17. The Mob Game
You should have three mission prospects out there: Jimmy, Phil, and this new Gambetti guy. Well, let's go to Phil since he was here first.
*NOTE: Make sure you have plenty of M16 ammo.*
Just ride south a bit and make sure you have plenty of M16 ammo and armor. Take the lower tunnel, which just swings you to a hole in the wall on the left. Go through it and get the jump on the first two enemies you see. May want to go out the door on the right so you can get the one guy out here before he gets you first.
The climb to the top is just three levels of enemies. The main thing is to toss a frag up the stairs before you go up there, then make sure no is directly above you as you come up the steps. Then it's just take cover and shoot at the bad guys. When you get to the top floor, consider tossing a frag to the pillars to clear out the hiding enemies. Run to the run as the fat man jumps out. Kill the guards and then stand at the window to shoot anyone down below.
Drop down but stick to the wall as I believe enemies can shoot you from above if you go away from the wall. Kill the guys, grab the med kit on the ground if you need it, and then go around the corner to kill more guys. Mow your way into the bridge and then be aware of the many enemies up in high places. Climb up the ladders after him and at the top there is a scene. After the scene you can shoot him off, or just unload onto the chopper - even an RPG will work. And that is a success.
There is one more random friend to find. Granted that three days have passed since the mission involving her, go to Gracie, just north the last mission, or west of the gun shop.
Just go up to her and she calls in the reinforcements. Just take cover behind a car and shoot each goon from afar. And if you've followed me, this should be the last random friend encounter.
Well, unless you got other plans, back to Phil for one more mission.
To Live and Die in Alderney
Just drive up north to the old mansion. Now you just need to follow Bell to the end of the chase, which isn't too hard, and the cops don't seem to bother you much, so you don't have to shoot at them.
Once you do ditch the cars, fight the cops and the SWAT. Once you kill them, cross the street and get in the van. Just lose the heat, which is easy if you can get into the pay n spray quickly, and then drive to the old safehouse.
Easy mission, and if not preoccupied or in need of health or armor, just go over to Jimmy's down the road.
A good ol' fashion whackin'. Go down the road a bit to enter the hospital. Go in without any guns on your hand, then take a right. Go all the way to the end of the hall and blast the two cops. One more is in the room around the corner on the left, then ice Anthony.
*NOTE: Corey Person has told me that if you go to the ER you will put on some scrubs, whatever those are (I assume they are those light blue medical clothes).*
*NOTE: Rob Mitros also mentions that to go with the scrubs you can just turn off the machine keeping Anthony alive, and though the cops do figure it out, you have time to make your escape.*
There will be a few cops to greet you on your way out, and the two you saw in the front. Just make you way back out, and from here you have options. If you plan to outrun the cops, get the cop car; if you want to hit the pay n spray, get whatever you drove up here in. If you want to outrun them, go directly south and over an open edge to shake them good, then just go to the tunnel or wherever. The paint shop is nearby if you choose that route.
And once you lose the cops that will be it. Ray will text you soon and tell you to go the Jimmy. So stock up on all your stuff and head back to Jimmy's one last time.
The first part is just the scene, then you wait around and Jimmy tells you to ice Ray. I guess tackling the game in the order I did meant he calls you soon after, so just head to Holland in north Algonquin. And if he doesn't call you, take Dwayne on a date, and do any missions you've missed thus far, minus the Gambetti's.
Once you get the call you are forced to whack Ray. He is in east Holland, which is the northern area of Algonquin for the millionth time. Go there and after the scene you just need to follow him, don't start shooting just yet. Just stay five car-lengths behind them and they will soon stop at the gas station. An RPG to the lead car is great, then just pick off the body guards, or blast them just the same. Either way you need to quickly take out the lead car, then come back and finish off the guards, but you must work fast before the distances are too great, I think.
When all are dead, the mission is complete. No more Alderney mob bosses.
If you've been following me, in your General stats there should just be some percentage of Roman's mission progress. Everyone else should be done with.