Mission 2: Citadel
*Note: If you need help getting through this mission inside my guide, just
enter command Ctrl + F and then type whatever keywords reflect your status,
or just the name of the map you're too. This mission is quite big and it
would be easy to get lost.*
Normandy: Quarters
After the talk, go forward and grab more medi-gel. Then go talk with Ashley.
Then the doc, and then you can leave this area. Take the elevator down to the
deck 3.
*Note: FYI, usually conversation topics separate from the rest, like on the
other side, usually mean something is up with that topic. So see what's up.*
Normandy: Engineering
Go inspect the vehicle for some XP. Then go meet the requisistion officer. You
can't buy much, but you can get the grenade and medigel upgrades. No need to
sell anything, as you probably don't have enough to sell to add up to a
purchase, so just the two things and then you're done. Take the doors on the
sides to talk with Adams. Look at the computer for XP. When done, go back up
and then get to deck 1.
Normandy: Command Deck
There are two computers, one at the front and one by the map which will give
you XP. Then go meet Joker.
Citadel: Presidium
*Note: Again, get that charm/intimidate talent up, and I hope you realize to
choose one or the other, but not both. You can try both, but not for your
first playthrough.*
Big place indeed. After you're in control, go decrypt the computer nearby (I'll
stop reminding you to save before decryption). Then go out the door and take
a right to meet some aliens (not the body-bursting kind, just the rude kind).
Talk with Din and the other two if you want, and the Elcor are a riot! And you
can't talk with the little bug in the corner, sadly.
*Note: Remember, anything you do, from chatting to decrypting computers, will
possibly gain you some XP.*
Go out and when you get to a lively area, talk with the AI Avina if you want
to learn about stuff - it's fun learning. Then you can learn more from the
receptionist. You can go up the ramp nearby and enter more rooms, or you can
just proceed to the marker on your map.
If you go into the rooms you one will have two computers full of XP. In the bar
you can meet a Fredricks and a bartender. In the adjacent room is a Pallin
who you can have a good long talking to. Then go back out to the Avina.
You can go left or right or anywhere else. Let's go across the bridge and visit
the shopkeeper. In the standard items he has a license, so grab it. You can
also get a few ammo upgrades if you want. There is an Avina and a banker to
talk to on this side of the water. You can also go to the Consort's building
and talk with the girl in front. Then you're suddenly bumped up from four
months to right now.
Go meet Sha-ira upstairs. Not much you can do for her, so then go to the Avina
near the Citadel. You can use the rapid transit points to get to places here
quicker. Talk with Avina to learn about the strange behaviors of the Keepers,
who I do not trust in the slightest. Then get on the elevator and head up the
Citadel.
Citadel: Tower
Go talk with the two in front of you. Then go see Anderson. After the highly
useless meeting, have a grand talk with Anderson concerning many topics. When
you go down the steps you can talk with a guy next to the Keeper named Chorban
who will give you a device to scan the Keepers in the area.
There are four Keepers in this area: the one in front of you, the one to the
side by the water, one on the walkway on the other side of this area, and then
one on the right side of where the council meeting took place. Then go back
to the Presidium.
Citadel: Presidium
*Note: Other than the keeper scanning, you should consider saving all the
Citadel side quests until after you become a Spectre and max out your
personality trait of choice. One such quest is the Hanar preacher's.*
Scan the Keeper in front of you, then turn left and get the one by the wall.
Then go meet a Preaching Hanar after you talk to the officer he/it is arguing
with. You will eventually agree to buy the license for the guy, unless you have
the charm or intimidate options, which you probably don't. If you do then you
can resolve the situation now.
Cross over the bridge and go visit Barla Von. After, don't forget to scan the
Keeper in the corner by the Emporium. There is also one inside the little
shop, just take the steps at the back. Then go scan the Keeper by the Consort's
place. Cross back over the bridge to the embassies area. Go up the steps to
the area on the left side. Scan a Keeper in the computer room and then another
down the path behind the bar. Now you can go to the other side near where you
started, but the room with the ambassadors will be missing the Keeper.
Nothing to do but head down to Wards.
