Chapter 10: End of Days
Just one box to the left.
Yes, those are people; look at their heads - weird huh? Two of those orange lights on the ground are ammo, then get the two wall items, visit the store for any shopping and storage, then up the lift (yes, you should recognize that singing). There is a save point, item, bench, and text log; the log seems to hint at the inner workings of this game, so read it if you planned otherwise.
A quick little scene, then go arounda and enter the mess hall.
A single box to the left, and keep going to see an exploder appear in the hall you came from, but he can't get you. A box and wall box, then take the lift down. Use the force gun on the two dividers that attack, collect the items and the power node, and open the box in the corner for the crew key.
Back up the lift, back to the hall, then take a right to the next area.
To the right is a guardian with a super slasher. You'll do well to shoot either line gun mines or grenades at the guardian to clear the eggs and damage the super a bit; down the slasher as you cut the guardian up and handle the eggs. Some items around, then take the door to a tiny bathroom for a few items. Come back out and use the key to take the lift down.
Sleep Block A
No enemies, just items and a save point. To the left of the left door is a bathroom, and I don't know about you, but it sure doesn't hurt too much to blast that super slasher body without testing to see if it's alive; just two items in here. Save, get out the cutter, and take the middle door.
You're still in the A block. Move forward to have the arm come out and grab you. Shoot the yellow with about four shots and you're free. There are two items by the arm's hole, and two items by the door you came in (one hidden in a corner). Take the door to the Storage Room and move the lever down; don't miss the item hidding to the left of the door. A super slasher is in the sleeping area, so either fight it or quickly go through the door. Save and enter B block.
Sleep Block B
Yep, no air in here. There is a pregnant and female slasher to the left as you enter, so cutter them up. There are two rooms on the left: bathroom has a few items and the dead-end hallway has a single item. In the middle room there is an O2 recharge, but get close and that super wakes up, so get him first; if you ever run low, return to this, or even out the door you came in for whatever reason.
Take the door to the bunk area and move forward a bit to bring out the new enemy, the Super Lurker. The only difference is they demand about four shots to so to kill. The first drops from the ceiling, the second from the left, and also from the left is a pregnant torso you may want to watch out for. If you go left, a twitcher pops up behind you, so be ready for that. There is a box in the corner (right of the door you entered) and then into the closet for a node and two items - feel free to get more air.
Go around the left corner, finally, and pick up the first card on the floor. Keep going to fight a twitcher (I think a lurker too but mine glitched and was stuck in the ceiling). Kill, a box in front of the door and to the side, then back to the starting room and out to the hallway with air. Head back, save, and then up the lift.
An exploder scares you, but doesn't attack, yet. Go into the hall where he and his friend and a few dividers parts will attack, so pop their bombs and force blast the parts.
In the commons, spend your two nodes as you wish, save, down the lift, visit the store if you like (save around 60,000), then through the unlocked door.
*NOTE: Feel free to buy or keep one node for a door later.*
*NOTE: If you want stasis, feel free to use and/or a stasis pack since there are no recharge points nearby.*
A super slasher greets you (line gun him), a box to the left of the door, a box in the left corner, then enter next area.
Tons of lockers, probably just one open. A few other items but I'll have to ask you to pick up that suit 5 schematic, then go back to the store and buy it.
Come back and enter the next part to read a text log, and get an item. The log tells you how to play basketball. Go inside.
First, jump up a few platforms to lure out the lurkers. Three of them, so use the line gun to quickly cut their tentacles. After that, pick up the nav card and you're free to leave.
However, if you want to play some Z-Ball, step on the first platform and a panel shows up that you can use to start the game. The idea is that there is a shot clock and before that reaches zero you should jump to as many of the LIGHTED platforms as possible and shoot. The shot clock is on your back. There are usually two platforms to jump to for each shot.
