Act 5: Desperation - 3. The COGs of War
BOSS: GENERAL RAAM
Pull back on the bow as soon as you have control and let it rip into Raam. Then whip out the Lancer and aim for the head. When the Kryll come back, hide, reload Torquebow, and repeat. Pop right up if you see the Kryll come for you and you can get in a bunch of hits. Keep chasing away the Kryll with bolts and firing with the Lancer to bring him down. It should go without saying, but don't waste time reloading the Torquebow. The key to this fight is when the Kryll leave on their own. As you know, Raam is constantly moving toward you. No big deal until he gets right in front of you. Then you must fall out to the side he is not on and quickly move to the light behind one of the crates. This fight is really in the dark, so the old Kryll rules apply here. The light is much smaller than before, so be mindful of the light. Get to the other concrete slab on the next train car and continue the fight. This fight can be tough if you don't take advantage of the Kryll leaving. You don't even need the Troika, and you don't have to use Frags. All you need are a few Torquebow arrows and a full set of Lancer ammo.
Watch the final scene and congrats, you just beat the game and unlocked Insane Mode.