*Note: By now I'm sure you've noticed, but just in case I'll tell you that if
you go to the squad screen in the pause menu you can check your status in the
Paragon/Renegade bars. You will see that a small chunk of each will begin to
grow larger as you do more conversations. Each choice in a conversation adds
you either bar, well, most choices, well, some actually; it all depends.*
Citadel: Flux and Wards Access
Go down the path and on the left will be a room with two people (yes, if it
can talk it is considered people). You can listen, but nothing else to do
in this room. The next room down the path has a Keeper. Take the elevator at
the end of this short hallway to reach the Upper Wards.
Citadel: Lower Wards / Chora's Den
When you step off the elevator, go right, down the alleyway, through a door,
take another door on the right, and you will be close to Chora's Den. But you
will fight two thugs in the walkway outside first. Not a hard fight at all.
In the club will be lots to do, but just swing around the left side to run
into two Krogan exchanging words. After that you can follow up by speaking with
the bouncer by the door, but he has little to say.
Just locate Harkin at a table, talk about Anderson and then Garrus, and then
leave.
You can visit the Lower Market on your way to the Upper Market; the two are
connected by stairs, so either/or.
Citadel: Upper Wards
Lots to do in this area, so just go into the alleyway nearby for a Keeper.
Don't get twisted, but there are like three different entrances to new areas.
Like if you go down this alley and take a right you will be in the Lower
Wards. So keep checking your map in the pause menu often, or use the signs
posted all over, to help get around. Let's stay in the upper area for now.
You will find a Conrad Verner by the stairs from the Upper Market to the
Lower Market. Give him an autograph if you wish, but the side quest log in
your journal (the assignments) will suggest there is more to come.
Expat in the Upper Market should have another license along with all his
expensive stuff, so sell something and grab the tag. In the corner of the
market is a Keeper too.
There is also an Emily Wong in the transportation area. Yet another side
quest, so toss it on the growing pile.
Near the rail in the middle is a sonic view, so go take it to enter a very
strange conversation chain. I believe this is where the so called "romance"
lines begins. Basically, play a good guy and you will start getting all these
strange alien emotions called love starting to appear. Nothing big, but there
is something there. Not sure what a neutral or evil approach gets here.
*Note: Going to the med clinic after meeting Harkin will trigger the fight and
will get you Garrus. After that, if you approve or deny the help of Wrex,
either way you will get another mission to seek him out in the academy. So
you could get Garrus or Wrex first, but you'll get both no matter how you do
it.*
Anyway, go toward the Med Clinic, but go around the walkway to get a Keeper in
the corner. Enter the clinic and talk with Dr. Chloe Michel. You can get some
suit upgrades and converse. Nothing much.
Now go back into the big area and take the stairs down to the C-Sec Academy.
But you're not in the academy just yet. Get the Keeper at the bottom of the
stairs and then talk with Lang. Go down the long hallway and take the elevator
to the academy.
Citadel: C-Sec Academy
Go left and meet Wrex, the Lovable Rascal. Get talking with him and be sure to
inquire all the leads to learn as much as you can. Then you get Wrex on your
team! You only get two squad-mates, so pick whoever. Make sure you're as
balanced as you can be. So if you're a soldier you may want Alenko and Wrex to
have strength in all three combat types, or just go all out and be combat, up
to you really.
Don't forget to assign Wrexy some talent points.
Once you're ready, go into the Requisistion Office for a Keeper. The officer
should have another license, so grab it.
Take the other hallway to run into a Jahleed in a sitting area on the side.
You will learn of the developing story that is Chorban, the same guy who
wanted the Keepers scanned - the plot thickens!
Make your way from the offices to Traffic Control. A Keeper to the right.
Check the computers and the weapons rack, but that's about it.
Now return to the central area and take the elevator up to the Docking Area.
Citadel: Docking Area
You can see the Normandy, but you can't get on. All that you're here for is
the lone Keeper at the top of the path.
Now go through the academy, through Upper Wards, and get to the Med Clinic.
Use a terminal to zip near it.
Citadel: Upper Wards
*Note: Again, if you've already done this, just head to the Den.*
Get to the Med Clinic and go inside. After the scene, get out your gun and
start blasting. Send your team into the area if some enemies are in cover, but
don't be afraid to just run up and start blasting; and use the fire
extinguisher on the ground too.
