Level 04 - Withdrawal

Enter the middle room and pick up an intel on the counter. There's nothing in the right room, only a switch to close the door to the middle room. So go left and turn the switch in the back room so you can enter the adjacent x-ray room.

*NOTE: Don't forget you have slo-mo, it's easy to forget because most of the fights on normal are not too bad to handle without it.*

Follow the hallway to the end where there is a small closet on the left with a med pack, go near the locked doors, and then go right. Pick up the intel in this room. Down the hall you will hear someone crying around. Around the corner is a big fight, but it matters not if you save the dude, mainly because there is a bomb nearby you can explode. Then fight the eight or so enemies that appear, but you want to save that armor at the corner for after the fight, and a good way to do this is to move into the dark room to the left. If you jump through the window you can be around some of the frontline enemies, but of you'll also be close to the ones that pop up from the entry point. There are also two extra pairs of soldiers as you make your way to the open doorway. And once the room is clear, feel free to go back and pick up the armor.

Move into the dark room and wait for the hidden door to open. Creep out a little and then go left, swing around to the right, look both ways in the glass part to see two minor sights, and then go through the door and look through the window; if you didn't know, you're now behind the dark glass of the x-ray rooms you've been in. With shotgun in hand move down the steps and kill the demon that pops up around the corner. Move along, there is a med kit to the left, and up the steps is really nothing to harm you. To the right is the elevator, but first to down the steps for an injector. Now you are sorta timed, so run down to the elevator, call for it with the button on the wall, get in ASAP, and press the button to the left.

*NOTE: Just looking over the side after the elevator stops reveals what really is the "bright sunny day" from earlier.*

Just four enemies to fight behind you, so take cover to either side of the elevator, and watch for when they take the stairs, they will pop up up high and try to jump down or attack from there. Armor at the back and a med pack and ammo up the stairs. Take the ladder near the bottom of the stairs and follow the narrow corridor until you are back in the part around the elevator shaft. Down the steps you will fight two quick enemies in a room that should catch on fire. Soon after you will see jet flames coming out of pipes along your path. It will fire twice and then go silent for a few seconds, and that's when you go. To void the second one just slip around to the right, then get back on the walkway.

An enemy on a more solid ground will fire at you and run away, so get out your shotgun and proceed to the fighting area. To the right is a room with armor, so save that for after. Just avoid the first grenade they toss, kill the first four using slo-mo and a frag, and then kill the other two at the back, just be careful of the shotgun soldier. Collect ammo, an intel, and then go to the back of the room for the armor. Get out your SMG and kill the two enemies around the corner. To the right of this catwalk are frags, and then go left down the ladder.

Of course let the enemies go by, pick up the armor and ammo, then slide down. Your door to the left will glitch up, so run in when it's open. There are two enemies around the corner, to the right, and then take cover behind the boxes in front of the forklift as you battle two enemies that have Assault Rifles. To get across the gate, or to possibly allow a second battle tactic, there are both a ladder and a switch in the room to the right to let you pass. I say swap your pistol for the Assault Rifle, unless you think some other gun is inferior to the pistol.

Around the corner crouch at the top of the ramp to drop down. There is armor to the left, but save it unless you're about to die. Go into slo-mo against the flame-boss when he exits the truck, and aim for his back and head. You can't kill him by blowing up his tank, but it distracts him for a bit. When you're about out of bullet time, toss a frag to his feet and then just keep shooting his head.

*NOTE: There are three armors in this whole area, but it's best to stay ahead of the curve, but also feel free to grab if you need.*

Still wait for the armor because you want to handle the five or so enemies that appear up high. To the right is an armor and then be ready for two and then more enemies to descend on the left side, so feel free to use slo-mo, and there is armor around where they drop. Take the ladders over there and at the top let the first enemy firing at you get shut out by the door closing, then kill the other two to the right with slo-mo. Ammo and a pack to the right, then take the ladder.

Unless you're low on armor, save the one you run into for later. In the next area you need to have plan for how you want to kill about ten enemies at one time. For one, after you enter and encounter the bad guy, I believe if you return to the armor room the door between the two will open, and this will allow you more options. You could also just use the cover of the doorway for some simple cover. Or lastly and probably poorest is to get down on the ground and take cover as you handle the enemies; from which the best spot is in the lower left corner. It's more valuable to take precise shots than to just panic and shoot in their general direction, and don't forget to slo-mo to help you aim.

*NOTE: Also now may be the first time you have to use a med pack. You have collected three, hopefully you've not needed to use them until now, but now is certainly the time to.*

If you saved that previous armor, go back and get it as you collect ammo. Move along and kill two enemies, just watch out for their frag. The next is killed by flame when you shoot at him, which also cuts off the ladder. Kill the soldier nearby and then around the corner are three, one in sight and two to your right. On a shelf in the room is armor and an intel. Frags to collect, but save that second armor in this room. At the end of the main corridor, basically at the other end from the burning pipe, you will fight an enemy who pops out of a door above you and it's near here where you turn the valve; remember to hold it. Now you will face about ten more enemies, but all down this corridor, so they funnel to you. Just toss a few frags, enter slo-mo every now and then, and there should be few problems. Before you pick up the armor move up to face the three combat soldiers, one who should try to crawl under a pipe. Then pick up the armor and go up the ladder.

More armor by the door up the steps in case you had to grab the other one early. Through the door is fire, so go left, crawl under, and move along to end the level.

Post new comment

CAPTCHA
This question is for testing whether you are a human visitor and to prevent automated spam submissions.
8 + 3 =
Solve this simple math problem and enter the result. E.g. for 1+3, enter 4.

Twitter Feed

  • New post: Assassin's Creed 2 Walkthrough Completed http://tinyurl.com/yks4u6y 10 weeks 3 days ago
  • I have some google wave invites message me if your a gamer ;) 19 weeks 6 days ago
  • http://bit.ly/3ZOpH8 haha, funny comic posted on the steam forums enjoy 19 weeks 6 days ago
  • mac users are finally getting bioshock... and its only 49.95... to bad its 2 years old and everyone that cared had a console or pc GG :/ 24 weeks 4 days ago
  • working on the site again, world at war guide up, iso section added for psp 24 weeks 4 days ago

Sponsors

User login

Poll

Final Fantasy XIII?:

Who's online

There are currently 0 users and 42 guests online.
RSS Feed