1
ObtainedAll worlds
DescriptionDonald randomly casts Fire, Blizzard, Thunder, or Cure. Stock more than one to power up Donald's magic.


.::Goofy::.
Number2
ObtainedAll worlds
DescriptionGoofy swings his shield at the enemy. Stock more than one to power up Goofy's attack.


.::Aladdin::.
Number3
ObtainedAgrabah
DescriptionAladdin swings his sword at the enemy repeatedly. Stock more than one to power up Aladdin's attack.


.::Jack::.
Number4
ObtainedHalloween Town
DescriptionJack casts Fire, Blizzard, Thunder, or Gravity. Stock more than one to power up Jack's magic.


.::Ariel::.
Number5
ObtainedAtlantica
DescriptionAriel whirls across the field, striking many enemies. Stock more than one to power up Ariel's attack.


.::Peter Pan::.
Number6
Obtained Never Land
DescriptionPeter Pan attacks with dagger. Stock more than one to power up Peter's attack.


.::The Beast::.
Number7
ObtainedHollow Bastion
DescriptionThe Beast mows down anyone in Sora's path. Stock more than one to power up the Beasts's attack.





E n e m y   C a r d s

Enemy cards are obtained from defeating enemies. If you are lucky enough they will drop their cards and you can use their abilities in battle for the duration of the card.

.::Shadow::.
Number1
AbilityIncrementor
Duration2 reloads
DescriptionIncrease the value of all cards by 1.


.::Soldier::.
Number2
AbilityCombo Plus
Duration3 reloads
DescriptionAdd an extra hit to normal combos.


.::Large Body::.
Number3
Ability Guard
Duration1 reload
DescriptionDeflect frontal physical attacks and completely nullify damage.


.::Red Nocturne::.
Number4
AbilityFire Boost
Duration1 reload
DescriptionIncrease the strength of Fire abilities.


.::Blue Rhapsody::.
Number5
AbilityBlizzard Boost
Duration1 reload
Description Increase the strength of Blizzard abilities.


.::Yellow Opera::.
Number6
AbilityThunder Boost
Duration1 reload
DescriptionIncrease the strength of Thunder abilities.


~
.::Green Requiem::.
Number7
AbilityCure Boost
Duration1 reload
Description Increas the potency of Cure abilities.


.::Powerwild::.
Number 8
AbilityRetrograde
Duration1 reload
DescriptionReverse the values of all cards. 1 becomes 9, 2 becomes 8, etc. Cards with value 0 are not affected.


.::Bouncywild::.
Number 9
Ability Draw
Duration5 reloads
Description Attract fallen cards and items for easy retrieval.


.::Air Soldier::.
Number10
AbilityReload Kinesis
Duration3 reloads
Description Reload while in motion.


.::Bandit::.
Number11
Ability Combo Finish
Duration1 reload
DescriptionMake any normal attack as strong as a finishing blow.


.::Fat Bandit::.
Number 12
AbilityBack Attack
Duration2 reloads
Description Increase damage when striking enemies from behind.


.::Barrel Spider::.
Number13
AbilityQuickload
Duration3 reloads
DescriptionReload cards instantly.


.::Search Ghost::.
Number14
Ability Drain
Duration1 reload
DescriptionAbsorb enemy HP when striking with attack cards, but enemies will drop fewer items.


.::Sea Neon::.
Number 15
AbilityRandom Values
Duration 1 reload
DescriptionRandomize the values of cards you use.


.::Screwdiver::.
Number 16
AbilityDecrementor
Duration1 reload
DescriptionDecrease the values of call cards by 1.


.::Aquatank::.
Number 17
AbilityAuto-Reload
Duration 1 reload
DescriptionAutomatically reload cards when they run out.


.::Wight Knight::.
Number18
AbilityFloat
Duration3 reloads
DescriptionAlter the gravity to increase jumping ability.


.::Gargoyle::.
Number19
Ability Vanish
Duration1 reload
DescriptionBecome invisible and reduce your chances of being hit.


.::Pirate::.
Number20
AbilityAll Zeros
Duration 1 reload
DescriptionChange the values of all cards to 0.


.::Air Pirate::.
Number 21
AbilityItem Bracer
Duration3 reloads
DescriptionStop enemies from breaking item cards you use.


.::Darkball::.
Number22
AbilityCardblind
Duration3 reloads
DescriptionHide the cards you hold from hostile eyes.