*Note: If you bring Wrex, he will have an affect on the story; just know that
he INTENDS to kill Fist on sight, so remember that.*
After the fight, go talk with Garrus. Hooray, another ally! Put Wrex and
Garrus in the squad, then assign him talent points, then talk with Michel if
you want, and then get moving.
Now, you have only not been to Flux. So you can go there now if you wish.
Citadel: Flux and Wards Access (two areas in one map)
In the Flux section of the map, go to the bar and talk with the Rita and
Doran. Rita gives you a side quest if you so inquire. Doran just have info.
Go up to the Quasar machine by a Keeper to get a side quest, then scan the
Keeper. You can play some if you want, but it's not as thrilling as continuing
the story.
Now make your way back to the Lower Wards.
Citadel: Lower Wards
*Note: You can set the team AI power use to active, unless you wish to have
complete control in battle. Otherwise your team won't use any of their
offensive powers themselves.*
In the Lower Markets is Morlan with a license, so pick it up.
As you pass through you will run into Chorban in the market.
Near Chora's Den will be an ambush by assassin's, so use your best gun to take
them out. Then into the den.
You should be ambushed, so just clear the place out. I suppose if you came
here earlier the joint would be buzzing, but that is not the case if you saved
the den for last. Just kill all the enemies in the main area and in the
hallway on the other side.
When you open a door and run into some warehouse workers, if you have a
charm/intimidate option, use that, or kill them, however. There is a weapon
locker on the wall, but you should save now either way before going through
the next door.
In the office will be an ambush. It's Fist and two turrets. Send your team
into some cover (if they fall they will revive after the fight, so no
worries). Just use your Overkill (LB, last time I remind you) and blow the
turrets. Then finish off the boss.
After the fight and after the cutscene, make a quick grab of the lock box on
the wall and the one on the ground. Then make your way back to the alleyway
in the Upper Wards area.
In the den you will run into a few more goons, nothing tough. When you get
to the alley there is a scene. Then you get a big fight with the boss assassin
and the two white things. Kill the small guys, but soon the assassin will
blast a charge that will overheat your gun. You can try to use grenades, or
maybe switch a gun, but your allies may just finish the fight for you. The
best you can do is start off the fight with some overkill bullets into the
assassin, then just survive or toss grenades and detonate in mid-air.
After that's over, it's off to a serious discussion.
Citadel: Presidium
*Note: If you happen to gain a level from here on toward the end of this
mission, it would be best to save the talent points. That is if you haven't
gotten the maxed out charm or intimidate. If so, then save any talent points.*
After the epic chat, and your fellowship grows plus one, add her (Tali'Zorah
nar Rayya) and Garrus, or Alenko, to the squad and set out.
Go into the ambassador suite to find the final Keeper back in place. Then go
out into the open to run into a Samesh Batia. Toss it on the side quest pile.
Now, you have spare time, lots and lots of side quests, and the whole areas
are clear of enemies and major story points. I say now is a good time to
tackle any and all of the side quests. You have about six side quests that
need resolving at the moment. Ignore the two about other planets and "The Fan."
You should hop on a transit and return to Chora's Den since it will be open.
Citadel: Lower/Upper Wards
Speak with Jenna, but that only leads you back to Rita. While you're in the den
you should also meet with Septimus for the Consort. Coming out you will meet
a Chellick who is part of Rita/Jenna's quest.
Then go to the Lower Market and talk to Chorban, assuming you have all the
Keepers scanned. Choose to help or not and you are sent to Jahleed anyway.
Then talk to Emily Wong in the Upper Ward big open area and hand over the OSD
you picked up at Fist's place.
Go up into Flux to run into Schell and accept his quest. Enter Flux and talk
with Rita if you like, but no point. You can go up to the Quasar area and meet
with Doran if you like. This will resolve the Schells quest if you want to
hand the tool over to Doran right now. But you should probably just play the
game, which is just like blackjack except you just need to get close to
20, five times and then give the data to Schells; no karma points either way.
