Chapter 7: Into the Void
Tram Station
How much more SHE can take of this? Isn't she just sitting on a chair hoping not to die? A box to the left, another inside the waiting area. Down the hall, right for a box in the corner, then a power node to the left corner of the door to the RIG Room.
RIG Room
There's just a single box to the left side, then lockers, creds, and a med pack on the right. You can buy a node or two by selling excess ammo for seldom-used guns, then go to that bench and spend them; probably on empty slots on the RIG or stasis, or whatever gun you like. Save and then down the lift to deck B. You're attacked by four slashers on the way down, so stay in a corner and use the cutter or force gun.
*NOTE: You could save one node for a bit later, but you'll have a chance to buy another then.*
Processing Antechamber
Audio log, then go left for a few boxes. Now go right from the start and advance up the path to see a slasher crawl up a vent. Now you are about to be ambushed by three slashers, a fourth to come, and a pregnant. You could retreat to the lift to funnel them to you, or stand your ground like a man, your call; best to at least run to the left side. After that, there is a locker at the back of the area, then save and down the ramp.
Mineral Processing
Do the hall a single slasher strikes. Some items and a text log, then you can use the store; either buy a power node now or after the coming battle where you can get free creds. You can continue down the hall to a dead end for items, even a few you can grab through the opening. Then turn around and enter the big hole in the wall.
There are four rocks, and for clearing the first two you are greeted by a wave of leapers, then babies; just two of each though. There are items to grab all over, but the objective is to get the four rocks and throw them into the beam. Again, get into a corner, maybe by that door, to handle the enemies that appear. Once all four are gone, head to the corner with the computer and use it to restore gravity and call up an ambush of enemies. Once you do, get on one of the bridges so you can't be attacked from that vent behind you. There are several waves of slashers and exploders. Remember, aim for the bombs with the cutter, then handle the remainder. There is also a pregnant that demands a line gun blast to the shoulders to take out quickly, or stasis him or others.
After that, feel free to buy a power node to open the door by the computer, or enter the opened room where you'll get a node through the second door. Either way, there are just a few items and a conductor in this locked room. Then go to the control room for boxes and the key. Take the back door, get the node on the wall, then head to the end, where the lights go out, but just stay calm and the power is restored. Head out and to the previous area.
Save, and if you follow the path on the left, should be a single leaper in the narrow spot. Then you're free to take the lift down to deck D. You'll hear a monster on the way down, but I'm sure that's from deck C.
Repair Room
You can barely step out the elevator and then start shooting force gun grenades down the paths to take out some of the bodies before the infectors turn them all. Deal with the supers, collect as many items as you can, including an audio log and semiconductor, then into the next area.
Maintenance Chamber
Save and look off into the gap. Pull the gondola to you and get on. Items can be pulled from the sides, if you want or can carry them. During the ride there will just be those egg-things that have a tentacle, but the shots go to you, and not in front of you, so they usually miss. Still, it's a good idea to shoot their tentacles if you have the cutter ammo. At the end is a very interesting sight, a ton of items, and then through the door.
Maintenance Annex
Okay, maybe you aren't seeing things. Now you must defend, that person, from a bunch of waves of slashers. A few will pop up on your side, and a single baby will be on the left wall. You could use the line gun early, then go to the cutter after the first three or four slashers. Don't worry when she's - I mean, that person - mobbed, she doesn't seem to die quickly or when touched by enemies, but do try to defend her. Collect any items through the bodies, there is one in the corner by the red cannister, and then go through the door.
*NOTE: For the part upcoming, feel free to stow excess items you can't carry now onto the gondola. Mainly line gun ammo and med kits since those are the only things you would be using. If you were savy enough to carry items over on the gondola, get off and use kinesis to pick them up as you may accidentally return the lift across from which you cannot stop it.*
In the storage, grab the schematic, items, and the beacon. Now return to the gondola and take it back across. There are fewer eggs, but now there are about four lurkers to deal with too. At the end you have two slashers before you land. Save and there is just one enemy before you reach the lift. Take it up to deck C.
Mining Hallway
You better have the force gun out and ready because you'll be rushed by a few torsos and a few babies; just knock them back and fire a few grenades. Get out the contact beam, go left, and kill the slasher in this room. Now come back to the middle room and there are two boxes on either side of the lift doorway. Enter the left room and here are the items: three boxes (one with crawlers), two fixed boxes, an audio log (a good one), a bench, a store, and a save station.
Deposit your schematic to buy the suit 4 upgrade, then deposit all but four med packs and at the most two of each set of ammo. Feel free to spend your nodes at the bench, but upon exiting a slasher attacks, which is quite uncommon in any video game. Don't forget to save.
*NOTE: Best to bring an air can or two.*
Go to the bench and pick up the power block. Take it to the middle area and set it down as you fight off the two bombers from the sides. Take them out and then bring the block to the right room and insert it in the slot. Take the lift down to the control room.
Control Room
There are no enemies, just a ton of wall boxes and a text log. Enter the next room.
Mining Bay
There are some boxes floating around. Once ready, move forward and you'll stir up the super leapers, who are leapers with super health. There are three, so either jump around or let them come to you, either way.
For the objectives, you actually need to hit the first two tethers on this side. You'll need stasis, which is in the control room. You go to the spinning thing, freeze it, shoot the blue thing inside, and then do the same for the tether on the ceiling.
That's two of those and still need to plant the beacon. Watch the blades that skim over the rock. Run toward a corner of the rock and wall where both blades will not occupy, or as they go away, and jump to an area of the rock that is very close to the outside of the ship. Once one, run outside, kill the two babies, and then plant the beacon.
Now for the tricky part. You'll need to jump to a side of a tether, freeze and blast it, then run all the way over to the opposite side for this tether. Once the tethers are down, now it's a matter of you getting back in for air. If you have air on you, then you have more time to plot this out. If not then you still have time if you don't mess around too long. Get back on the asteroid, get close to the "inside" zone, and if you really need air, run in for a quick breath and run back out (die and you start this whole area over, so be a bit patient). When you believe you have a time to run, just run inside, look to any piece of flat surface and jump before you die.
Make your way back to the lift where a single torso is waiting around the corner. Go up and take that block back to the left room; the catch, there is now fire in the way. No problem, just run past this first blaze when it goes away, then turn around and pull out the block. Swing around the middle area, careful of the timed blaze on the second column, and then you're good. Insert the block back into the original slot, shop and save if you wish, then up the lift.
A few crawlers greet you, then go around and use the key on the door. Go in for a node and a few items, then use the computer to send the asteroid off. now stand in front of the door, but not directly in front of it. Two supers and a few slashers drop in from the vents, so use the force gun to knock them all back, then finish them off with the line gun or whatever. Then head back to the lower level and save.
Take the central lift back up the deck A. A super attacks you on the ride up, then you have three dividers to deal with up here, so don't let them choke you. Spend your node if you wish, wheel and deal, save, and head back to the tram.


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