02. Shepherd's Glen - The Shepherd Family Home

Welcome home. There are absolutely no items to be picked up in the streets of Shepherd's Glen, so just work on getting to your house on the north side of town. Also, note that if you try to go west down Main Street, you will get lost in the fog. Look to your right on Main street for a brick building with arches; this is Dr. Fitch's office, and there's a poster advertising the town's 150th anniversary on one of the pillars. You'll run into Judge Holloway outside Town Hall. She tells you to go home, but you can check out the Town Hall and chat if you want. Why not? We're already there.

Through the large double doors is nothing much. There's a PHOTO as well as a book on the town towards the back of the room. You can also examine all the paintings around here to get info on the town founders. Exit south according to your map. Through the door here, look to your left for some tables. On one of these is a medical case with SERUM inside. There's also a newspaper article framed on the wall about a bus accident involving an 8-year old Alex Shepherd.

Now head to the east hall for two doors. Judge Holloway's in the room on the right. Talk to her and check the room next door. In here is a HEALTH DRINK and a save point. There's nothing else to do here now. You might have noticed a boarded up door in the north hall of the building; we'll get back to that. Head home.

If you want insight into the Shepherd family, take the time to examine everything. Alex will talk about his relationship with his family, as well as note that he is absent from every family picture. Head upstairs and enter the double doors. This looks to be his parents' room. There's a letter from his mum to her husband and some pictures of her and Josh around. Check out the bathroom for a CASSETTE TAPE.

Back out in the hall, the attic door will close and lock before you. Check the nearby door to enter Alex and Joshua's room. There's a FLASHLIGHT on the bed; pick it up for a flashback. (FYI, if this is a replay game, you can find a LASER PISTOL with infinite ammo on the toy chest by the bed.) Take note of the bug collection by the broken-looking bookshelf and then examine the shelf. It is hiding a secret switch. Move all the junk to the left twice to uncover it. You get a MAP OF OUR HOUSE for your trouble. Head back downstairs to see your mother.

She just came out of the basement and is trailing water. Follow the trail downstairs. A Lurker is waiting for you beneath the water. For these guys, enter combat stance ASAP so Alex locks on to their position. Wait until it comes close to you, dodge its initial attack, and then counter repeatedly with a heavy attack (X) with the knife. Alex will jab forward, right into the Lurker's head. Continue until it falls. Check the generator towards the back of the basement for the GARAGE REMOTE and a gasoline fetch quest to get the generator running. Head towards the stairs but look to your left for a multicolored, thin sheet blocking a side room. Cut it open and examine the only door here for a scene. Go back upstairs and outside.

Use the remote to open the garage. A Lurker will attack. Repeat the jabbing strategy from earlier. It's easier to fight them when they are not in water since you can see when they swing their claws. There's a STEEL PIPE in the garage as well as another pamphlet on melee fighting. Use your new pipe to pry open the cabinet to get the EMPTY GAS CAN. (FYI, if this is a replay game, you can find the CIRCULAR SAW on the tool bench.) Another Lurker will come out of the hole in the brick wall by the garage. Kill it and crawl through. You'll want to kill it because we'll be coming back here shortly.

In the park area, look to your right for a CHILD'S DRAWING. Look by the slide for a PHOTO. There's also a newspaper on one of the benches. On the southern wall should be a wire fence door. Pry it open with your pipe and examine the semi to your left, but not before killing the Lurker underneath it. Use your empty gas can here and you can get the FULL GAS CAN with what's left in the truck's tank. Head back home to the basement and use your full gas can to run the generator. Now you can unlock the door to your immediate right.

Enter the back door to the house and use your cassette tape in the answering machine. Open the fridge for a HEALTH DRINK. Through the only open door is a living room of sorts. Nothing in here except a note next to the phone. Go out back to the yard again. Look to your left behind the tree for a CHILD'S DRAWING. There's a HEALTH DRINK hiding in the dead plants to the north. On the west fence is a door with Josh's backpack and a PHOTO. Go through.

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