Hold off on finishing the Rita and Jahleed quests for the moment. Instead, go
to the Wards Access, that hallway from the Presidium.
Citadel: Wards Access
Go into the room with people and look at the device on the wall. Now it's off
to the Presidium.
Citadel: Presidium
You got four side quests to tackle here.
Now go to the embassies and see the Elcor first. Resolve his fuss about the
Consort. Then go across the way and into the bar to meet with Bosker about
the dead wife. Convince him otherwise with your maxed out karma option and then
go tell Samesh the good news.
Be sure you go to see Sha'ira after you meet the Elcor, so you can get a
trinket for a thing on a planet called Eletania. Also, be sure to be displeased
with her "words" so you can get a proper reward.
Last thing is to go toward the Emporium and enter Barla Von's bank. Inspect the
device behind him and then go to the back of the Emporium. Speak with the
device on the right side. Talk with the Signal Source and investigate his
motives. Don't even start hacking after the chat, just pull out your gun and
shoot the power box next to the computer. You could play the mini-game, but
no need.
Okay, now that all the side quests are done except two, the Jahleed and Rita
ones, go to the tower.
Citadel: Tower
Go talk with Captain Anderson and try this yet again.
Ah ha, this time some stuff actually gets done and you are now a Spectre!
The first thing you need to do is assign the extra talent points. If you have
saved 2 or 3 points, then you should have about 6. Give as many as you can to
either charm or intimidate, whichever you have chosen, and then give the rest
to the Spectre Training at the bottom.
Now you are to go to the Docking Bay, but we have other things to do. For one,
you can finally speak to Rear Admiral Kahoku who's in this area. He's the dude
on the side who is looking at a computer screen and hasn't said much to you
yet. Talk with him to gain another side quest, one in space. Toss it on the
pile.
Go down the steps to run into a Garoth. Yet another free handout for some
dude. Toss it on the pile and head out to the Presidium through the elevator.
Should get a message about some missing guys in space, which turns out to be
another quest, and you haven't even stepped onto your ship yet!
Citadel: Presidium
Go across the bridge and talk with Barla Von for a chat. Then go in front of
the Emporium to find a Helena Blake. Accept her shady proposal if you wish,
but it's not a clean quest; just accept it either way - 2 renegade points
won't kill you.
You can go to the embassy area and talk to Pallin at the C-Sec HQ for just a
small chat, but that's it. Now off to the C-Sec Academy.
Citadel: C-Sec Academy
First you need to resolve the Jahleed quest. Do so and use the karma option
when it pops up. Then go over to Chellick's office nearby. Use the option yet
again.
Before you leave the academy, go visit the requisition officer to access the
Spectre stock. You probably can't afford anything too big, no Spectre
discount, but you can probably buy some armor.
Then transit over to the med clinic in the Upper Wards.
Citadel: Upper/Lower Wards
Enter the clinic and find out about Chloe's past. Yes, you could have gotten
this sooner, but now is a good time since you're going to the markets.
Now go to the Lower Market. Speak with Morlan first if you wish. Yet again, use
your powers of speech to chase off the blackmailer when he shows up.
After that, go see Jax, and just hand over the credits by choosing "sure."
That's it. Now go back to Chloe to get a discount; you also will have a topic
to discuss with Anderson when you see him.
Also, outside the clinic is a "view of the nebula" marker by the rail, so do
it. It's probably been there the whole game, but better late than never.
Now transit back to Chellick. You can then go check on the sisters in Flux if
you wish, but it's not necessary.
After that, now you can go to the Docking Bay. Talk with the two in front.
When you get to the point of choosing between Feros, Noveria, and Artemis Tau,
go with Noveria. There are two codex spots to look at: one looking to the front
of the ship, and one to the center.
After the main conversation, you can talk with Anderson some more. You get the
usual options, and in the investigation you get a "Banes" topic. Go into that
to learn more, but damn it, you have to go back into the Citadel to reach
Admiral Kahoku again. Ugh, go back down the elevator and transit to the tower.
Just talk with the admiral to learn that Banes actually just ties into his
own quest. PS - skip returning to the admiral if you can help it.
Go back to the bay and get on the Normandy.


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