Don't quote me on this, but I believe the game just gets a little bit harder and all you have to do is get 16-20 points in each round. I find it best to NOT grab the ball as it does stop in the middle, just jump to two or all three platforms, then fire when you're sure the goal won't close, repeat, and when down to 20 seconds or so, just stand up close and shoot without jumping around. Do this for five levels to get a semiconductor, or don't do this at all since it takes a bit of time and patience.
So anyway, open the door to get out the reward room and a super slasher attacks right away. In the hallway, go use the key on the lift to take it down.
Sleep Block C
Save, without listening to the message, then into the room to see the video looping, but there are three eggs to kill first. The bathroom has a few items, then into the next area. Spend the node at the door for some goodies, then turn to see the beds that form a puzzle.
Move the one on the far right, so slid it across the wall, then push the one nearby into the wall. You should be able to walk in for a conductor. Now turn and slid the bed you just moved so you can move more along the wall. And then you're free. Now follow the path to see a woman who does something that you may want to watch, then you are free to grab the nav card and health pack in the corner. Then have the force gun in hand.
Feel free to start making your way back because the regenerator and a few super slashers are unleashed. While in this room you should knock them back and make your way to the sliding beds, then slide them so no one can get you. When you open the beds to get out, the things will drop in on you, so knock them down or stasis them and go out the door to the starting room. Now you must fight off a few slashers before the door to the lift is opened, so have at it. Once the door is opened, knock back the next one, go in, save real quick if you must, then go up the lift; more will attack you in the hall with the save point, so no sense sticking around (they do end though).
In the commons, quickly run to the red-lit area and kill the infector as it is infecting; stop it early or you'll face about five super slashers (good luck if so). After that, feel free to visit the store and bench for anything you want/need, and don't forget to keep a decent store of ammo. Save and follow the door to meet a friend - I think he's a friend anyway.
*NOTE: I strongly advise you bring at least two stasis packs, just in case.*
As he talks, get the semiconductor from the box. After you hear him out, take the lift down.
Five pregnants in here, so chop away. I used the door to the hallway as a funnel and took on one pregnant at a time. Collect the items, and here are the results for entering each room:
Lower Left: audio log and item
Lower Right: two boxes
Upper Right: one box of crawlers and one box under a chair
Upper Left: box, text log, and an interesting model
Shuttle Bay Hallway
A wall box and save point.
Executive Shuttle Bay
Four items on the right side, of the room, an item to the left of the door, three in the control room, then enter the shuttle and insert the cards in the open panel.
Enter the control room and use the computer. A single twitcher will appear, then the regenerator. Knock him down and run out the room, quickly because we want him to get stuck in the room. If you do get out, run to the back of the ship and look to the wall vents to fight the twitchers. If he is stuck, good good. You are free to take out the five or so twitchers with the force gun as they file out of the vent. Once they are gone, run to the door and lead the big guy out. You need to get him to the upper right (from the entrance) area and knock him down either by cutting his legs or force blasting him (not a stasis hit). Then run to the walkway where the engines fired and get across and turn around. Let him get to the start of this walkway, slighty on it, and then stasis him. Run to the control room and fire to melt him away.
*NOTE: Dragonball Z fans know these is a very real chance that guy is still alive (Cell reference).*
Kyne will appear at the shuttle doorway and when he's done talking use the other computer to let him go - sure feels like this is bad idea. After he's gone, go to the regenerator (aka Hunter, or all times to mention that), for a power node.
Save your game through the first door, then up the lift and into the room Kyne was in for a med pack. When you return to the commons, quickly kill the infector in front of the door before he turns anyone. Now, at this point I was able to sell off my excess items, like there's no need having 10 medium or large med packs in the storage, just like there's no reason having more than one ripper ammo or 10 contact ammo. I spent all but 40,000 on on power nodes, then went off and got a second RIG hp boost, then spent some on getting close to putting up a stasis upgrade. Again, the choice is yours and you can spend no money on nothing if you like. Or you can wait and do all of this in the next chapter where there is a store and bench right next to each other.