.::Defender::.
Number23
AbilityProtect
Duration1 reload
DescriptionDecrease damage from physical attacks by the enemy. Magical attacks do normal damage.


.::Wyvern::.
Number24
AbilityReload Lock
Duration3 reloads
Description Reload without incrementing the reload counter.


.::Wizard::.
Number25
AbilityMagic Boost
Duration1 reload
DescriptionForfeit summon card use to power up magic cards.


.::Neoshadow::.
Number26
AbilityBio
Duration1 reload
Description Cause enemies' HP to gradually drop.


.::White Mushroom::.
Number27
AbilityHyper Healing
Duration3 reloads
Description Restore some HP every time you use a friend card.


.::Black Fungus::.
Number28
AbilityRandom Flush
Duration 1 reload
DescriptionActivate a random enemy card effect.


.::Creeper Plant::.
Number29
AbilityLeaf Bracer
Duration1 reload
Description Stop enemies from breaking Cure abilities you use.


.::Tornado Step::.
Number30
AbilityReload Haste
Duration 1 reload
DescriptionSubtract 2 from the reload counter.


.::Crescendo::..
Number31
AbilitySummon Boost
Duration 1 reload
DescriptionForfeit magic card use to power up summon cards.


.::Guard Armor::.
Number32
AbilityWide Attack
Duration30 attacks
DescriptionSlightly extend the range of attack cards.


.::Parasite Cage::.
Number33
AbilityDispel
DescriptionBreak an opponent's enemy card without fail. Nothing happens if your opponent has no enemy card in play.


.::Trickmaster::.
Number34
AbilityValue Break
Duration10 breaks
DescriptionWhen you lose a card break, reduce the value of the enemy's card by the value of your broken card.


.::Darkside::.
Number35
Ability Mimic
DescriptionCopy the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play.


.::Card Soldier::.
Number 36
AbilityAttack Haste
Duration10 attacks
DescriptionIncrease the swing speed of attack cards.


.::Hades::.
Number37
AbilityBerserk
EffectResistant to Fire
Stunned by Ice
Duration30 attacks
DescriptionBoost the power of attack cards when low on HP (when the gauge is flashing red).


.::Jafar::.
Number38
Ability Attack Bracer
Duration20 attacks
DescriptionStop enemies from breaking attack cards you use.


.::Oogie Boogie::.
Number39
AbilityRegen
Duration10 uses
DescriptionGradually restore HP. HP returns more quickly when low.


.::Ursula::.
Number40
AbilityShell
Duration5 hits taken
Description Halve the damage from magical attacks by the enemy. Summon magic does normal damage.


.::Hook::.
Number41
AbilitySecond Chance
Duration3 uses
EffectResistant ro Lightning
Stunned by Fire
DescriptionRetain 1 HP after a critical hit, provided you have 2 or more HP left.


.::Dragon Maleficent::.
Number42
AbilityOverdrive
Duration30 attacks
DescriptionSacrifice reload speed to power up attack cards.


.::Riku::.
Number43
AbilitySleight Lock
Duration5 sleights
EffectResistant to Fire, Ice, and Lightning
DescriptionKeep cards used in sleights available for reloading.


.::Axel::.
Number 44
AbilityQuick Recovery
Duration 10 hits taken
EffectImmune to Fire
Stunned by ice
Description Use cards even while staggering from damage.


.::Larxene::.
Number45
AbilityDash
Duration15 cards
EffectImmune to Lightning
Weak against special attacks
Description Increase running speed.


.::Vexen::.
Number 46
AbilityAuto-Life
Duration 1 use
EffectImmune to Ice
Stunned by Fire
Description Revive automatically when your HP reach 0. Only a small amount of HP is restored.


.::Marluxia::.
Number47
AbilityDouble Sleight
Duration3 sleights
EffectResistant to Fire, Ice, Lightning and Special attacks
Weak against Physical attacks
Description Use stocked cards and sleights twice in a row. However, during versus battles it bumps up the reload counter.


.::Lexaeus::.
Number 48
Ability Warp Break
Duration 50 attacks
EffectImmune to Ice
Resistant to Physical attacks
Weak against Special attacks
DescriptionObliterate enemies with the finishing blow of a combo with a success rate. During versus battles you can stun your opponent.


.::Ansem::.
Number49
Ability Sleightblind
Duration 10 sleights
EffectResistant to Fire, Ice, and Lightning
Description Conceal your stocked cards from opponents.