52. Hubris of [Spoiler]
| DINOEL | HP: 300,000 |
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Din isn't very different from last battle (more HP and higher stats, though), and has same moves in arsenal - shooting out a whip in straight direction, then slashing with it twice; XIIIth Word which makes several chains protrude from ground below your chrs; VIIth Violation which makes chains appear on his back and start swaying back and forth damaging everyone they touch (parry these to stun him); and finally ZERO Revolution, which involves powering up a big energy ball, which deals extreme damage when it hits the ground.
Rucha and Aya were dealing good amounts of ranged damage with their arrows and spells, while Komachi and Capell took care of close quarters business. Keep on Y button as well - don't neglect healing.
Bla bla bla... come on down, bastard. I'll teach you some manners.
| FINAL BOSS | HP: 100,000 |
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Y button - my best friend, after Aya, of course.
{Write down what different Nethers cast!}
Boss is surrounded by six Nethers. These must fall before boss himself steps onto the field, trying to level your party. And boy, will he be doing that... at least 50x Miraculous Medicine is recommended to have, in addition to Seraphinaload of recovery items, because magic healing will hardly keep up the pace.
You must not strike Nethers that are spinning, but can dish damage to those that are not spinning. Grinn, sick 'em! His most dangerous moves during this stage are summoning of your clones (try facing lv255 chrs!), a spinning storm, and gas-type attack which causes all sorts of status ailments.
Once Nethers are history, couple of Supers become a target. Use Regin or Grinn to attack from distance, then retreat. Boss will be summoning fire or electric balls for some continuous damage to nearby targets. Once you also destroy both Supers, party time.
Boss will now begin moving around and start summoning small meteors on the battlefield in wide circle around him. Continuous melee damage is very dangerous to consider right now, cos multiple meteors can toss you around until you're KOed. Wait for meteors to stop raining, then quickly move in, smack him twice or thrice, and move back out. Repeat until he's gone.
| Side Combatant/s: | 6x NETHERMYRMIDONs [42000 HP], 2x SUPERNHELOTs [68000 HP] |
| Environmental Hazard: | None |
Achievement <DEICIDE> is unlocked.


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